This is a test build. You may comment and rate it.
Focused on: Healing, Support and Utility
Designed for: Raids
Expansions required: End of Dragons builds
Difficulty: Easy
This build was last updated on June 25, 2025.
Overview
This variant of Catalyst can provide
急速,
激怒, 25 stacks of
威能,
保护,
决心,
迅捷,
再生 and
活力 to their subgroup. It also has access to
圣盾 and a small amount of
稳固.
Pros
- Not Firebrand - Support Healer.
- Fast pickups via
间歇温泉,
秘法复活, and
流水纹章. - More fun(?)
Cons
- Not Firebrand - Support Healer.
部署翠玉元晶 cannot be moved, so boons will suffer if the group is spread and/or the boss moves too often.- Does not provide on-demand
稳固 or
圣盾. - Have to use
冰霜长弓. If you hate Conjures, this may not be the build for you.
Skill Bar
Weapon Variants
Players that own Secrets of the Obscure can use Warhorn paired with either Scepter for range or Dagger for extra healing. This build overprovides boons so it's really a matter of personal preference. Staff is the only weapon that provides access to
稳固, however.
Skill Variants
Utility Skills
流水纹章 is a ranged heal, condition cleanse and partial revive, on a fairly short cooldown.
冰霜长弓 can be used to generate hits for energy, and also provides CC and some sustained healing from the autoattack.
秘法波动 offers CC, and an extra blast finisher to trigger
卡拉科萨古物.
复元雕文 is an instant revive, with slightly different benefits depending on the attunement it's cast in.
Template Code
[&DQYROiUWQz8nDycPjwCPAAUBAAAAAAAAJgD3GgAAAAAAAAAAAAAAAAAAAAA=]Specializations
- The traits in the first columns of Arcane and Water are pretty inconsequential, so pick whatever sounds best.
- For tanking, you can take
硬化光环 for some extra survivability. Your aura sustain is through
元素典范.
Equipment
- This setup has some toughness from Minstrel stats Minstrel stats pieces. They can be swapped to Harrier stats Harrier stats or Magi stats Magi stats if you do not wish to tank, but be aware that
元素赋能 will give you up to 10% extra toughness regardless. - If you're tanking, you can switch as many Harrier stats Harrier stats pieces to Giver stats Giver stats as you desire.
- The
超级流水法印 is a minor heal, so you could replace it with something like a
超级瘫痪法印. - Players without Secrets of the Obscure can use
僧侣古物 - the difference between the two isn't that large.
Food & Utility
Food
碗装薄荷配菜水果沙拉 - standard ascended choice.
美味饭团 - budget/standard non-ascended choice.
Utility
富饶保养油 - standard utility choice.
薄荷保养油 - last resort/budget utility choice if you lack Boon Duration.
Usage
Boons
The majority of your boons come from your Jade Sphere in various attunements.
The basic concept is to cycle through all four attunements, dropping the Jade Sphere in each one, along with any skills that provide boons:
- On Staff:
治疗之雨 for
再生,
乘风急速 for
迅捷, and
磁力光环 ⇒
逆向转化大地 for
稳固. - On Warhorn:
热力同步 for
威能 and
激怒,
潮汐激荡 for
再生,
气流漩涡 for
迅捷, and
砂石狂啸 for
保护 and boon extension.
Your opener is influenced by the desire to get
威能 up to 25 stacks quickly:
- Precast
寒冰尖刺 - this will blast after a short delay so if you're quick you can place a fire field before it does so -
火焰协调
熔岩喷泉 and
部署翠玉元晶-
大地协调
大地喷发 - if you're quick, your fire field will still be active when this blasts.
秘法绚爆 and
秘法波动 (if using) for more blasts. You can also use
磁力光环 ⇒
逆向转化大地 if you won't need the
稳固 before it's available again.
After this, use
部署翠玉元晶 and go into
空气协调 followed by
流水协调, using the Jade Sphere and any other useful skill in each. It is beneficial to go into
流水协调 last as this opener will have built up a large buffer of boons (most boons have a duration limit of 30s, which most will be at) and you can therefore camp this attunement for healing until you need to build them up again.
This makes the rotation very flexible, and as long as you perform a loop through the attunements every ~25s you should have no issues maintaining boons. You may wish to give some extra thought to
大地协调 though, as it contains both
圣盾 and
稳固 which are very effective at mitigating dangerous attack and so it may be useful to leave it available in order to switch to it reactively. Bear in mind that
大地协调 and
部署翠玉元晶 also provide your
保护, so it is still recommended to swap to this attunement every 30s at least.
Energy Generation
2 Energy can be generated per attunement swap through
强能元素, and the rest comes from hitting enemies.
If energy is low for whatever reason, multi-hit skills such as those on the
冰霜长弓 or other fast skills such as
熔岩喷泉,
烈焰爆燃, etc. can be used to build it back up quickly.
Healing
As a Staff Elementalist build, you have a lot of healing through weapon skills in
流水协调. Consistent healing comes from
流水爆弹 and
流水箭矢 while you are using Frost Bow. Burst Healing comes through
间歇温泉 and blasting the water field from
治疗之雨 with
秘法绚爆 and
寒冰尖刺.
Healing Utility is mainly
流水纹章. Don't hesitate to use this if needed, it has quite a short cooldown.
Your Elite Skill,
元素雕文 allows you to summon an Ice Elemental that can use
冲击水流. This is another huge, short cooldown heal that can be used to burst your subgroup back up to full.
You can also dodge to trigger
秘法遁逸 in Water
净化水波
If using
卡拉科萨古物, all your blast finishers are heals (assuming they combo):
秘法绚爆 and
秘法波动- On Staff:
寒冰尖刺 and
大地喷发 - On Dagger:
冰封爆裂 and
能量汇聚 - On Scepter:
巨龙之牙 and
浴火凤凰 - On Warhorn:
砂石狂啸
Crowd Control
深度冻结 (Conjure Frost Bow): 300-400 defiance break
秘法波动: 100 defiance break
冲击水流 (Water Elemental): 150 defiance break
静电力场 (Staff): 200 defiance break
潮汐激荡 (Warhorn): 150 defiance break
气流漩涡 (Warhorn): 150 defiance break
电击光环/
逆向转化闪电 (Dagger): 100 defiance break
部署翠玉元晶: Not a CC in itself, but it drops a lightning field that can be comboed with leap finishers for 100 defiance break.




















































