The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on January 18, 2025 and is up to date for the June 2, 2026 patch.
Overview
A PvP Berserker build which combines high stacks of various conditions and CC for an all-out condition burst to make up for its rather low sustain.
Skill Bar
Skill Variants
Weapons
- Off-hand Sword over Shield - trades CC, a leap finisher and a better block for more damage and more frequent access to a blocking skill.
Utility
平衡姿态 over
裂岩怒击 - a better defensive skill which could help against both CC and Power damage, but makes it harder for you to build adrenaline and deal with projectiles.
Template Code
[&DQIWOzM+Ei+nAHAAagBqAKES1xLcEnEAwhKcAAAAAAAAAAAAAAAAAAAAAAAEWgBmADUAVwAA]Specializations
Variants
盾牌大师 improves adrenaline generation and makes your blocks reflect projectiles, which opens up new and creative ways to pressure enemies. You do lose some
虚弱 application however which removes a cover condition from the build and decreases your sustain a little.
Equipment
Equipment Changes
Rune
-
欧尔符文 - makes your Sword/Torch and
火焰之王 burst a bit weaker but adds more defense against conditions without giving up offensive stats. -
亡灵符文 - this fills the same purpose as Orr but against Power damage.
Sigils
Relics
恶魔女王古物 - makes your Mace burst damage a bit worse in exchange for better
中毒 uptime and higher healing reduction from it.
Usage
Elite specialization mechanics
-
Berserker Berserker grants Warriors acceess to
狂暴, a mode during which they gain new burst skills. -
To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill
碾颅 (Mace) and
烈焰乱舞 (Sword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode). -
Rage skills like
头槌重击 and
破甲跃击 are important adrenaline management tools. They're especially useful for getting back to full adrenaline just before
狂暴 recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.
General
-
Both the initial cast and the landing strike of
破甲跃击 restores adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser. -
通用怒火 restores 5 adrenaline on weapon-swap. This is great at instantly getting that last bit of adrenaline you'd need for burst skills especially if you're having difficulty building adrenaline (like getting outranged or
目盲 spammed). -
Aside from
混斗复元 most of your cleansing is tied to bigger CDs like
伤势愈合 and
"重整旗鼓!". Proper CD management is necessary when it comes to surviving condition pressure. Bridge the gaps in your sustain with proper use of blocks, stuns, and leaps. -
Much of the pressure comes from spamming
碾颅 and detonating
火焰光环s using Berserker skills made possible by
火焰之王. Any skill related to the elite specialization could detonate Fire Auras: Rage, Torch, or Berserker-mode skills.- Sometimes
炽火破袭 can proc the
火焰光环 from King of Fires on one of its early strikes, and then detonate said aura when the skill ends. This is because crits can give you Fire Aura, and Torch skills count as Berserker skills that detonate these auras, but the trait will only check if a Berserker skill had been used once the skill has successfully finished its entire animation.
- Sometimes
-
While Mace/Shield is more defensive because of the blocks and CC, Sword can help you survive too with proper use of
野蛮跳跃 to leave enemies behind, especially if you jump from one ledge to another or behind a pillar/wall to deny line of sight.
战争烈焰 is also a great condi cleanse. -
CCing a target grants
稳固 via
顽强力量. This trait procs before the self-stun of
头槌重击, so you never have to worry about that part of the skill anymore.
Survival
-
Entering
狂暴 gives you an
痛苦忍耐-like effect via
野蛮本能, turning the skill into a formidable defensive tool. Not only that but the
奔驰疾速 from
侵略冲击 could help you run away from enemies if you're being focused. -
野蛮跳跃 and
破甲跃击 both have inherent defensive value as mobility skills, you could use these to quickly disengage from fights and resustain before heading back in. Being mobility skills these could also break you out of Immobilize Immobilize, making it harder for enemies to pin you down. -
Always factor in what other cleansing CDs are available before you'd heal with
伤势愈合 as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe. -
CC shouldn't be much of a problem for you with the amount of
稳固 access and stun breaks in the build. Deciding which stun break to use depends on the situation, for instance:
Burst combo examples
Using both sets
战争烈焰 ⇒
野蛮跳跃 for
火焰光环-
头槌重击
- Enter Berserker mode, cast
烈焰乱舞 while they're stunned and you have
急速 - Weapon Swap
盾击 for 2nd Fire Aura while Flames of War is still up
碾颅 to detonate the aura again
From range
Opener/Without Berserker mode
炽火破袭 hoping for a
火焰之王 "double" proc (both an aura and an aura detonation, as mentioned earlier)-
战争烈焰
破甲跃击 for fire aura and an aura detonation upon landing
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