Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Heart of Thorns builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on August 24, 2025 and is up to date for the June 2, 2026 patch.
Overview
A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming
斩首 in
狂暴.
Skill Bar
Weapon Variants
Spear and Greatsword deal almost identical damage, with Greatsword being easier but Spear having a slight lead in damage and the advantage of range. You can use whichever you prefer.
- Greatsword is the best replacement for Spear for players that don't own Janthir Wilds.
- You could keep the offset for utility weapons such as:
- Mace (in either hand) for CC
- Warhorn to provide
迅捷 in the event you don't have it from your supports - Rifle or Longbow for ranged damage (if you don't have access to Spear)
- If using any of these options, just camp Axe/Axe for damage. Axe/Mace does enough damage to swap to (see below for video example).
Skill Variants
投掷链锤 or
公牛冲锋 can replace
怒气涌流. This will provide more burst DPS through
巅峰表现 (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.
Template Code
[&DQIEHzMeEhXyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Trait Variants
- If the target has boons, run
能者灾厄.
Equipment
Equipment Variants
- If not using Spear,
潜行者古物 is the best relic. - In encounters where the boss does not get stunned, you can replace the
超级冲击法印 with a
超级空气法印 on the Axe and a
超级水能法印 on the Greatsword or Spear.
- This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.
Consumables
Food
碗装甜辣冬南瓜汤 or ascended alternatives
Utility
Usage
Beginner Rotation
Click to View
The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch Discpline for Tactics:
Opener
Due to the lack of
斧系专精, adrenaline takes longer to build up so use the following combos to reach full adrenaline for
斩首 (listed in priority order):
头槌重击 ⇒
怒气涌流 (if you had
稳固 then you don't need the stunbreak from Outrage and can
斩首 immediately after Head Butt)-
怒气涌流
-
鲜血清算
蛮力打击 +
旋风斧斩 +
飞斧投掷 +
双重打击-
回旋斧斩
旋风斧斩 +
飞斧投掷 + full auto chain
In fights with longer phases, the lack of adrenaline means you should swap
威能纹章 for
裂岩怒击. This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:
Opener
And your combo list is:
Spear Rotation
The rotation aims to get as many casts of
斩首 off as possible, maintaining
狂暴 mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast
斩首 followed by a combination of skills that gets you back to 10 Adrenaline to recast
斩首.
Using Spear efficiently requires more precision than other weapons.
重伤之矛 and
鹞鹰投掷 deal extra damage to the target closest to the centre of their AoEs, and
破坏投掷 and
长矛猛击 do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
Opener
烈阳支援 - if the boss is not immediately targetable, move this to after Wild Throw-
头槌重击
-
狂暴
-
怒气涌流
-
狂野投掷
-
重伤之矛
破坏投掷 - extends
克达之爪古物 duration over the axe section- Weapon Swap Weapon Swap
-
斩首
-
旋风斧斩
-
飞斧投掷
-
斩首
-
双重打击
-
飞斧投掷
-
斩首
回旋斧斩 - make sure to let the entire attack finish!-
斩首
-
旋风斧斩
- Weapon Swap Weapon Swap
Spear Section
On the very first loop after the opener, Disrupting Throw will not be immediately available, so use it between the two Wild Throws
-
重伤之矛
破坏投掷 - Wild Throw will interrupt the cast of this skill if you use it too early so be careful-
怒气涌流
-
狂野投掷
鲜血清算 - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill-
狂野投掷
-
烈阳支援
-
重伤之矛
- Weapon Swap Weapon Swap
Axe/Axe Section
You have a brief window after swapping weapon where the damage from
烈阳支援 is still ticking. This allows you to use
斩首 immediately and then again after a single
旋风斧斩. If you're too slow, use a single auto to gain the missing adrenaline.
-
斩首
-
旋风斧斩
-
斩首
-
双重打击
-
飞斧投掷
-
斩首
头槌重击 ⇒
怒气涌流-
斩首
-
旋风斧斩
-
飞斧投掷
-
斩首
-
回旋斧斩
-
斩首
-
旋风斧斩
-
双重打击
-
斩首
飞斧投掷 (optional) - if your target is below 25% health, this is worth using- Weapon Swap Weapon Swap
- Return to start of Spear Section
Greatsword Rotation
Click to view
The rotation aims to get as many casts of
斩首 and
分裂弧斩 off as possible, maintaining
狂暴 mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast
斩首 followed by a combination of skills that gets you back to 10 Adrenaline to recast
斩首.
Opener
-
头槌重击
-
狂暴
-
怒气涌流
-
分裂弧斩
- Weapon Swap Weapon Swap
旋风斧斩 - the extra adrenaline from
通用怒火 means you can immediately Decapitate after this-
斩首
-
双重打击
-
飞斧投掷
-
斩首
回旋斧斩 - make sure to let the entire attack finish!-
斩首
-
旋风斧斩
- Weapon Swap Weapon Swap
Greatsword section
-
分裂弧斩
怒气涌流 during Arc Divider-
鲜血清算
-
分裂弧斩
-
回旋剑
百刃斩 - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider-
分裂弧斩
- Weapon Swap Weapon Swap
Axe/Axe section
-
旋风斧斩
-
斩首
-
双重打击
-
飞斧投掷
-
斩首
头槌重击 ⇒
怒气涌流-
斩首
-
旋风斧斩
-
飞斧投掷
-
斩首
-
回旋斧斩
-
斩首
-
旋风斧斩
-
双重打击
-
斩首
-
飞斧投掷
- Weapon Swap Weapon Swap
- Return to start of Greatsword section
Video example (with wild blow)
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next
斩首:
- When
鲜血清算 is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of
斩首.
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use
头槌重击 ⇒
怒气涌流 after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain. - Generally you shouldn't be auto-attacking while
狂暴 mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as
斩首 isn't available you should just use your Axe skills as they come off cooldown. - Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use
狂暴 as soon as it is available.



































































