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Berserker - Boon Support Healer

The community gave this build a rating ratings , making it second-tier: Good Focused on: Healing https://metabattle.com/wiki/Category:Healing builds and Support https://metabattle.

战士 (Warrior)berserkerhealingsupport

The community gave this build a rating, making it second-tier: Good

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds Secrets of the Obscure builds

Difficulty: Easy

This build was last updated on November 13, 2025 and is up to date for the June 2, 2026 patch.

Overview

Berserker can provide permanent 急速 图标急速 and strong healing output via Staff and 活力战吼 图标活力战吼. The on-demand revives from make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.

Skillbar

Weapon Variants

  • The mainhand option on the Warhorn set is a free choice. Mace is taken as default as it offers both CC and some active defence.
    • Dagger could be used for boon removal.
  • For players that don't own Secrets of the Obscure, Warhorn is the only support weapon option.

Skill Variants

Heal skills

  • 鲜血清算 图标鲜血清算 - being able to use two burst skills back-to-back has a variety of uses, but you probably want to run this with 头槌重击 图标头槌重击 so you still have a way to immediately reach full adrenaline outside of berserk.

Utility skills

Elite skills

  • 盛怒纹章 图标盛怒纹章 - if you know you don't need revives.
  • 头槌重击 图标头槌重击 - extra CC when playing Berserker. Can also be used for easy adrenaline generation and Berserk extension.

Template Code

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Specializations

  • If adrenaline generation is a problem 爆发专精 图标爆发专精 might end up better than the healing buff from 凝聚专注 图标凝聚专注
  • 军号怒吼 图标军号怒吼 - if extra Concentration and on-demand 抗性 图标抗性 is needed, at the cost of some healing and permanent 保护 图标保护.
  • 强化盟友 图标强化盟友 - for encounters with no conditions to cleanse.
  • 武术节奏 图标武术节奏 - allows you to trigger Soldier's Focus every ~5s (either by weapon swapping immediately after it triggers, or weapon swapping off cooldown). This is lower healing in general, but reduces your reliance on shouts while providing more condi cleanse and permanent 稳固 图标稳固.

Equipment

Equipment Variants

Stats

  • Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.

Weapons

  • Axe is the highest DPS option, though you won't be dealing much damage. It can provide two combo finishers for condition removal in Light fields.
  • Maces can be brought in either slot to provide CC. Mace's burst skill 碎颅 图标碎颅 does extremely high breakbar damage when combined with 超级瘫痪法印 图标超级瘫痪法印.
  • Longbow can provide a good amount of Might with 燃火射击 图标燃火射击 dropping a 9-second fire combo field. 弧线箭矢 图标弧线箭矢 and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
  • Hammer can be brought if extra knockbacks and/or CC is needed, thanks to 震撼锤击 图标震撼锤击
  • Mace (main hand) and/or offhand Shield can provide blocks for tanking.

Sigils

  • 超级新生法印 图标超级新生法印 - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
  • 超级瘫痪法印 图标超级瘫痪法印 if bringing Mace to focus on CC output.

Relics

  • 保护 图标保护 is not permanent without Staff, but you could make it so with 风裔古物 图标风裔古物. This will require using an elite with a cooldown of 40s or less.
  • 卡拉科萨古物 图标卡拉科萨古物 only offers healing when using Warhorn, and as you only have a single combo field (防御旗帜 图标防御旗帜) you'll need to try to combo with your allies' fields. However, if you want to swap for Warhorn regularly for 迅捷 图标迅捷 and 活力 图标活力, this helps cover the shortfall in healing when not on Staff.

Consumables

Food

Utility

Usage

Adrenaline

Berserker relies on adrenaline/flow to generate its primary boon. "突破极限!" 图标"突破极限!" is a great skill for immediately maxing this resource.

Adrenaline Throughout the rotation, you will need to be hitting the boss to build up adrenaline while also making good use of skills and traits that generate more:

In general, you shouldn't need to bring specific utility skills for extra adrenaline, as 盛怒纹章 图标盛怒纹章 and/or 爆发专精 图标爆发专精 should generate plenty extra.

If you aren't bringing Rage skills to extend your berserk, you will eventually drop out. The simplest method is to save "突破极限!" 图标"突破极限!" and use it to immediately regain full adrenaline, but you could also rely on 头槌重击 图标头槌重击.

Boons

Heal Berserker has the ability to provide every boon in the game, and the vast majority with permanent uptime.

Quickness Thanks to 炽热灵魂 图标炽热灵魂, every burst skill provides AoE 急速 图标急速. You also have a little extra on 冲锋陷阵 图标冲锋陷阵.

Aegis This is provided on-demand with 防御旗帜 图标防御旗帜. It is also applied by 链接破碎者 图标链接破碎者, but as this skill is required for permament 保护 图标保护 uptime, it is less available.

Fury Fury is essentially free, as you generate it on every burst skill thanks to 炽热灵魂 图标炽热灵魂, as well as 英勇飞跃 图标英勇飞跃 (staff) and "为了正义!" 图标"为了正义!".

Might "为了正义!" 图标"为了正义!" generates ~17 stacks, and you should get an extra ~8 from 行军号令 图标行军号令 triggering. 英勇飞跃 图标英勇飞跃 (staff) provides some more, and if this is still not enough, you could get more by taking 强化盟友 图标强化盟友 or 武术节奏 图标武术节奏.

Protection 链接破碎者 图标链接破碎者 (staff) and 行军号令 图标行军号令 are both required for permanent 保护 图标保护. Without Staff, you'd have to rely on a relic effect (see the Equipment section).

Regeneration Both 防御旗帜 图标防御旗帜 and 壁垒分离 图标壁垒分离 should be capable of providing permanent 再生 图标再生.

Resistance Permanent 抗性 图标抗性 can be provided by 战术旗帜 图标战术旗帜.

Resolution 未知 #71975蔑视吼叫 图标蔑视吼叫 generates a lot of 决心 图标决心, and the extra from a single banner should be enough to make it permanent.

Stability Provided on-demand by 战术旗帜 图标战术旗帜. If taking 武术节奏 图标武术节奏, uptime of a single stack can be permanent if you trigger it often enough.

Swiftness and Vigor Your only source of either of these is Warhorn, though they should be easy to keep permanent.

Healing

Staff provides the bulk of your healing, as every skill except 快速拉拽 图标快速拉拽 is a heal:

  • 平衡打击 图标平衡打击反手打击 图标反手打击鼓舞回旋 图标鼓舞回旋 - only the last skill in the chain heals, so it's a good idea to finish the auto chain if you can.
  • 英勇飞跃 图标英勇飞跃 - Make sure to hit your allies with this, so it generates adrenaline. You also want to use this regularly for 威能 图标威能
  • 链接破碎者 图标链接破碎者 - A big heal and also provides 圣盾 图标圣盾, so it can be delayed if necessary, but frequent use is required for permament 保护 图标保护.
  • 未知 #71975蔑视吼叫 图标蔑视吼叫 - Blocking attacks will power up the skill and increase the healing and adrenaline. If there's nothing to block, just use the flip skill immediately, and make sure to use it regardless before it expires.

In addition to Staff, you have Barrier on:

Finally, 行军号令 图标行军号令 provides a small heal on a 10-second interval, and you can generate additional healing from every shout skills with 活力战吼 图标活力战吼.

Vigorous Shouts or Martial Cadence?

Your choice of grandmaster trait in Tactics will slightly alter the way you play. 活力战吼 图标活力战吼 makes all your shout skills heal as well as boosting your healing power. This combos with 重振旗鼓 图标重振旗鼓 to apply this healing twice to "突破极限!" 图标"突破极限!" making it rather potent. 武术节奏 图标武术节奏 makes Soldier's Focus reset when you weapon swap, allowing you to get more value out of this effect.

The main reason to choose 武术节奏 图标武术节奏 is for the increased 稳固 图标稳固 uptime, as the other benefits this trait provides (predominantly 威能 图标威能 and condi cleanse) are most easily handled with shout abilites, so 活力战吼 图标活力战吼 has more natural synergy. The other main reason would be that you want all three of your utility skills for encounter mechanics (for example, you may with to bring two banners and a CC skill), limiting the effect of 活力战吼 图标活力战吼.

Vigorous Shouts In the standard build, you can use your utility shouts for reactive healing as they are ammo skills. You can mostly camp Staff and use skills off cooldown, while switching to use Warhorn skills every ~17s. This gives you more freedom with your rotation, making it easier to swap to your second weapon set reactively e.g. for CC.

Martial Cadence With Martial Cadence, you aim to get the most value out of Soldier's Focus. The most effective way of doing this is to weapon swap off cooldown to reset the effect, and ensure you get at least one burst skill off before swapping back. Your healing is reduced with this trait, both because you lack 活力战吼 图标活力战吼, and because you will need to more regularly swap off Staff. On the plus side, you generate a lot of 稳固 图标稳固 and regular condi cleanse, as well as freeing up your utility slots due to less reliance on shout skills.

As you want to be weapon swapping nearly off cooldown, you may run into issues with adrenaline generation (as you need to use at least one burst skill before swapping again). This can be solved with 盛怒纹章 图标盛怒纹章, 爆发专精 图标爆发专精, or bringing some Rage skills.

Without 活力战吼 图标活力战吼, 重振旗鼓 图标重振旗鼓 loses some value, so you could switch to 强化盟友 图标强化盟友 to enable you to drop "为了正义!" 图标"为了正义!".

Example opener

  1. 冲锋陷阵 图标冲锋陷阵 to start with 急速 图标急速
  2. 勇气召唤 图标勇气召唤
  3. "突破极限!" 图标"突破极限!"狂暴 图标狂暴
  4. 碾颅 图标碾颅
  5. Weapon swap Weapon swap - generates five adrenaline
  6. 英勇飞跃 图标英勇飞跃 - generates the remaining five adrenaline if you hit allies
  7. 壁垒分离 图标壁垒分离

Use up to two charges of "为了正义!" 图标"为了正义!" during the opener to hit 25 stacks of 威能 图标威能 as soon as you can - it is instant cast and so can be used during other skills. After this you can use it reactively for healing and to stop 威能 图标威能 dropping.