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Catalyst - Power D/D Earth Cata Roamer

This is a test build. You may comment comments and rate ratings it. Focused on: Control https://metabattle.com/wiki/Category:Control builds , Mobility https://metabattle.com/wiki/C

元素使 (Elementalist)catalystcontrolmobilitystrike damage

This is a test build. You may comment and rate it.

Focused on: Control, Mobility and Strike damage

Designed for: WvW Roaming

Expansions required: End of Dragons builds

Difficulty: Normal

This build was last updated on June 22, 2025.

Overview

A power Dagger/Dagger Catalyst build for WvW roaming, offering a strong mix of damage and sustain. High defense against power spikes and passable defense against condition burst. The build serves as a solid introduction to power elementalist given its generous amount of sustain.

Skill Bar

Template Code

Template Code
[&DQYaLyUeQxV0AHUAcwBPAZAAkQCRABwB9xqWAAAAAAAAAAAAAAAAAAAAAAAEWgAvAFYAMQAA]

Specializations

Variants All grandmaster traits are viable choices.

  • 磐石之心 图标磐石之心 excellent sustain against power bursts, but is the more selfish option.
  • 金刚石肤 图标金刚石肤 makes you a lot better at group cleansing, but much weaker to incoming strike damage.

Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Empty slot
Dagger
Berserker
Empty slot

Equipment Variants

Runes

Sigils

Relics

  • 烟花古物 图标烟花古物 - slightly worse than Isgarren but you have more control over the bonus damage proc.

  • 纳约斯古物 图标纳约斯古物 - defensive option with better healing.

Consumables

Food

Utility

Usage

Elite specialization basics

  • Catalysts gain access to Deploy Jade Sphere which drops an AoE combo field with pulsing boons depending on the attunement they were used in.

  • The Jade Sphere costs energy to deploy, you build energy by hitting enemies or swapping attunements thanks to 强能元素 图标强能元素.

  • Jade Spheres are instant and can be used while casting skills or sitting in a CC.

General

  • Because of 再生纹章 图标再生纹章 you should almost always be casting something for the passive healing, even if it's just an autoattack that's not even hitting anything. An exception to this would be having high enough 困惑 图标困惑 stacks in which case you'd take more damage then the signet could heal.

  • 元素迅捷 图标元素迅捷 (the elite) is used mainly to reset the CD of skills 3-5 of a given attunement:

    • Water for cleansing and healing.
    • Air for CC and an excellent mobility tool.
    • Earth for CC and combo finishers.
    • Fire for raw damage, combo fields and an evade frame with some mobility.
  • Jade Spheres do insignificant damage, but that can still be useful because these are instant skills. Dropping a new sphere to remove 圣盾 图标圣盾 from an enemy or consume 目盲 图标目盲 on yourself right as you're about to land an important attack can make all the difference.

Auras

  • You gain 稳固 图标稳固 and cleanse 1 condition whenever you gain an aura thanks to 元素协调 图标元素协调 and 窒息光环 图标窒息光环.

  • 元素典范 图标元素典范 grants an aura based on your current element when you execute a combo.

  • The spread of combo finishers on D/D isn't optimal for aura stacking with Elemental Epitome - it ranges from 0 on Fire to 4 on Earth (skills 3-5 + the dodge from 秘法遁逸 图标秘法遁逸). This however can be remedied with good timing and a little bit of creativity by switching attunements at the right moment, causing some finishers to land in a different attunement.

  • Some examples for spreading out your finishers inside the Jade Sphere:

  • 冰封爆裂 图标冰封爆裂 is the most reliable combo tool in the build - it's both a field and a finisher, so you're always going to get an aura when using this skills. In fact you can get 2 auras by swapping attunements while casting Frozen Burst, for example swapping to Air will give you a 冰霜光环 图标冰霜光环 from the combo itself and a 电击光环 图标电击光环 from Elemental Epitome synergy.

    • Carrying over combo finishers from other attunements to Water is optimal. This is because 冰封爆裂 图标冰封爆裂 is the only finisher here, and it's one that's always going to give you a 冰霜光环 图标冰霜光环. Since auras of the same type don't stack, using this in Water doesn't give you an extra Frost Aura, so using Frozen Burst in Water wastes the Elemental Epitome proc. Either use it a few seconds after you've carried out a finisher into Water (ensuring that you'll get both Frost Auras) or use it as you're swapping out of Water.
  • Aura combos like this from 元素典范 图标元素典范 can only happen once every 10 seconds per attunement, so while it's possible to swap attunements for a different aura keep the CD in mind!

  • There are also some less complicated ways of obtaining auras. Water #4 and Air #3 are skills that directly apply auras (and flip over into a chain skill which lets you transmute them for extra effects or more cleansing via 窒息光环 图标窒息光环). Another easy one is to simply swap to 火焰协调 图标火焰协调 for a 太阳黑子 图标太阳黑子 proc. These are all instant and can even be done while casting skills or sitting in a CC, preventing enemies from piling more CCs onto you.

  • Combo finishers in the build:

    • Air's 能量汇聚 图标能量汇聚.
    • Water's 冰封爆裂 图标冰封爆裂.
    • Earth's skills 3-5 and the first dodge you perform after swapping to this element.
  • As the Jade Sphere is instant you could even drop a combo field in the middle of your dodge in Earth to obtain an aura.

Damage

  • Fire is where most of the damage comes from, followed by Earth and Air, then finally Water in the last spot.

  • 龙蜥吐息 图标龙蜥吐息 and 炽焰疾步 图标炽焰疾步 can both do good damage without any real setup. Burning Speed can also act as a gapcloser before unloading other fire skills.

  • 炙火之环 图标炙火之环 is a quick attack that drops a combo field and could get some 燃烧 图标燃烧 on enemies to set up Fire Grab.

  • 烈焰之攫 图标烈焰之攫 should only be used on burning foes as it does significantly more damage that way.

  • 尖刺石环 图标尖刺石环, 能量汇聚 图标能量汇聚 and 冰封爆裂 图标冰封爆裂 are more on the filler side of things in terms of pure damage but they are quite useful in their own right and much more versatile than most Fire skills.

  • 电击光环 图标电击光环, 地动山摇 图标地动山摇 and 疾风升流 图标疾风升流 are all great CC tools for setting up burst.

Combo Examples

Low Risk Burst Rotation

  1. Optional - 风驰电掣 图标风驰电掣 if you're not in melee range or if you need to get rid of Blind/Aegis quickly before the next step.
  2. 疾风升流 图标疾风升流 for CC while evading attacks.
  3. 部署翠玉元晶 图标部署翠玉元晶 for Quickness.
  4. 能量汇聚 图标能量汇聚 and swap to Fire Attunement while casting it.
  5. 炽焰疾步 图标炽焰疾步 for damage and to get back into melee range after having used Updraft. At this point Convergence (which has a delay) should also hit.
  6. 炙火之环 图标炙火之环
  7. 烈焰之攫 图标烈焰之攫
  8. 龙蜥吐息 图标龙蜥吐息. Now, if you have the energy for it then drop the Jade Sphere (F5) on Fire. If not, do it after swapping to Earth.
  9. Swap to Earth Attunement while still casting Drake's Breath.
  10. 大地突刺 图标大地突刺 for evasion and an aura combo, which should give you 稳固 图标稳固 and Immobilize Immobilize the target. These should make it easier to land the next CC.
  11. 地动山摇 图标地动山摇 for CC.
  12. 大地翻腾 图标大地翻腾 for damage. You could consider swapping to Water while casting CE for another aura combo, or stay in Earth for a bit more damage via the next step. If you stay in Earth you won't be able to carry a combo finisher over to another attunement though.
  13. Optional - 尖刺石环 图标尖刺石环 if you're still in Earth. We call this a low risk rotation because you're using CC, evasion, defensive boons and debilitating conditions to make it harder for enemies to touch you while putting a lot of pressure on them.

Disengaging Safely (make sure you don't have a target selected)

  1. 炽焰疾步 图标炽焰疾步 for evasion and to place a combo field.
  2. Swap to Earth in the middle of Burning Speed.
  3. 大地突刺 图标大地突刺 immediately after BS to capitalize on the combo field of step 1. This is another mobility skill with evasion and you should be able to combo Magnetic Aura.
  4. Swap to Air.
  5. Optional - If enemies are still on you, use 疾风升流 图标疾风升流 for more evasion and to CC whoever managed to follow you. Updraft makes you roll backwards, which is not the direction we want to go, so turn around before you use it then turn back before proceeding to the next step.
  6. 风驰电掣 图标风驰电掣 without a target to get away from the fight.
  7. Either heal up in Water or wait a bit for out of combat regen to kick in, assuming you weren't followed. Using the elite for a CD reset just so you may use skills 4-5 again instead of swapping to Water is also an option, taking you even farther. If you use the elite definitely press skill 3 before you do, it's a "free" instant aura source.

Mass Cleansing/Healing

  1. While standing inside a combo field, carry a finisher over to Water attunement (either Convergence on Air or any of Earth 3-5). This will give you Frost Aura.
  2. 净化水波 图标净化水波 while the Stability still lasts.
  3. 逆向转化冰霜 图标逆向转化冰霜
  4. Dodge for healing and cleansing
  5. You should have removed at least 7 conditions by now.
  6. There are many ways to proceed based on what your situation is. If you're free from conditions and have time to cast longer skills without getting bursted, do 冰锥喷射 图标冰锥喷射. If you're still heavily pressured by conditions, use skill 4 twice (once to apply an aura and once to transmute it). If you're still focused cast 冰封爆裂 图标冰封爆裂 while swapping to Air in the middle of it, this will give you 2 Auras (and cleanse 2 conditions) - Frost Aura will reduce incoming damage taken while Shocking Aura can give you some breathing room.

Sustain

  • Water and Earth are the most defensive elements here as usual, but Fire and Air have a couple of defensive CDs as well such as evade frames on 炽焰疾步 图标炽焰疾步 and 疾风升流 图标疾风升流.

  • Simply swapping to Earth can already help you out against direct damage as you'll gain 保护 图标保护 from 元素协调 图标元素协调. Earth Jade Sphere grants the same boon plus 抗性 图标抗性.

  • Water is the best element if you want to cleanse or heal.

  • 净化水波 图标净化水波 is a simple but effective heal that also cleanses conditions. A lesser version of this skill procs on your first dodge after entering Water Attunement, healing for a similar amount but only cleansing 1 condition.

    • Both of these are AoE skills so if you see an ally in need you can provide some support for your team.
  • 冰霜光环 图标冰霜光环's passive mitigates direct damage while transmuting it (using the chain skill) cleanses 2 conditions.

  • 冰锥喷射 图标冰锥喷射 is still a good heal but slower than the other skills, making it worse in emergency situations.

  • Water Attunement's Jade Sphere is, you guessed it, a Water field. While you can blast it for AoE healing with 冰封爆裂 图标冰封爆裂, it's best used shortly before switching to Earth where most of your combo finishers are. Unloading Earth 3-4 + the dodge is a great way of recovering a large chunk of health. The sphere itself pulses 决心 图标决心 to help mitigate condition pressure.

  • 空气纹章 图标空气纹章 is the only stun break in the build so use it wisely, but all the Stability synergy with the auras should help you deal with CC.

  • When damage starts to overwhelm you D/D offers quite a few escape tools. Most obvious one is 风驰电掣 图标风驰电掣, just make sure you don't have an enemy targeted. Chaining 炽焰疾步 图标炽焰疾步 into 大地突刺 图标大地突刺 would be a good idea too, these are 2 mobility skills with evade frames that also have combo synergy - Burning Speed leaves behind a fire field while Earthen Rush is a leap finisher. This results in both a Fire Aura and a Magnetic Aura!

  • 尖刺石环 图标尖刺石环 is a low CD anti-projectile skill.