
Whiffing Wanderer
Rendezvous with your friends at Luxon Terminus. Descend deeper into the mines. Speak with Yao about finding a way through. Use Finn's inspection drone to scan for weak points on the wall. Move out of the blast radius. Delve farther into the mine. Defend yourself from the swarm of demons! Press farther in. Fend off the second demon ambush. Investigate the strange source of light beyond. Inspect the ley-line energy coursing through the nearby jade. Follow Gorrik as he theorizes. Defeat the ravenous wanderer feeding on the ley line. (Defeat the demonic visions threatening Sieran/Tybalt/Forgal/Trahearne!) (character's order mentor, otherwise Trahearne) Defeat the demonic apparitions threatening Sieran/Tybalt/Forgal/Trahearne! Defeat the ravenous wanderer feeding on the ley line. (Defeat the demonic visions threatening Eir!) Defeat the demonic apparitions threatening Eir! Defeat the ravenous wanderer feeding on the ley line. (Defeat the demonic visions threatening Almorra!) Defeat the demonic apparitions threatening Almorra! Defeat the ravenous wanderer feeding on the ley line. Investigate the depths of the mine. Find your bearings. Discuss next steps with your friends. Complete!
Starting at the Luxon Terminus Fort, head south out the west gate to reach a rock wall, fighting some enraged Jade Brotherhood members on the way. Speak to Yao to use an Inspection Drone, then use to find spots to use to place bombs in those weak spots to break open the wall. Continue south and defeat two demon ambushes to reveal an Elite Corrupted Ley-Line Anomaly and unblock the path to the Ley-Line Nexus so that Gorrik can analyze the Jade Deposits there. Wait as he plants a Zip Line and then use it to move over to the platforms. Note that, for each platform the Wanderer can gain a Defiance Bar and will thereafter unleash an attack that will shortly Down any character not standing in a safe spot/bubble. As this can happen even on platforms the player isn't on, be careful when heading to the next platform. On the first platform, reduce the Hooded Ravenous Wanderer's health to 75% to plunge into a nightmare with a wounded NPC that depends on the character's Order: Magister Sieran for Durmand Priory members, Warmaster Forgal Kernsson for Vigil members, Lightbringer Tybalt Leftpaw for Order of Whispers members, and Trahearne for those that didn't join an order. Defeat 3 waves of 3 Demonic Apparitions each to get out. Ignore the current platform's Wanderer as defeating it does nothing, and use the southern Zip Line to ride to the next platform and reduce the now Unmasked Ravenous Wanderer's health to 50% to start a second nightmare, this time with Eir Stegalkin. Defeat another 3 waves of 3 Demonic Apparitions to get out again. Once more, ignore the current platform's Wanderer and use the northwestern Zip Line to get to the final platform with an Ravenous Wanderer in its Anomaly-form and push it down to 25% health. The final nightmare is the same as the previous ones, just with Almorra Soulkeeper on the ground. Defeat the now wounded Ravenous Wanderer in its final, Oni-form. After blacking out and waking up, one can either speak with Gorrik, Rama, and Yao, or leave the camp to finish the mission.