The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Sustain
Designed for: PvP Conquest
Expansions required: Heart of Thorns builds
Difficulty: Normal
Beginner friendly This build is beginner friendly.
This build was last updated on May 03, 2026 and is up to date for the June 2, 2026 patch.
Overview
A very sustain-oriented take on condition Berserker for PvP, designed to win smaller skirmishes with its burst damage.
Skill Bar
Skill Variants
Weapons
- Sword/Torch over Longbow - sustain and range in trade for better mobility and higher burst potential, aggressive setup.
Utility
威能纹章 over
裂岩怒击 - if you're expecting to face opponents who rely on blocking skills to survive, you could pick SoM as a tech option. Works especially well when paired with CC skills like
碾颅 that can cancel the block if they land.
Elite
头槌重击 - strong CC and arenaline refill on low CD, also breaks stuns.
Template Code
[&DQIWKzM+Ej+nAKcAagBqAKESrQDcEqgAnADuAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
盾牌大师 allows you to reflect projectiles while blocking which is quite useful against many specs including most Rangers, Mesmers and even mirror matchups.
Variants
碎裂射击 offers CD reduction and improved autos on Longbow but gives up better mobility and the ability to break out of Immobilize Immobilize using movement skills like
破甲跃击 or
头槌重击.
Equipment
Equipment Variants
Relics
防御者古物 - high re-sustain alternative, best option for sidenoding.
Runes
-
唤灵师符文 - higher burst damage. -
巴萨泽符文 - good stats and better burst on Longbow. -
亡灵符文 - worth considering if you're expecting to face Power-based specs. -
猞猁符文 - in terms of stats this is worse than the other runes, but the passive mobility boost can be quite valuable when you need to move from one fight to another. Taking
战士冲锋 however makes Lynx unnecessary.
Sigils
暴露法印 over
困惑法印 - increases your burst damage and adds another condition to your first
碾颅 after weapon swapping, but decreases
困惑 uptime which could allow enemies to recover faster.
Usage
Elite specialization basics
-
Berserker Berserker grants Warriors access to
狂暴 (F2), a mode during which they gain new burst skills. -
To enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill
碾颅 (Mace) and
焦土炙箭 (Longbow) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode). -
裂岩怒击 and
破甲跃击 are both important adrenaline management tools. They're especially useful for getting back to full adrenaline just before
狂暴 recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.
General
-
Stay on Mace/Shield while moving between capture points when you don't have
迅捷. This will give you a 25% movement speed boost from
战士冲锋.- Don't let your adrenaline go to waste when you're leaving a fight! Using burst skills even without a target will give you
迅捷, making it easier to get around the map.
- Don't let your adrenaline go to waste when you're leaving a fight! Using burst skills even without a target will give you
-
Both the initial cast and the landing strike of
破甲跃击 restore adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser. -
通用怒火 restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline (like getting outranged or
目盲 spammed). -
Much of the pressure comes from spamming
碾颅 and
焦土炙箭 in Berserker mode as much as possible. -
Use
钉足箭矢 to root people into other important skills like
刺穿 or AoE fields from Longbow F1. -
While Mace/Sword is more defensive because of the blocks and CC, Longbow can help you survive too with proper use of
钉足箭矢 and
焚烧箭矢. -
盛怒纹章 is taken for its passive. -
The Berserker Burst skill
焦土炙箭 is the only Longbow skill that isn't a projectile, you can use this to pressure targets who are using anti-projectile skills like
回旋风流 -
碾颅 is both a CC and a source of
困惑, which means you're able to proc
阿奇姆古物 on hit without any previous setup.
Survival
-
Both entering and leaving
狂暴 grant you powerful defensive buffs, making this an important part of your sustain: -
Don't hesitate to cut Berserker mode short with Eternal Champion (F2) if you're taking too much damage.
-
破甲跃击 has inherent defensive value as a mobility skill, you could use it and the
奔驰疾速 from entering/leaving Berserker mode to quickly disengage from fights and resustain before heading back in. When playing with
战士冲锋 this could also break you out of Immobilize Immobilize, making it harder for enemies to pin you down.- Sundering Leap even has
圣盾 for covering your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
- Sundering Leap even has
-
It's possible to use
钉足箭矢 on targets that are behind your character (for example if you're running away and getting chased):- First you must have "Skill Retargeting" enabled under Combat Options.
- Make sure that you don't have an enemy targeted, then start casting Pin Down.
- Turn around and face your target right before the skill goes off.
- Now select the target -
钉足箭矢 should hit them. - This is useful because you get to keep building distance during the entire windup animation and only have to face your target for a brief moment at the end. After that you can keep running away while they sit in Immobilize Immobilize.
-
混斗复元 and
净化之怒 provide a steady stream of cleansing. On Mace your Burst skill must connect if you want Cleansing Ire to proc, but on Longbow it doesn't matter whether you hit a target or not. As soon as
焦土炙箭 or
燃火射击 touches the ground you'll be cleansed, which means Longbow has way better synergy with this trait especially under pressure as you can even use this while running away. -
Always factor in what other cleansing CDs are available before you'd heal with
伤势愈合 as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe. -
裂岩怒击 reflects projectiles. While its duration is short, with proper timing it could still take pressure off of you. The brief
稳固 could also be used to cover important casts like a
伤势愈合. -
Dodge rolling applies
抗性. This is especially useful against builds with a lot of
目盲 spam, allowing you to land important skills without having to worry about the attack missing.
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