
A Chapter Closed
Survive the encounter with Cerus. Get your bearings...yet again. Check on Isgarren. Try to survive Cerus and Nayos. (Defeat Cerus!) Defeat Cerus Deliver the final blow to Cerus! Regroup with Peitha. Return to the Wizard's Tower. Take the portal back to the Wizard's Tower. Regroup with your allies. Speak with Zojja. Speak with Isgarren and Peitha. Decide whether you trust Peitha or not. Speak with Peitha. Leave the area when you're ready.
Temple of Febe This mission opens where the last left off, with you and Isgarren being circled by Cerus. When he decides to get aggressive he will alternate between an orb that drops from above to create a lingering area of damage, calling in large orbs that power him up but can be easily intercepted, a slam that covers most of the arena (but can be dodge), and a slow, sweeping beam that steals Boons. However this is at first a hopeless fight, as reducing him to 75% health will simply cause him to gain an invulnerable Defiance bar before stunning you and regaining 20% health. Repeating this 3 times causes Cerus to tire of your antics, charging up an attack that instantly makes you Downed. Just before Cerus finishes off the player, the voice in the Wayfinder's head, Peitha, reveals herself. Having decided to betray Eparch she weakens Cerus, leading into a fight against him that is somewhat similar to Temple of Febe raid encounter. Cerus will use the same attacks as before and also add 2 more attacks: a tether to the player that spawns a clone that powers up Cerus if not defeated before it reaches him (it is vulnerable to Chilled, Crippled, and Immobilize, and letting it spawn far from Cerus gives you more time), and a green circle that explodes after a while. If you are the only player this attack will only cause miniscule damage, while if there are more players you will have to all stack inside it to reduce the damage. When he now becomes invulnerable at 75% the Special action skill Suppression becomes available. Using it reveals two embodiments of Cerus, the Embodiment of Envy and the Embodiment of Rage (failing to use it in time will Stun you for a while, but the skill will still be available and he won't heal). Only one of these can be defeated, with the remaining one powering up their eponymous attacks (keep in mind that both will attempt to attack you from their starting position in the meantime). In this case Envy will cause the large circling beam to double up (and the second beam is much faster than the first one, so make sure to head to Cerus' right side when this skill starts up) and corrupt and steal your boons on hit, while Rage will make the charged up almost-arena-wide-attack inflict Exposed and become undodgeable. Envy is more dangerous if it hits but Rage is harder and more time consuming to dodge. At 50% this happens again, this time spawning the Embodiment of Despair and the Embodiment of Gluttony. Despair causes the pool that spawns after the orb drops too last longer and double in size, while Gluttony merely causes Cerus to call in more orbs to power him up. Gluttony is by far the easiest to deal with if left alive, while Despair can heavily restrict your movement if the pool is left too close to the boss so the choice should be clear. The final split happens at 25%, with the choice now being between the Embodiment of Malice, and the Embodiment of Regret. Malice causes more clone-tethers to spawn (needs to be checked what happens when solo, since the strike version causes tether to connect to 3 players instead of 1), while Regret causes up to three green circles to appear (though only if there are more than one player in the mission). Regret's powered up green circles are the easiest to deal with (since if there are multiple players you are going to have to bunch up for the non-powered up version of that attack anyways) though if you are alone it won't change what happens. The final defiance bar at 10% won't lead to anymore embodiments when broken and instead Cerus will simply begin to repeatedly slam the ground as his sole attack until reduced to 1%, whereafter Rend Corruption will finish him off. The Wizard's Tower Walk up the stairs to talk to Zojja before taking the portal to the top of the tower to talk to Isgarren and Peitha, and then decide with the former if you want to trust the latter. Talk with Peitha one final time. Now you can exit the tower (and finish the mission) by heading to the large portal behind the portal to the top of the tower, if you have nothing else you wish to do here.