The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty: Hard
This build was last updated on April 19, 2026 and is up to date for the June 2, 2026 patch.
Overview
A burst focused glass cannon Berserker build for PvP. Uses signets to set up burst while nuking targets with Rifle and Greatsword bursts, making it quite strong at any range but also extremely squishy.
Skill Bar
Skill Variants
Weapons
- Staff over Greatsword - trades AoE burst damage for much better sustain, while retaining the mobility. Staff can still do good damage, but nowhere near the amount that GS is capable of.
Template Code
[&DQIkGjM6EhXyEqcAqQCoAK8ArwCzAKkAnACcAAAAAAAAAAAAAAAAAAAAAAACVQBZAAA=]Specializations
Equipment
Amulets
女武神项链 - much higher HP which makes the build a bit more forgiving, but the loss of precision makes your damage lower (including your critical strikes since you lose some stat conversion from
鲜血感应).
Usage
Elite specialization mechanics
-
Berserker Berserker grants Warriors acceess to
狂暴 (F2), a mode during which they gain new burst skills. -
To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skills
烈焰枪火 (Rifle) and
分裂弧斩 (Greatsword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
General
-
Your goal is to roam the map and +1 fights, try to avoid 1v1s. You don't fare well in longer fights due to your lack of sustain - Gunzerker is built to end fights as quickly as possible.
-
通用怒火 restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline. -
Entering Berserker mode grants you
抗性 so you get to ignore
目盲 and
虚弱 for a short while.
Damage
-
Your primary goal is to land
烈焰枪火, the main burst skill in Berserker mode.
野蛮射击 is great for setting this up - you build some distance, evade attacks, and Immobilize Immobilize the target into your followup.
-
鲜血清算 can be sacrificed for offensive purposes in order to reset the CD on
烈焰枪火 and fill up your adrenaline bar so you can use it right away. Double bursts like these can often secure kills. -
The main purpose of
怒气纹章 is to quickly fill up your adrenaline bar on use, granting you access to Berserker mode right at the start of a fight without having to waste time building adrenaline.- Just make sure that you're in combat already, otherwise the adrenaline will decline rapidly.
-
威能纹章 often gets used at the same time as Signet of Fury. The unblockable attacks make it easier to land your burst while the active
威能 gives you a bigger damage boost than the passive of the signet does. -
Popping signets procs
纹章专精, which increases your critical strike damage. -
盛怒纹章 is another great signet you could throw into your bursts. Not only does it buff your damage further, it also procs
阴鬼古物 at the position of the enemy you're targeting. Sunless scales rather well with power and the damage is AoE, which makes it especially great against balled up targets (for example, stopping a rez attempt). -
Another great AoE is
分裂弧斩 on Greatsword. The only downside is that you'll have to move into melee range. On GS this and
旋风斩 are the two main offensive skills. -
On Rifle you have plenty of good options for damage, even aside from your burst skill.
-
爆炸弹药 is basically a lesser version of
烈焰枪火 except it doesn't require adrenaline. -
连射 can be good, but it's more for ranged poking and adrenaline building rather than bursting. The damage isn't bad, it just takes long to finish unloading. This is basically a filler skill for when you want to do damage from a safe distance but you don't have your main CDs at the ready. -
枪托撞击 is fairly versatile. It's a CC, a gap builder, and an ammo refill. Even if it hits nothing, you can use it from range to stock up on other ammo skills, both for defensive and offensive purposes.
Sustain
-
Both weapons provide evade frames:
旋风斩 on Greatsword and
野蛮射击 on Rifle.- These are also mobility skills and will get you out of Immobilize Immobilize.
-
On Rifle you can get another charge of
野蛮射击 quickly with
枪托撞击. -
Greatsword is good for running away in case you're being focused, which is your primary method of defense. You're not great at taking hits, so you need to use hit-and-run tactics.
-
牦牛纹章 is your only stunbreak, so use it wisely.












































