The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Support
Designed for: Raids and Fractals
Expansions required: Heart of Thorns builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on November 13, 2025 and is up to date for the June 2, 2026 patch.
Overview
Berserker can provide permanent
急速 and strong healing output via Staff and
活力战吼. The on-demand revives from make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.
Skillbar
Weapon Variants
- The mainhand option on the Warhorn set is a free choice. Mace is taken as default as it offers both CC and some active defence.
- Dagger could be used for boon removal.
- For players that don't own Secrets of the Obscure, Warhorn is the only support weapon option.
Skill Variants
Heal skills
鲜血清算 - being able to use two burst skills back-to-back has a variety of uses, but you probably want to run this with
头槌重击 so you still have a way to immediately reach full adrenaline outside of berserk.
Utility skills
战术旗帜 - on-demand
稳固 and
奔驰疾速.
飞踢/
践踏 - knockback for mechanics on fights like Samarog and Soulless Horror.
公牛冲锋/
蛮力打击 - extra CC.
投掷链锤 - Immobilize Immobilize on a short cooldown.
怒气涌流 - excellent adrenaline generation, and protection against the self-stun from
头槌重击 (though
"重整旗鼓!" will do the latter in addition to other benefits).
Elite skills
盛怒纹章 - if you know you don't need revives.
头槌重击 - extra CC when playing Berserker. Can also be used for easy adrenaline generation and Berserk extension.
Template Code
[&DQILKjMnEjmmAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
- If adrenaline generation is a problem
爆发专精 might end up better than the healing buff from
凝聚专注
军号怒吼 - if extra Concentration and on-demand
抗性 is needed, at the cost of some healing and permanent
保护.
强化盟友 - for encounters with no conditions to cleanse.
武术节奏 - allows you to trigger Soldier's Focus every ~5s (either by weapon swapping immediately after it triggers, or weapon swapping off cooldown). This is lower healing in general, but reduces your reliance on shouts while providing more condi cleanse and permanent
稳固.
Equipment
Equipment Variants
Stats
- Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.
Weapons
- Axe is the highest DPS option, though you won't be dealing much damage. It can provide two combo finishers for condition removal in Light fields.
- Maces can be brought in either slot to provide CC. Mace's burst skill
碎颅 does extremely high breakbar damage when combined with
超级瘫痪法印. - Longbow can provide a good amount of Might with
燃火射击 dropping a 9-second fire combo field.
弧线箭矢 and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming. - Hammer can be brought if extra knockbacks and/or CC is needed, thanks to
震撼锤击 - Mace (main hand) and/or offhand Shield can provide blocks for tanking.
Sigils
超级新生法印 - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
超级瘫痪法印 if bringing Mace to focus on CC output.
Relics
保护 is not permanent without Staff, but you could make it so with
风裔古物. This will require using an elite with a cooldown of 40s or less.
卡拉科萨古物 only offers healing when using Warhorn, and as you only have a single combo field (
防御旗帜) you'll need to try to combo with your allies' fields. However, if you want to swap for Warhorn regularly for
迅捷 and
活力, this helps cover the shortfall in healing when not on Staff.
Consumables
Food
Utility
Usage
Adrenaline
Berserker relies on adrenaline/flow to generate its primary boon.
"突破极限!" is a great skill for immediately maxing this resource.
Adrenaline Throughout the rotation, you will need to be hitting the boss to build up adrenaline while also making good use of skills and traits that generate more:
英勇飞跃 (staff) generates five if you hit an ally other than yourself.- 未知 #71975 ⇒
蔑视吼叫 (staff) generates five, plus two for every attack blocked by 未知 #71975.
格挡反击 (mace) generates six if allowed to channel fully, or three if
战术打击 is used early.
盛怒纹章 passively generates two every three seconds.
通用怒火 generates five every time you Weapon swap Weapon swap.
爆发专精 (if using) refunds 33% of the cost of a burst skill.
In general, you shouldn't need to bring specific utility skills for extra adrenaline, as
盛怒纹章 and/or
爆发专精 should generate plenty extra.
If you aren't bringing Rage skills to extend your berserk, you will eventually drop out. The simplest method is to save
"突破极限!" and use it to immediately regain full adrenaline, but you could also rely on
头槌重击.
Boons
Heal Berserker has the ability to provide every boon in the game, and the vast majority with permanent uptime.
Quickness
Thanks to
炽热灵魂, every burst skill provides AoE
急速. You also have a little extra on
冲锋陷阵.
Aegis
This is provided on-demand with
防御旗帜. It is also applied by
链接破碎者, but as this skill is required for permament
保护 uptime, it is less available.
Fury
Fury is essentially free, as you generate it on every burst skill thanks to
炽热灵魂, as well as
英勇飞跃 (staff) and
"为了正义!".
Might
"为了正义!" generates ~17 stacks, and you should get an extra ~8 from
行军号令 triggering.
英勇飞跃 (staff) provides some more, and if this is still not enough, you could get more by taking
强化盟友 or
武术节奏.
Protection
链接破碎者 (staff) and
行军号令 are both required for permanent
保护. Without Staff, you'd have to rely on a relic effect (see the Equipment section).
Regeneration
Both
防御旗帜 and
壁垒分离 should be capable of providing permanent
再生.
Resistance
Permanent
抗性 can be provided by
战术旗帜.
Resolution
未知 #71975 ⇒
蔑视吼叫 generates a lot of
决心, and the extra from a single banner should be enough to make it permanent.
Stability
Provided on-demand by
战术旗帜. If taking
武术节奏, uptime of a single stack can be permanent if you trigger it often enough.
Swiftness and Vigor Your only source of either of these is Warhorn, though they should be easy to keep permanent.
Healing
Staff provides the bulk of your healing, as every skill except
快速拉拽 is a heal:
平衡打击 ⇒
反手打击 ⇒
鼓舞回旋 - only the last skill in the chain heals, so it's a good idea to finish the auto chain if you can.
英勇飞跃 - Make sure to hit your allies with this, so it generates adrenaline. You also want to use this regularly for
威能
链接破碎者 - A big heal and also provides
圣盾, so it can be delayed if necessary, but frequent use is required for permament
保护.- 未知 #71975 ⇒
蔑视吼叫 - Blocking attacks will power up the skill and increase the healing and adrenaline. If there's nothing to block, just use the flip skill immediately, and make sure to use it regardless before it expires.
In addition to Staff, you have Barrier on:
Finally,
行军号令 provides a small heal on a 10-second interval, and you can generate additional healing from every shout skills with
活力战吼.
Vigorous Shouts or Martial Cadence?
Your choice of grandmaster trait in Tactics will slightly alter the way you play.
活力战吼 makes all your shout skills heal as well as boosting your healing power. This combos with
重振旗鼓 to apply this healing twice to
"突破极限!" making it rather potent.
武术节奏 makes Soldier's Focus reset when you weapon swap, allowing you to get more value out of this effect.
The main reason to choose
武术节奏 is for the increased
稳固 uptime, as the other benefits this trait provides (predominantly
威能 and condi cleanse) are most easily handled with shout abilites, so
活力战吼 has more natural synergy. The other main reason would be that you want all three of your utility skills for encounter mechanics (for example, you may with to bring two banners and a CC skill), limiting the effect of
活力战吼.
Vigorous Shouts In the standard build, you can use your utility shouts for reactive healing as they are ammo skills. You can mostly camp Staff and use skills off cooldown, while switching to use Warhorn skills every ~17s. This gives you more freedom with your rotation, making it easier to swap to your second weapon set reactively e.g. for CC.
Martial Cadence
With Martial Cadence, you aim to get the most value out of Soldier's Focus. The most effective way of doing this is to weapon swap off cooldown to reset the effect, and ensure you get at least one burst skill off before swapping back. Your healing is reduced with this trait, both because you lack
活力战吼, and because you will need to more regularly swap off Staff. On the plus side, you generate a lot of
稳固 and regular condi cleanse, as well as freeing up your utility slots due to less reliance on shout skills.
As you want to be weapon swapping nearly off cooldown, you may run into issues with adrenaline generation (as you need to use at least one burst skill before swapping again). This can be solved with
盛怒纹章,
爆发专精, or bringing some Rage skills.
Without
活力战吼,
重振旗鼓 loses some value, so you could switch to
强化盟友 to enable you to drop
"为了正义!".
Example opener
冲锋陷阵 to start with
急速-
勇气召唤
"突破极限!" ⇒
狂暴-
碾颅
- Weapon swap Weapon swap - generates five adrenaline
英勇飞跃 - generates the remaining five adrenaline if you hit allies-
壁垒分离
Use up to two charges of
"为了正义!" during the opener to hit 25 stacks of
威能 as soon as you can - it is instant cast and so can be used during other skills. After this you can use it reactively for healing and to stop
威能 dropping.



















































