Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Heart of Thorns builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on December 03, 2025 and is up to date for the June 2, 2026 patch.
Overview
A hammer variant of Power Berserker that uses the Defense traitline for a (slightly) slower-paced rotation that also brings a lot more CC and durability.
The main drawback is that the build is fully melee, and the reliance on CC for adrenaline generation means it will not function against non-defiant enemies (such as Icebrood Construct or Void Amalgamate). It is also highly susceptible to targets with high movement, as a single missed skill can throw everything off.
Skill Bar
Skill Variants
公牛冲锋 can replace
怒气涌流. This variant deals more damage, but doesn't quite extend berserk equal to the time spent, so eventually it will drop out, and this will happen even faster if there are phases that prevent you hitting a target.
怒气涌流 allows you to build up berserk duration instead, which may work out better on some encounters.
Template Code
[&DQIEHxY/EhXyEvIS1xLXEq0ArQCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAADMwAFADUAAA==]Specializations
Equipment
Equipment Variants
- If you don't have stat infusions, use an Assassin stats Assassin stats headpiece.
- In encounters where the boss does not get stunned, you can replace the
超级冲击法印 with a
超级空气法印 on the Mace. - If you would rather use
碗装甜辣冬南瓜汤 (or ascended alternatives), then switch the chest and amulet to Assassin stats Assassin stats and run full power infusions. - This build aims for 2050 precision including food.
Consumables
Food
碟装松露牛排 or ascended alternatives
Utility
Usage
The rotation aims to get as many casts of
斩首 off as possible, maintaining
狂暴 mode for as long as there is something to hit. Effectively, this means that while on Axe/Mace you cast
斩首 followed by a combination of skills that gets you back to 10 Adrenaline to recast
斩首.
The cooldown of
裂背重锤 is slightly longer than the length of the loop, which means it will drift backwards in the rotation over time. Unfortunately, as it recharges the cooldown of
凶猛打击 the optimal use is not as simple as using it whenever it is available. The first hammer loop is included in the opener as you can use
裂背重锤 much earlier than other loops, which allows you to go longer before needing to skip the skill entirely.
Outrage Rotation
Opener
-
头槌重击
-
狂暴
-
斩首
-
蛮力打击
-
斩首
-
碎裂重锤
-
怒气涌流
-
斩首
-
大地震颤
-
旋风斧斩
-
碎裂重锤
-
斩首
- Weapon Swap Weapon Swap
巨锤冲击 - we want to cast this first on the opening loop otherwise there will be an awkward half-second where no cooldowns are available-
凶猛打击
-
裂背重锤
-
凶猛打击
-
震裂重槌
震撼锤击 - this could be moved to after the first auto chain, but no later
巨锤挥击 ⇒
巨锤重击 ⇒
巨锤猛击 x2-
巨锤冲击
-
震裂重槌
-
凶猛打击
- Weapon Swap Weapon Swap
Axe/Mace Section
-
斩首
-
飞斧投掷
-
怒气涌流
-
旋风斧斩
-
碎裂重锤
-
斩首
-
蛮力打击
-
斩首
-
头槌重击
-
斩首
-
鲜血清算
-
斩首
-
飞斧投掷
-
大地震颤
-
碎裂重锤
-
斩首
-
旋风斧斩
飞斧投掷 (optional) - this is worth using if your target is below 50% health, but you can only use it every other loop-
怒气涌流
-
斩首
- Weapon Swap Weapon Swap
Hammer Section
-
凶猛打击
-
巨锤冲击
-
震撼锤击
-
震裂重槌
巨锤挥击 ⇒
巨锤重击 ⇒
巨锤猛击 x2
凶猛打击 - after this skill, you want to use
裂背重锤 as soon as it is available, but it will be one skill later each loop-
震裂重槌
-
凶猛打击
巨锤冲击 - if
裂背重锤 isn't available after this, just weapon swap and repeat the hammer section from the opener next time- Weapon Swap Weapon Swap
- Return to start of Axe/Mace Section
Bull's Charge Rotation
Opener
-
头槌重击
-
狂暴
-
公牛冲锋
-
斩首
-
蛮力打击
-
斩首
-
碎裂重锤
-
大地震颤
-
斩首
-
旋风斧斩
-
碎裂重锤
- Weapon Swap Weapon Swap
巨锤冲击 - we want to cast this first on the opening loop otherwise there will be an awkward half-second where no cooldowns are available-
凶猛打击
-
裂背重锤
-
凶猛打击
-
震裂重槌
震撼锤击 - this could be moved to after the first auto chain, but no later
巨锤挥击 ⇒
巨锤重击 ⇒
巨锤猛击 x2-
巨锤冲击
-
震裂重槌
-
凶猛打击
- Weapon Swap Weapon Swap
Axe/Mace Section
-
旋风斧斩
-
飞斧投掷
-
斩首
-
头槌重击
-
斩首
-
蛮力打击
-
斩首
-
公牛冲锋
-
碎裂重锤
-
旋风斧斩
-
飞斧投掷
-
斩首
-
鲜血清算
-
斩首
-
大地震颤
-
碎裂重锤
-
斩首
飞斧投掷 (optional) - this is worth using if your target is below 50% health, but you can only use it every other loop- Weapon Swap Weapon Swap
Hammer Section
-
凶猛打击
-
巨锤冲击
-
震撼锤击
-
震裂重槌
巨锤挥击 ⇒
巨锤重击 ⇒
巨锤猛击 x2
凶猛打击 - after this skill, you want to use
裂背重锤 as soon as it is available, but it will be one skill later each loop-
震裂重槌
巨锤冲击 - if
裂背重锤 isn't available after this, just weapon swap and repeat the hammer section from the opener next time-
凶猛打击
- Weapon Swap Weapon Swap
- Return to start of Axe/Mace Section
General Tips
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use
头槌重击 after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as
斩首 isn't available you should just use your Axe skills as they come off cooldown. - Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use
狂暴 as soon as it is available.




























































