The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Expansions required: Heart of Thorns builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on August 25, 2025 and is up to date for the June 2, 2026 patch.
Overview
A damage-focussed
急速 provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent
激怒 and ~16
威能, this build provides no additional boons and minimal utility.
You can provide additional boons by swapping utility skills, but this is a fairly large DPS loss.
Skill Bar
Weapon Variants
- Spear can replace Greatsword for players that own Janthir Wilds. Greatword trades an axe burst for a non-axe burst, so it overstacks
急速 more than Spear. This is particularly useful on encounters where there are sometimes no targets to hit as Berserker is vulnerable to falling out of Berserk at awkward times.
- Both deal very similar damage, though Spear is slightly higher and has the advantage of range. You can play whichever you prefer.
- Either Spear or Greatsword could be swapped out for more utility if desired, though this would be a major DPS loss.
- You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
- Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of
迅捷 as the buff from
战士冲锋 is significant.
Skill Variants
- You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the Spear build in particular this means you cannot maintain
急速 without any extra boon duration (or phases short enough that it doesn't matter).
"为了正义!" can replace
威能纹章 to provide ~9 stacks of
威能 for a ~4.5% DPS loss.- If you don't need the CC from
头槌重击, and can start phases with full adrenaline, then offers some extra boon generation and an emergency res.
Template Code
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Equipment
- If you are using Spear,
克达之爪古物 is the best relic. - In encounters where the boss does not get stunned, you can replace the
超级冲击法印 with a
超级空气法印 on the Axe and a
超级水能法印 on the Greatsword or Spear.
- This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.
Boon Duration
You can easily maintain permanent
急速 and
激怒 without any boon duration.
You could bring up to ~20% boon duration via Diviner stats Diviner stats gear without compromising your crit chance (with the remaining pieces being Berserker stats Berserker stats), though 5-10% should be more than sufficient.
Alternatively, you could swap the
超级冲击法印/
超级空气法印 on Axe to a
超级专注法印, which is equivalent to a ~7% increase in boon duration. This is less efficient than Diviner stats Diviner stats (especially if the enemy can be stunned), but is much more convenient.
Consumables
Food
碗装甜辣冬南瓜汤 or ascended alternatives
Utility
-
超级磨刀石
- Any applicable slaying potion in Fractals when possible
Usage
The rotation is identical to the Power DPS rotation, the main difference being that your Burst skills are now applying AoE
急速!
The rotation aims to get as many casts of
斩首 off as possible, maintaining
狂暴 mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast
斩首 followed by a combination of skills that gets you back to 10 Adrenaline to recast
斩首.
Greatsword Rotation
Opener
-
头槌重击
-
狂暴
-
怒气涌流
-
分裂弧斩
- Weapon Swap Weapon Swap
旋风斧斩 - the extra adrenaline from
通用怒火 means you can immediately Decapitate after this-
斩首
-
双重打击
-
飞斧投掷
-
斩首
回旋斧斩 - make sure to let the entire attack finish!-
斩首
-
旋风斧斩
- Weapon Swap Weapon Swap
Greatsword section
-
分裂弧斩
-
鲜血清算
-
分裂弧斩
怒气涌流 during Arc Divider-
回旋剑
百刃斩 - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider-
分裂弧斩
- Weapon Swap Weapon Swap
Axe/Axe section
-
旋风斧斩
-
斩首
-
双重打击
-
飞斧投掷
-
斩首
头槌重击 ⇒
怒气涌流-
斩首
-
旋风斧斩
-
飞斧投掷
-
斩首
-
回旋斧斩
-
斩首
-
旋风斧斩
-
双重打击
-
斩首
-
飞斧投掷
- Weapon Swap Weapon Swap
- Return to start of Greatsword section
Spear Rotation
Using Spear efficiently requires more precision than other weapons.
重伤之矛 and
鹞鹰投掷 deal extra damage to the target closest to the centre of their AoEs, and
破坏投掷 and
长矛猛击 do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
Opener
烈阳支援 - if the boss is not immediately targetable, move this to after Wild Throw-
头槌重击
-
狂暴
-
怒气涌流
-
狂野投掷
-
重伤之矛
破坏投掷 - extends
克达之爪古物 duration over the axe section- Weapon Swap Weapon Swap
-
斩首
-
旋风斧斩
-
飞斧投掷
-
斩首
-
双重打击
-
飞斧投掷
-
斩首
回旋斧斩 - make sure to let the entire attack finish!-
斩首
-
旋风斧斩
- Weapon Swap Weapon Swap
Spear Section
On the very first loop after the opener, Disrupting Throw will not be immediately available, so use it between the two Wild Throws
-
重伤之矛
破坏投掷 - Wild Throw will interrupt the cast of this skill if you use it too early so be careful-
怒气涌流
-
狂野投掷
鲜血清算 - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill-
狂野投掷
-
烈阳支援
-
重伤之矛
- Weapon Swap Weapon Swap
Axe/Axe Section
You have a brief window after swapping weapon where the damage from
烈阳支援 is still ticking. This allows you to use
斩首 immediately and then again after a single
旋风斧斩. If you're too slow, use a single auto to gain the missing adrenaline.
-
斩首
-
旋风斧斩
-
斩首
-
双重打击
-
飞斧投掷
-
斩首
头槌重击 ⇒
怒气涌流-
斩首
-
旋风斧斩
-
飞斧投掷
-
斩首
-
回旋斧斩
-
斩首
-
旋风斧斩
-
双重打击
-
斩首
飞斧投掷 (optional) - if your target is below 25% health, this is worth using- Weapon Swap Weapon Swap
- Return to start of Spear Section
Axe Rotation
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next
斩首:
- When
鲜血清算 is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of
斩首.
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use
头槌重击 ⇒
怒气涌流 after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain. - Generally you shouldn't be auto-attacking while
狂暴 mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as
斩首 isn't available you should just use your Axe skills as they come off cooldown. - Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use
狂暴 as soon as it is available.



























































