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Berserker - Condi Macezerker

The community gave this build a rating ratings , making it second-tier: Good Focused on: Condition damage https://metabattle.com/wiki/Category:Condition damage builds and Control h

战士 (Warrior)berserkercondition damagecontrol

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty: Normal

This build was last updated on January 18, 2025 and is up to date for the June 2, 2026 patch.

Overview

A PvP Berserker build which combines high stacks of various conditions and CC for an all-out condition burst to make up for its rather low sustain.

Skill Bar

Skill Variants

Weapons

  • Off-hand Sword over Shield - trades CC, a leap finisher and a better block for more damage and more frequent access to a blocking skill.

Utility

  • 平衡姿态 图标平衡姿态 over 裂岩怒击 图标裂岩怒击 - a better defensive skill which could help against both CC and Power damage, but makes it harder for you to build adrenaline and deal with projectiles.

Template Code

Template Code
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Specializations

Variants

  • 盾牌大师 图标盾牌大师 improves adrenaline generation and makes your blocks reflect projectiles, which opens up new and creative ways to pressure enemies. You do lose some 虚弱 图标虚弱 application however which removes a cover condition from the build and decreases your sustain a little.

Equipment

Equipment Changes

Rune

  • 欧尔符文 图标欧尔符文 - makes your Sword/Torch and 火焰之王 图标火焰之王 burst a bit weaker but adds more defense against conditions without giving up offensive stats.

  • 亡灵符文 图标亡灵符文 - this fills the same purpose as Orr but against Power damage.

Sigils

Relics

  • 恶魔女王古物 图标恶魔女王古物 - makes your Mace burst damage a bit worse in exchange for better 中毒 图标中毒 uptime and higher healing reduction from it.

Usage

Elite specialization mechanics

  • Berserker Berserker grants Warriors acceess to 狂暴 图标狂暴, a mode during which they gain new burst skills.

  • To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill 碾颅 图标碾颅 (Mace) and 烈焰乱舞 图标烈焰乱舞 (Sword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).

  • Rage skills like 头槌重击 图标头槌重击 and 破甲跃击 图标破甲跃击 are important adrenaline management tools. They're especially useful for getting back to full adrenaline just before 狂暴 图标狂暴 recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.

General

  • Both the initial cast and the landing strike of 破甲跃击 图标破甲跃击 restores adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.

  • 通用怒火 图标通用怒火 restores 5 adrenaline on weapon-swap. This is great at instantly getting that last bit of adrenaline you'd need for burst skills especially if you're having difficulty building adrenaline (like getting outranged or 目盲 图标目盲 spammed).

  • Aside from 混斗复元 图标混斗复元 most of your cleansing is tied to bigger CDs like 伤势愈合 图标伤势愈合 and "重整旗鼓!" 图标"重整旗鼓!". Proper CD management is necessary when it comes to surviving condition pressure. Bridge the gaps in your sustain with proper use of blocks, stuns, and leaps.

  • Much of the pressure comes from spamming 碾颅 图标碾颅 and detonating 火焰光环 图标火焰光环s using Berserker skills made possible by 火焰之王 图标火焰之王. Any skill related to the elite specialization could detonate Fire Auras: Rage, Torch, or Berserker-mode skills.

    • Sometimes 炽火破袭 图标炽火破袭 can proc the 火焰光环 图标火焰光环 from King of Fires on one of its early strikes, and then detonate said aura when the skill ends. This is because crits can give you Fire Aura, and Torch skills count as Berserker skills that detonate these auras, but the trait will only check if a Berserker skill had been used once the skill has successfully finished its entire animation.
  • While Mace/Shield is more defensive because of the blocks and CC, Sword can help you survive too with proper use of 野蛮跳跃 图标野蛮跳跃 to leave enemies behind, especially if you jump from one ledge to another or behind a pillar/wall to deny line of sight. 战争烈焰 图标战争烈焰 is also a great condi cleanse.

  • CCing a target grants 稳固 图标稳固 via 顽强力量 图标顽强力量. This trait procs before the self-stun of 头槌重击 图标头槌重击, so you never have to worry about that part of the skill anymore.

  • Both weapon sets could combo 火焰光环 图标火焰光环 in 战争烈焰 图标战争烈焰:

    • 野蛮跳跃 图标野蛮跳跃 on Sword/Torch.
    • 盾击 图标盾击 on Mace/Shield.
    • 破甲跃击 图标破甲跃击 is a utility skill therefore works on both. It's also a Rage skill capable of detonating the aura, so using this inside a Fire field first gives you an aura and then detonates it on impact right away for burst damage.

Survival

  • Entering 狂暴 图标狂暴 gives you an 痛苦忍耐 图标痛苦忍耐-like effect via 野蛮本能 图标野蛮本能, turning the skill into a formidable defensive tool. Not only that but the 奔驰疾速 图标奔驰疾速 from 侵略冲击 图标侵略冲击 could help you run away from enemies if you're being focused.

  • 野蛮跳跃 图标野蛮跳跃 and 破甲跃击 图标破甲跃击 both have inherent defensive value as mobility skills, you could use these to quickly disengage from fights and resustain before heading back in. Being mobility skills these could also break you out of Immobilize Immobilize, making it harder for enemies to pin you down.

    • 破甲跃击 图标破甲跃击 even has 圣盾 图标圣盾 to cover your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
  • Always factor in what other cleansing CDs are available before you'd heal with 伤势愈合 图标伤势愈合 as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.

  • CC shouldn't be much of a problem for you with the amount of 稳固 图标稳固 access and stun breaks in the build. Deciding which stun break to use depends on the situation, for instance:

Burst combo examples

Using both sets

  1. 战争烈焰 图标战争烈焰野蛮跳跃 图标野蛮跳跃 for 火焰光环 图标火焰光环
  2. 头槌重击 图标头槌重击
  3. Enter Berserker mode, cast 烈焰乱舞 图标烈焰乱舞 while they're stunned and you have 急速 图标急速
  4. Weapon Swap
  5. 盾击 图标盾击 for 2nd Fire Aura while Flames of War is still up
  6. 碾颅 图标碾颅 to detonate the aura again

From range

  1. 战争烈焰 图标战争烈焰
  2. 破甲跃击 图标破甲跃击 for 火焰光环 图标火焰光环 and to close the gap, also to detonate said aura upon landing
  3. Weapon Swap
  4. 狂暴 图标狂暴
  5. 碾颅 图标碾颅

Opener/Without Berserker mode

  1. 炽火破袭 图标炽火破袭 hoping for a 火焰之王 图标火焰之王 "double" proc (both an aura and an aura detonation, as mentioned earlier)
  2. 战争烈焰 图标战争烈焰
  3. 破甲跃击 图标破甲跃击 for fire aura and an aura detonation upon landing

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