
Return to The End
Go to Aurene to help Caithe prepare the body. Board the airship to Thunderhead Keep from Lion's Arch. Return to Aurene. Speak with your friends. Approach Caithe. Use Resonating Blast to weaken the Brand. Use Resonating Blast to destroy the Brand crystals. Join Aurene and pursue Kralkatorrik in the Mists. Find Kralkatorrik. Listen to Aurene. Prepare to confront Kralkatorrik. "Inform" Kralkatorrik of your presence. Avoid the debris. Prepare to follow Kralkatorrik through the portal. Pursue Kralkatorrik. Learn what Kralkatorrik is doing in the Mists. Avoid the debris. Attack Kralkatorrik. Prepare to follow Kralkatorrik through the portal. Chase down Kralkatorrik. Let Aurene fly into position. Use Aurene's shield to protect yourself from Kralkatorrik's tail. Avoid the debris. Launch another attack against Kralkatorrik. Prepare to follow Kralkatorrik through the portal. Force Kralkatorrik out of the Mists. Formulate a plan with Aurene. Create a portal to force Kralkatorrik back into Tyria. Attack the Crystal Dragon with all your might. Regroup with your allies. Address your allies. Meet with Rox and Braham. Meet with Caithe and Zaeim.
A short dialogue with Caithe will occur after beginning the episode. When the dialogue is over, head to Claw Island Portage Waypoint and head to Kiel's airship, Phoenix Dawn to enter the instance. Alternatively, If you have unlocked the previous living world episode, you can go in by using Observation Deck Waypoint and entering into The Forge. When in the instance, walk down the path with Braham to Aurene's body (walking will be enforced by on the Commander). After a short dialogue between the various NPCs, Caithe will begin removing the Branded spikes. Aurene's body will begin to glow and a heartbeat heard momentarily. After a brief dialogue from the Zephyrites, Caithe, and the Commander, there will appear a small white circle. Stand on it to trigger the special action skill Resonating Blast and use the skill on Aurene. Caithe's flowers from the previous episode will regrow. Use Resonating Blast again to fully revive Aurene. After a bit more dialogue between the group and Aurene, the dragon will open a portal to the Mists. Interact to enter a new instance. Before entering the instance, make sure that the Turn Left/Right keys are bound in easy reach, as the Strafe Left/Right keys don't work for controlling Aurene's flight. In the Mists, the Commander will be mounted on Aurene. Most of this instance has forced, scripted movement; these moments will be telegraphed with . Players will get four skills, which are initially locked, and will unlock during the course of the instance. Players joining in on the instance will be granted different skills that support the main player (see below). During this instance, Aurene and the Commander chase down Kralkatorrik, showing off his full body for the first time ever. After a brief dialogue, the instance owner's first skill will unlock, and Kralkatorrik's Weak Point will pop up on his face where his eye once was. Use the skill on the weakpoint to trigger the next scene. Kralkatorrik will then spawn shattered crystal meteors to attack Aurene and the Commander. Dodge these by going left or right. Kralkatorrik will then open a portal and go into a new section of the Mists, Melandru's domain, where he breaks apart the land to send giant chunks of rock at Aurene and the Commander. Dodge these rocks by going left or right like the crystal meteors, until the weak points are exposed again. After damaging them enough, Kralkatorrik will open a new rift this time going into the Underworld. Kralkatorrik will then swipe his tail; the second skill unlocks, blocking damage from the tail. Kralkatorrik will then shatter more land and his weakpoints will be exposed. Strike them to weaken him again and he will open yet another portal to a domain of the gods: Balthazar's Fissure of Woe. The third skill will unlock, to open a portal to Tyria. After using it twice all skills will lock, and the fourth skill will unlock. Use this skill on Kralkatorrik's left wing when it becomes available a cinematic will play, ending the episode. thumb|[[Aurene and the Pact Commander chasing a wounded Kralkatorrik in the Mists.]] Dying in the second instance will reset to the beginning of the current section of the Mists. Party leader skills (consecutively unlocked during the event) Party member skills (all unlocked when Dragon's Fury is unlocked.)
Skills will be replaced with until they are unlocked. Players assisting during this mission will be represented as spirits floating alongside the party leader during the second part. The instance owner will gain the effect. Party members are not able to move individually, but can target weak points separately. Assistants will be given three skills. The first is similar to the main player's main attack, while the third is a more powerful blast with a very long recharge. The second skill is a healing skill which is only useful to regain health after failing to dodge rocks, as Kralkatorrik will always one-shot Aurene if he connects. Whereas the party leader's skills are unlocked throughout the course of the event, assistants have access to all of their skills immediately.