This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Visions of Eternity builds Secrets of the Obscure builds
Difficulty: Hard
This build was last updated on May 17, 2026.
Overview
The power DPS raid build for Antiquary. Learning all of the possible artifacts will improve the DPS of this build considerably.
Skill Bar
斯克鼠横扫Stolen skillWeapon Variants
Power Antiquary can use a wide variety of weapons, and mix and match between them as desired. In general, you will have a main weapon set that you camp and the second weapon set is either for ranged damage or burst damage. The
金属军团吉他 artifact allows for a period where you have access to your stealth attack even when not stealthed (up to three uses), and you can maximise your damage by having a second weapon set with a very strong stealth attack to switch to whenever you use this artifact.
Main weapon options:
- Staff has the highest sustained damage but its stealth attack is a DPS loss, so it benefits a lot from having a second set to swap to.
- Spear is the highest sustained damage option for players that own Janthir Wilds, but it is the most complicated weapon.
- Rifle is the best sustained ranged option.
- If you don't intend to use the second set for damage, Shortbow can be taken for mobility such as getting to green circles on Dhuum, and for various skips in fractals.
Burst weapon options:
- Dagger/Pistol has almost as high sustained damage as Staff, but more of its damage is gated behind
金属军团吉他 so the variability is higher. Be aware that the teleport on this set can be very annoying on large hitboxes. The best option for players that don't own Secrets of the Obscure. - Axe/Pistol is another good burst option. Slightly less damage than Dagger, but has the benefit of range.
- For players that don't own Secrets of the Obscure, Pistol/Pistol does a similar job.
The most common pairings are Staff & Dagger/Pistol, and Spear & Axe/Pistol, but you can run whatever you prefer.
Skill Variants
Healing
恶意纹章 for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.
紧急撤离 if you need an extra evade, or for fights that have a lot of movement impairing conditions.
Elite
石蜥毒液 for breakbar damage. This is a significant DPS loss.
Template Code
[&DQUcPSMbTT8MAQAAWR0AAGAdAAAzAQAAfB0AAAAAAAAAAAAAAAAAAAAAAAADWQAFADYAAA==]Specializations
Trait Variants
- Use
重生精准 if you're having trouble surviving.
Equipment
- The DPS difference when using
超级学者符文 is negligible. - If using Spear, the frequent
晕眩 from
杂念投掷 makes
克达之爪古物 a stronger option. - If you do not have stat infusions, swap one accessory to Assassin stats Assassin stats.
- If you regularly swap between using
敏捷纹章 or not, a much simpler gear setup involves using full Berserker stats Berserker stats gear (and full Mighty infusions) and an Assassin stats Assassin stats Amulet. Swap it to Berserker stats Berserker stats if taking
敏捷纹章.
- Otherwise, you want to aim for ~2008 precision if not using
敏捷纹章.
- Otherwise, you want to aim for ~2008 precision if not using
Consumables
Food
碗装甜辣冬南瓜汤 or ascended versions
Utility
Usage
Key to Antiquary is the random artifacts that it steals with
斯克鼠横扫. Thanks to
丰产掠夺, each time there are three artifacts to choose from and you can use two of them. The first slot is an offensive artifact, the second is defensive, and the third is random.
When using
斯克鼠乱斗, every three seconds a new set of artifacts will appear, and you can only use one artifact from each set. Additionally, there is a chance that one artifact will be replaced by an
斯克鼠易爆弹, which deals significant damage to you if used. You have to remain in the radius of this skill to continue receiving the artifacts.
This means that Antiquary's effectiveness has a high degree of randomness, and learning to recognise the different artifacts is necessary for optimal play. It should come as no surprise that in general the offensive artifacts are more worthwhile than the defensive ones, but it is a bit more complicated than that. Consider the following guidance:
Offensive Artifacts
塑形者冲刺弹 - In addition to the initial damage, this gives you a buff that continues to drop bombs at your location for some time. One of the strongest artifacts if you don't have the buff, but the duration doesn't stack so the effectiveness is reduced if the buff is still active.
召唤氪族炮台 - Good damage, and provides a buff to strike damage for a duration. The duration doesn't stack, so ideally you'd want to spread out uses of this to cover as much time as possible.
雾灼迫击炮 - Ok damage, and the buff stacks so it's always fine to use.
金属军团吉他 - Not amazing damage, and the cast time is long, but unless you're camping Staff, it's fundamental to your rotation.
Defensive Artifacts
- - The damage is irrelevant, but it causes the next utility skill's cooldown to be reduced by 80%. Use on
刺客纹章 and the passive will reactivate before the active effect expires! Ideally you can build up a bit of initiative before using so that you can minimise autoattacks during the active duration.
查克虫护盾 - The damage is ok, but the real value is in the initiative refund that allows you to spam more skills.
风裔日相水晶 - Worth it to extend the buff from
振奋蜉蝣, but otherwise avoid.
尊者巨锤 - A DPS loss to cast, so there shouldn't be any reason to use this.
刺客纹章 can be activated for additional burst damage, but due to the different timings on your major skills, keeping it passive is practically the same damage as using it outside of the opening burst.
If a boss becomes Exposed Exposed (or otherwise takes increased damage for a time), using
刺客纹章 at this time will be advantageous, as will using it just before your target phases/dies.
Rotation
All Double Edge skills except for
斯克鼠乱斗 can be reactivated while cooldown down, but they have a chance to backfire when doing so, with the chance increasing the more cooldown is remaining.
In the case of
石峰会加农炮, the backfire damage is higher than the regular skill damage, so you want to use it rapidly to trigger the backfire. By immediately using it again you are almost guaranteed to get the backfire on the second use, but if you are slow there's a small chance you will get an extra use so just keep using until it backfires. There is a small delay on being able to activate the skill again, so intersperse each use of
石峰会加农炮 with another skill. The damage on the backfire is quite significant so you may wish to move out of the AoE, but make sure to keep attacking to not lose DPS.
Once the backfire is triggered, you must wait for the full cooldown before using again.
Opener With the exception of Spear, the opener is the same regardless of weapon.
You can use
斯克鼠横扫 without a target, allowing you to start with artifacts ready. This can be particularly valuable if you are able to start with a
金属军团吉他 as it means you can start on your burst weapon and swap back as soon as you've used the three stealth attacks.
-
石峰会加农炮
斯克鼠横扫, or an Artifact if you have some prepared-
石峰会加农炮
- Artifact ⇒
斯克鼠横扫 if you prepared them
石峰会加农炮 if it still hasn't backfired- Any remaining Artifacts
-
斯克鼠乱斗
-
暮光连技
- Continue using Artifacts and spamming your best weapon skill as much as you can. Remember that you must remain within the AoE of Skritt Scuffle to keep receiving artifacts.
- Once you've used your last artifact from Skritt Scuffle, you can immediately use
斯克鼠横扫 again.
On Spear, you can precast
螳螂钉刺 ⇒
吸血劈砍 ⇒
陨落蜘蛛 without a target to start with a
杂念投掷 - use it at step 4. Otherwise use the same opener as other weapons.
Rest of the rotation The core principals of the rotation remain the same regardless of weapon:
- Use
斯克鼠乱斗 off cooldown. - Use
斯克鼠横扫 off cooldown, only delay it when it lines up with
斯克鼠乱斗. - Use good Artifacts (see guidance above).
- Use
石峰会加农炮 off cooldown (see above for notes on use). - After the opener, use
卡纳克硬币投掷 off cooldown - wait for it to fully recharge as the risk of losing crucial boons is too great. - Use all adrenaline on your best weapon skill. These are:
- Fill remaining time with autoattacks - try to complete auto chains if your weapon has them.
Spear loop
Spear is more complicated than other thief weapons as it employed a combo system where skills 2 and 3 each have three sub-skills that are classified as Lead Attacks, Follow Ups or Finishers. These flow together in order, with the active skills changing depending on where you are in the chain, and you can switch between 2 and 3 for different effects.
Additional complexity is added by your stealth attack, and skills 4 and 5, all gaining bonuses if they are used after a Finisher:
If this isn't enough,
杂念投掷 will also count as a Lead Attack in this case, which means the next combo will skip
螳螂钉刺.
On the very first loop, you need to open with a lead attack:
Mechanic
On subsequent loops,
杂念投掷 replaces the lead attack:
Mechanic
When you find yourself running low on initiative, you will need to refill it with your stealth attack. You can enter stealth with
碎裂突袭 so that your loop is now:
Mechanic
After this you'll need to repeat a loop with
螳螂钉刺 before continuing as normal.
In general you want to delay using skills with cast times until after
螳螂钉刺, but it's not essential as long as the cast time is not too long.
Guitar burst
You follow this rotation until you steal a
金属军团吉他:
- If you're camping Staff, you want to ignore this artifact.
- If there is another good artifact, use that first.
- Swap to your burst weapon (Dagger/Pistol, Axe/Pistol or Rifle) if you're not already on it. If your main weapon is Spear, wait until after you've used
杂念投掷 to swap. -
金属军团吉他
- You want to use your stealth attack three times, with one or two skills in between.
- Follow the core rotation principals until you can swap back to your main weapon.
- On Axe/Pistol, you want to use
剧毒连掷 one more time, then autoattack and use one final
预谋突袭 before swapping.
General Tips
- Use
石蜥毒液 with nearby allies to break defiance bars.
集束炸弹 can be used to blast for
威能 or
潜行 - particularly useful in dungeons or fractals. Make sure not to double tap it as only the first skill counts as a blast finisher.
渗透暗箭 can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.
Group Stealth
Thief's unique support in groups is long-lasting group-wide
潜行, which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.
火药喷射 should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with
集束炸弹. The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
- Use
障眼烟幕 in less organised groups since it gives a longer stealth field for easier blasting.
- Use
暗影庇护 gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. It can also be used to reapply stealth in the middle of a skip. When possible retrait for Shadow Arts before using it to get the benefit of
暗影融合 and the cooldown reduction of
暗影环绕.
致盲药粉 gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.
Pathing
Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.
Skipping Ahead
After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to re-trait fast for full efficiency but isn't needed.
You should re-trait to
神行无阻 for extreme mobility. You could also trait Shadow Arts for
奔驰疾速 and initiative regeneration.





















































































