
Unblighted
Storm Mordremoth's inner sanctum. Enter the chasm. Check in with your allies. Defeat the Mordrem ambush. Find Trahearne. Speak with Trahearne. Choose two allies to come with you into Mordremoth's mind. Enter Mordremoth's mind. (Two out of the three encounters, depending on your choice) Defeat the vision of Eir and Garm. Activate the Reality Rift. Defeat the vision of the Pale Tree. Activate the Reality Rift. Defeat the vision of Canach. Activate the Reality Rift. Go to the Reality Rift. (only if sylvari) Defeat Mordremoth. Finish Mordremoth. Check in with your allies. Bring Caladbolg to Trahearne. End Trahearne's suffering to destroy Mordremoth.
Preparation This mission contains a number of foes with high health, and as such this mission is much easier when attempted with a group of other players. It is possible to solo the mission with a character that can tank damage well, allowing you to possibly survive a hit during the gliding section of the final boss fight. Condition removals are also helpful. Remember to take a couple Powerful Potion of Mordrem Slaying, they are very affordable to buy off the Trading Post. The final fight with Mordremoth features mechanics that can lead to instant death and a reset of the long boss fight if you make an error. In particular, if you miss the vents propelling you up or get knocked out of the sky with rocks when Mordremoth electrifies the arena, you will likely be killed. This is another reason for attempting this fight in a group because it allows the other players to continue the fight if some are killed and put in a holding area. Several fights within the instance may require fighting the bosses in or near AoE fields, and therefore it is recommended to have a ranged weapon available. Entrance After completing Bitter Harvest, glide to the bottom of the helix and enter the instance. If you left the lobby for the mission, Agent Zrii at Pact Base Camp Waypoint can bring you back. After a short conversation you will be ambushed. Kill the Mordrem. Along the path you will encounter further Mordrem, either defeat them or alternatively circumvent the enemies by gliding past them. Trahearne will ask you to choose two allies to take into the dream. You can choose between Canach, Caithe and Braham. You will face two 'illusions'. The easier options are Canach and Braham. Two fights with your blighted allies Upon entering the dream you will encounter the blighted visions of the two allies you previously chose, one at a time. If Braham is chosen you will encounter his mother, Blighted Eir Stegalkin and Blighted Garm. Eir keeps at range, firing arrows which leave fiery tracks on the floor. Avoid these lines while attacking Garm. This is difficult as Eir keeps firing at you and teleports around. A ranged weapon will aid you in kiting both Garm and Eir. Occasionally, the ranger will port to the center of the Arena and begin rapid-firing volleys of arrows into the air. The pattern is predictable and easily avoided so long as you continue to strafe in one direction. Meanwhile, try to down Garm to force Eir to resurrect him. While she is distracted, you are able to attack her in melee range. Use crowd control to break her defiance bar when she is reviving Blighted Garm to make her stick around longer. Continue this process until both Eir and Garm are defeated and you can activate the rift. If Canach is chosen you will encounter his blighted form, Blighted Canach. He remains at range firing black orbs and fireballs randomly. These are all easily avoided as long as you strafe in any direction. The indicators on the floor will tell you which type of attack is coming, the smaller the ring the more dangerous. The smaller red rings on the floor will stun you and allow Blighted Canach to attack you further. Make sure you dodge roll these attacks. Toward the mid way point of the battle Canach will use his shield to reflect the attacks (except for the blazing ones) back at Blighted Canach. In order for this to work you must stand behind or inside of Canach's shield bubble. Keep repeating this process until Canach tells you he can no longer block the attacks, at which point he will drop his shield and allow you to take over this role. Reflect the black orbs using Shield Stance in order to whittle down Blighted Canach's health. Once the rift is open activate it. If Caithe is chosen you will encounter a blighted version of the Pale Tree. The Blighted Pale Tree begins the fight by summoning small spaces on the ground that fire slow-moving black missiles in a ring around them, and creates more of them as the fight progresses. As she takes certain amounts of damage, she summons twisted sylvari to sacrifice themselves and make her stronger, followed by an arena-wide area attack. After that she adds a delayed ring attack as well as a few basic melee and ranged attacks, and this pattern follows until she reaches low health. At that point she starts using two adjacent ring attacks at the same time, and constantly has sylvari coming to sacrifice themselves to heal her and make her standard attacks stronger. Occasionally she will launch an arena-wide AoE during this time. Stay mobile and kill as many of her summons as possible to make the fight easier. Mordremoth Once your two illusions are killed it is time to face Mordremoth. Phase 1: Attack Mordremoth at close range and whittle down his health. He is very easy to fight and will do little damage. He has one straightforward swiping attack that is easily avoided. Stay at close range due to his whirling wind attack which remains active for a longer duration. Occasionally Mordremoth will leap behind you, which has no effect on damage other than to change his location in the arena. Phase 2: Mordremoth will summon Blighted Rytlock Brimstone. Focus on the blighted version and damage it until the rift is open. Once you have a Blighted enemy at a quarter of their health you can activate the rift which will turn the Blighted illusions into your allies. Continue to attack Mordremoth until he summons Blighted Marjory Delaqua. Repeat the same process as with Rytlock. As soon as you defeat Blighted Jory get ready to use the vents to take to the sky and glide as Mordremoth will electrify the floor. Look for the vents and walk over them to be propelled upwards, then press Space to engage your glider. Keep gliding over vents to stay aloft. Once the floor is no longer electrified you can resume attacking Mordremoth. The arena will be crumbled on one side limiting your attack space. It is important to pay attention so you know where you can glide the next time the floor is electrified. Phase 3: Once Mordremoth is at half health he will summon Blighted Caithe, Blighted Canach or Blighted Braham Eirsson (depending on which ally you didn't take into the Dream), followed by Blighted Trahearne (if the character who started the instance belongs to no order; alternatively you will face Blighted versions of your old order friends: Blighted Tybalt Leftpaw, Blighted Forgal or Blighted Sieran). Attack both Blighted versions until their health is at a quarter and then activate the rift. Mordremoth will once again electrify the floor and you must use the vents to glide, although this time around you need to dodge pieces of floor Mordremoth hurls at you as well. Further progressed gliding techniques, such as Lean Techniques, aid you during the air phase. Once the arena floor is no longer electrified continue your attack on Mordremoth. Phase 4: Once Mordremoth is at a quarter health he will electrify the floor once more and begin hurling stones at you. He may knock you out of the air and to the ground, which may quickly kill you. There is a vine in the arena that can be reached with some gliding skill, and standing on it will protect you from this danger. You will be left with a bridge to fly back and forth on. This will be your last time gliding as the end of the battle is near. Phase 5: Mordremoth will send minions your way while one of your allies attempts to open the rift. Clear the minions before activating the rift which will stun Mordremoth allowing you to attack. Repeat as many times as necessary to defeat Mordremoth. After the fight Back with Trahearne, pick up Caladbolg and let the story play out. You can now regrow Caladbolg into an ascended weapon of your choosing through the achievement Knight of the Thorn.
Blighted allies can be killed with a sufficiently high damage attack bypassing their invulnerable phase, causing the rift to fail to spawn. In this case, the instance will need to be restarted. If you have left the staging area after Bitter Harvest, you need to talk to Agent Zrii to be able to continue. When assisting your companions, you will assist them in the order Braham → Canach → Caithe (obviously skipping the one that you didn't bring). Players will receive an in game mail from Warden Leide upon completion of this mission, concluding the story arc. de:Körper und Geist es:Corazones y mentes fr:Corps et âmes