Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: End of Dragons builds Secrets of the Obscure builds
Difficulty: Hard
This build was last updated on October 05, 2025 and is up to date for the June 2, 2026 patch.
Overview
Power Catalyst is a complex and fast-paced build that provides strong melee damage as well as some
威能,
激怒,
决心 and
保护 for your group.
Catalyst brings its Jade Sphere that drops stationary damage and boon fields that your utility skills interact with for bonus effectiveness. This two unique mechanic means that Catalyst greatly prefers fights against low-movement bosses.
The hammer build also relies heavily on its unique Circular Projectile mechanic that sits on the 3rd skill in each attunement. Successful play involves maintaining these projectiles both for their damage and the buffs they provide and if they are mismanaged it can be difficult to recover.
The combination of
元素赋能 and (on hammer)
岩石环圈 make this build more durable than other elementalist specialisations, but be aware that you can gain up to 200 bonus toughness, so make sure your tank has more.
Skill Bar
Weapon Variants
- Spear does comparable damage, but its visual effects are very aggressive and obscure a huge area, making it potentially a liability wherever there are mechanics.
- Hammer is the best weapon for players that don't own Secrets of the Obscure or Janthir Wilds.
Skill Variants
Utility
寒冰碎裂 will provide slightly more long-term damage than
秘法爆弹 in rotations that utilise
流水协调.
闪电巨锤 could replace
秘法爆弹 as a burst option on large hitboxes.
Elite
元素迅捷 is the best option when using Sword/Warhorn.
炽焰巨剑 is the best option for Spear and Hammer.
元素雕文 deals comparable damage to
炽焰巨剑 when using the Earth Elemental, as its active ability applies Immobilize Immobilize and is sufficient to keep you at 10 stacks of
元素赋能 via
险恶赋能.
Template Code
[&DQYfHSkfQyZ0AHQA+Br4GlAB7hq+AVAB9xr3GgAAAAAAAAAAAAAAAAAAAAADWgAvADMAAA==]Specializations
Equipment
Consumables
Food
碗装甜辣冬南瓜汤 or ascended versions
Utility
Usage
If using
秘法爆弹, spam it as much as you can while in
火焰协调, ideally while under the effects of
无情灼焰.
Sword/Dagger Rotation
Although the rotation below is optimised for
克达之爪古物, it works just as well for
烟花古物
Opener in Air
-
风暴雕文
-
部署翠玉元晶
极化跳跃 - This is a CC and combos with the field from your Jade Sphere, quickly providing stacks of Elemental Empowerment-
风驰电掣
-
量子打击
-
大地协调
Earth
Fire
-
部署翠玉元晶
-
火焰升腾
- Autoattack while using
无情灼焰,
烧灼打击,
炙火之环 and
烈焰之攫 as they become available. Finish your auto chains.
元素迅捷 (if available), once you've used each of your sword/dagger skills once- Use each of your sword/dagger skills one more time each
- Autoattack until Air Attunement is available
火焰升腾 - you want to use this twice each loop, whether or not you use Elemental Celerity-
空气协调
Air
-
风驰电掣
充能打击 ⇒
极化挥砍 ⇒
召唤闪电-
极化跳跃
充能打击 ⇒
极化挥砍 ⇒
召唤闪电-
量子打击
充能打击 ⇒
极化挥砍 ⇒
召唤闪电-
部署翠玉元晶
充能打击 ⇒
极化挥砍 ⇒
召唤闪电 ⇒
风驰电掣 (optional) - you can stay in air a bit longer for a second use of Ride the Lightning in order to make other skills line up better- Return to the start of the Earth Section
Spear rotation
Click to view
Spear's unique mechanic is its Etchings. The five-skill in each attunement places a large symbol on the ground. This can be immediately reactivated to launch an AoE attack, but a more powerful version can be charged up by using three skills while inside the symbol. As such, the general principle in each attunement will be to quickly activate the Etching, followed by at least three skills, then the enhanced attack from the Etching.
It is worth noting that while you need to remain in the Etching symbol to charge it up, the damage can be aimed up to 1200 units away.
The Fire and Air traitlines provide cooldown reductions for those two attunements, so their Etchings will be available each loop, but the Etchings in Water and Earth will only be used every other loop.
Glyph of Storms use
Use
风暴雕文 off cooldown when in Fire or Air, but weapon skills should take priority. A rule of thumb for elementalist is that your last
风暴雕文 in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
As the more powerful option, if you can line Air up with your target gaining Exposed Exposed this will be greatly beneficial - particularly useful in fractals.
Autoattacks will not be listed in general.
Opener in Air
-
蚀刻:对流风暴
-
闪电风暴
龙卷残云 - activates
烟花古物-
灿若繁星
部署翠玉元晶 - completes the Etching
对流风暴 and
火焰协调 during the cast
Fire
It is very important that
火山爆发 is used immediately after
怒火沸腾 as the entire attack will benefit from the damage buff.
蚀刻:火山爆发 and
部署翠玉元晶 during the cast-
无情灼焰
-
炙热弹幕
飞火流星 - On the first loop, you can delay this until after Volcano so that you have higher
长效怒火 stacks.
怒火沸腾 ⇒
火山爆发
炽焰巨剑 - On the second loop, pick up the second greatsword. Otherwise autoattack instead.-
火焰风暴
- Weapon Swap Weapon Swap
炙热弹幕 and
大地协调 during the cast
Earth
Where the Etching is not available, just use
大地之矛 and
裂地沟壑 and swap attunements.
-
蚀刻:哈布沙暴
-
大地之矛
-
裂地沟壑
轻石之击 - a single autoattack will complete the Etching - if you're feeling squishy or need CC, you can use
麻木不仁 instead
哈布沙暴 and
流水协调 during the cast
Water
Skip the Etching skills if they are not available
Air
-
灿若繁星
-
龙卷残云
-
蚀刻:对流风暴
- Autoattack until Fulgor is nearly off cooldown - if you were slow with activating the Etching you can use
养精蓄锐 to get an extra skill cast in.
对流风暴 and
部署翠玉元晶 during the cast
灿若繁星 and
火焰协调 during the cast- Return to start of Fire section
Crowd Control
Most of your CC is already used during the rotation and Fire is the only attunement without any, so you can generally just continue with your rotation when defiance bars appear:
Hammer rotation
Click to view
The Hammer rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with
高潮结尾 and starting the loop again.
Jade Sphere use
During the loop, you also want to deploy your Jade Sphere once in each element. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in Fire and Earth, these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire and Air, these attunements are higher priority.
部署翠玉元晶 also generates stacks of
长效怒火, and
无情灼焰 and
寒冰碎裂 will last longer if used while standing in
部署翠玉元晶 and
部署翠玉元晶.
Glyph of Storms use
风暴雕文 should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:
- A rule of thumb for elementalist is that your last
风暴雕文 in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it. - As the more powerful option, if you can line Air up with your target gaining Exposed Exposed this will be greatly beneficial - particularly useful in fractals.
- If your rotation is not particularly tight, you may be better off just casting
风暴雕文 at the earliest possible opportunity, whether you are in Fire or Air.
Fiery Greatsword use
With the
回旋刺石 trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to
炽焰巨剑. Summon after using
岩石环圈 and
捶地 (if available) and use
炽焰冲刺 →
火焰风暴 then drop the weapon and continue your rotation. The next time you reach Earth, pick the second Greatsword up and repeat.
Fire
In Fire you want to use:
Water
In Water you want to use:
Air
In Air you want to use:
Earth
In Earth you want to use:
-
部署翠玉元晶
回旋刺石 - as
刺石打击 is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use
回旋刺石 and immediately swap (this will not interrupt the cast)-
岩石环圈
-
捶地
Hammer Rotation example
While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be Fire and Air, followed by Water and lastly Earth. Your choice of starting attunement is largely up to you, but it might be best to base it upon which
风暴雕文 you wish to open with.
Opener in Fire
Air
-
新月之风
-
震爆冲击
-
苦痛飓风
部署翠玉元晶 once you pass 20 energy (2/3rds of the energy bar) and swap to Water Attunement Water Attunement
Water
-
寒冰盘旋
-
部署翠玉元晶
-
寒冰碎裂
-
净化台风
碰撞源流 - if available
暴雨猛击 - swap to Earth Attunement Earth Attunement once the cast begins-
大地协调
Earth
-
岩石环圈
-
捶地
炽焰巨剑 (if available)
火焰风暴 - drop Fiery Greastword immediately after the cast
刺石打击 until you are at full energy and
无情灼焰 is nearly off cooldown-
部署翠玉元晶
回旋刺石 - swap to Fire Attunement Fire Attunement once the cast begins
Fire
Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.
Sword/Warhorn rotation
Click to view
Opener in Air
-
风暴雕文
-
闪电宝珠
-
部署翠玉元晶
极化跳跃 - This is a CC and combos with the field from your Jade Sphere, quickly providing stacks of Elemental Empowerment-
量子打击
-
火焰协调
Fire
-
部署翠玉元晶
-
无情灼焰
-
火焰升腾
-
烧灼打击
荒火哀嚎 when ready
元素迅捷 (if available), followed by-
荒火哀嚎
-
烧灼打击
- Otherwise, autoattack until Flame Uprising is available
-
火焰升腾
-
大地协调
Earth
Water Tidal Surge is only available every three loops, so skip Water Attunement and go straight to Air if it is not ready.
Air









































































