This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids and Fractals
Expansions required: Visions of Eternity builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on December 27, 2025.
Overview
A condi DPS build for Amalgam.
Skill Bar
Protocol Variants
进攻协议:粉碎 does an underwhelming amount of damage, so it could easily be swapped out for a utility option.
Pistol Variants
Players who don't own Janthir Wilds cannot use spear, so Pistol/Pistol is the next best option. Pistols also have better ranged capabilities, which might be preferable on some encounters.
Skill Variants
喷火器 can be swapped out for
烈焰炮台 or
液体状态 to simplify the rotation for a moderate DPS loss. Both skills offer similar DPS.
- The heal skill can be whatever you want, though some options stand out:
Template Code
[&DQMGJyY5SzYqDwAAhgAAAJMBAABaHQAAex0AAAAAAAAAAAAAAAAAAAAAAAACCQE2AAA=]Specializations
Trait Variants
- None of the Adept traits in Amalgam offer any DPS, so you can run whichever survivability you think will be most useful.
- The grandmaster traits in Amalgam do not offer much damage for condition builds, so it is a smaller DPS loss than other builds to take
新型基因 and provide boons.
Equipment
- Either sigil could be swapped for a
超级地能法印. The sigil is cheaper than
超级渴求法印 and the damage is slightly better than
超级大地法印, but it requires you to be in melee to benefit and variance in your kit swaps can reduce its DPS.
超级厄运法印 is more consistent than
超级大地法印, but there's not much difference between the two.- The recommended setup is practically the same damage as full Viper stats Viper stats gear.
- In this case,
大师调谐水晶 would be the stronger utility.
- In this case,
Non-SotO Relics
- Players that own Janthir Wilds but not Secrets of the Obscure can use
蒸汽尖啸者古物. Note that this locks you into
医疗包 as a heal, and you should also replace
原浆状态 with
炸弹包. - There are two options for core relics.
荆棘古物 has the highest potential, but it isn't triggered reliably on every encounter.
望族古物 works everywhere, but requires modifying your gear as follows:
- You would want to swap some pieces to Sinister stats Sinister stats such that you reach ~67% base condition duration, with bleeding and burning duration capped.
- It may be recommended to pick an option that offers some utility instead.
Consumables
Food
盘装牛肉仁当 or ascended versions
Utility
Usage
Spear rotation
The basic structure of Spear's rotation will be very familiar to players of engineer: You finish your auto chains and use DPS skills off cooldown until you use
管流激增 (skill 2), then jump into
手雷包 and use
破片手雷 along with
冰冻手雷 or
毒气手雷 if they are off cooldown.
The unique aspect of Spear is the Focused mechanic, which is applied by
管流激增 and refreshed by the last hit of the auto chain. You can only have a single Focused target, and hitting the target with Spear skills will trigger enhanced effects:
- The autoattack chain will apply
易伤
管流激增 applies more
燃烧
闪电矛杖 ⇒
电气炮轰 deals more damage, and applies more
易伤 and
燃烧.
连绵起伏 deals (slightly) more CC.
毁天灭地 will hit the Focused target with
聚焦毁天灭地, applying more damage and
燃烧.
Rotation fundamentals
Your three biggest damage contributions come from
闪电矛杖 ⇒
电气炮轰,
管流激增 and
破片手雷. When you activate
闪电矛杖 a whirling AoE spins around you for four seconds, gaining a charge for each target hit. After this
电气炮轰 will activate and do damage according to its charge. The cooldown for the skill begins once you activate
闪电矛杖 so using this skill is high priority, while you can afford to delay
电气炮轰 if needed (it lasts until
闪电矛杖 is ready again).
管流激增 and
破片手雷 have the same cooldown, so every time you use
管流激增 you can immediately jump into
手雷包 and use
破片手雷. These two skills form the backbone of your rotation.
You can swap out of
手雷包 either by pressing
手雷包 again or by weapon swapping. Using weapon swap will cancel animations when used, which could result in cancelling a grenade skill before its finished. Using
手雷包 a second time to leave the kit avoids this issue, but if you're only casting a single grenade skill (which is often the case) then the cooldown on kit swaps won't have ended when you need to leave. Ideally you should practise both methods.
Simplified Rotation
Example Opener
-
进化
烈焰炮台 (if using)
流体状态, and
防护协议:荆棘 during the cast-
闪电矛杖
-
管流激增
-
手雷包
-
破片手雷
-
毒气手雷
冰冻手雷, and stow Grenade Kit during the cast-
进攻协议:抹除
-
原浆状态
-
电气炮轰
-
管流激增
-
手雷包
-
破片手雷
- Weapon Swap Weapon Swap to exit Grenade Kit
-
毁天灭地
-
进化
液体状态 (if using)-
进攻协议:粉碎
-
闪电矛杖
-
管流激增
-
手雷包
-
破片手雷
- Weapon Swap Weapon Swap to exit Grenade Kit
For the simplified rotation (without
喷火器), follow the guidance above while using protocols, utility skills and
流体状态 off cooldown, though they are lower priority than weapon skills.
Flamethrower Rotation
Example Opener
-
进化
-
流体状态
-
闪电矛杖
-
管流激增
-
手雷包
-
破片手雷
-
毒气手雷
-
喷火器
-
爆燃烈焰
进攻协议:抹除, and stow Flamethrower during the cast-
毁天灭地
-
电气炮轰
-
管流激增
-
手雷包
-
破片手雷
-
喷火器
-
原浆状态
-
进化
-
烈焰爆弹
凝固汽油, and stow Flamethrower during the cast-
闪电矛杖
-
管流激增
-
手雷包
-
破片手雷
冰冻手雷, and
防护协议:荆棘 during the cast
进攻协议:粉碎, and
喷火器 during the cast-
烈焰爆弹
气流爆破, and stow Flamethrower during the cast-
电气炮轰
-
管流激增
-
手雷包
-
破片手雷
- Weapon Swap Weapon Swap
Rest of the Rotation
The backbone of the rotation is to use
闪电矛杖/
管流激增 as close to off cooldown as possible, then jump into
手雷包, use
破片手雷, and either
毒气手雷 or
冰冻手雷 if they are off cooldown.
It can help to "link" together skills with the same cooldown to make tracking your kits easier. This creates a second combo when you use
毒气手雷:
-
毒气手雷
-
喷火器
-
爆燃烈焰
进攻协议:抹除, and stow Flamethrower during the cast
毁天灭地 (optional - played optimally, Devastator is lower priority than other skills, but you can keep them linked to give more structure to the rotation)
- Use
防护协议:荆棘 off cooldown. - You usually want to switch to
喷火器 after
手雷包. Try to look at your cooldowns each time you enter
喷火器 - if none of your cooldowns are below five seconds, skip it after the next
手雷包.
- Use at most two
喷火器 skills each time you enter the kit.
气流爆破 is the lowest priority and can be skipped if you wish to save it for CC. - Use
进攻协议:粉碎 and
流体状态 off cooldown. - Thanks to
共生协调, there is some freedom with when you use
进化, ideally you can combine it with
流体状态 or
原浆状态 without delaying your core combo. Make sure not to let it reach two charges.
冰冻手雷 is low priority, so you can skip it if you know there are important cooldowns available.



























































