Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Support
Designed for: Raids
Expansions required: End of Dragons builds
Difficulty: Hard
This build was last updated on November 12, 2025 and is up to date for the June 2, 2026 patch.
Overview
A quickness-providing catalyst build. In addition to offering strong DPS, it provides 16-25
威能, permanent
激怒, 85-100%
决心, 85-100%
保护 and 70-85%
活力. It will also occasionally provide
迅捷 when it blasts its lightning field. The Arcane version of the Hammer build provides permament uptimes of all these boons.
The use of
元晶专家 removes one of the major weaknesses of Catalyst, allowing the build to be very flexible with weapon and rotation choice. It can be played identically to the DPS build, and the frequent application of
急速 makes it fairly reliable.
While it can provide
圣盾 from
部署翠玉元晶, you must plan ahead to ensure that
大地协调 will be available when you need it.
Skill Bar
Weapon Variants
There are multiple weapons that could work. Sword and Scepter deal similar damage and provide similar boon uptimes, but Scepter has the advantage of range as well as being the slightly higher DPS option.
Either of these builds could replace the offhand Dagger with a Warhorn for higher boon uptimes, though it is a significant DPS loss.
Hammer can also be taken, using either the Fire or Arcane traitlines. Arcane is particularly notable as it has the best boon generation of all options and does as much damage as Fire. Fire has the worst boon generation of all the options so isn't recommended.
As Scepter/Dagger deals significantly more damage than Hammer (along with having better ranged capabilities and a simpler rotation), it is chosen as the default. But you can run whatever you prefer.
If you play Scepter/Warhorn and add
热力同步 and
砂石狂啸, you deal very similar damage to the Hammer build while also providing similar boon generation.
Be aware that Hammer builds need different gear (see below).
Skill Variants
- Any heal skill can be used.
秘法爆弹 or
寒冰碎裂 should replace
火焰纹章 when using Hammer.
炽焰巨剑 is the strongest option when using Hammer, but
元素雕文 still works fine.
元素迅捷 can be taken if using Warhorn.
Template Code
[&DQYfHSkvQz4nDycP+Br4GssAywC+AVABJgD3GgAAAAAAAAAAAAAAAAAAAAADWgAvADMAAA==]Specializations
炼狱之火 makes your
燃烧 to scale off power damage. This is a slight DPS increase long-term, but reduces your burst damage. It could be useful on encounters that phase without going invulnerable (such as Dagda or Whisper of Jormag), or have specific interactions with conditions.
- Note that using this trait requires gear changes to be optimal (see below).
穿心一箭 is very similar damage to
清新气流 with a different rotation, you can play whichever you prefer.
穿心一箭 should be used with the Hammer build and Arcane specialization below.
Specialization Variants
Hammer should run the Arcane traitline instead of Fire for better boon generation.
终极护盾 could add a small amount of damage if you can block three attacks with the shield.
Equipment
Due to the lack of crit chance from
新月之风, builds that don't use hammer should run the following:
- Players without Janthir Wilds should use
烟花古物. The rotation is almost identical.
超级学者符文 is a tiny DPS loss.- If you don't have stat infusions, use an Assassin stats Assassin stats backpiece.
Inferno Equipment
Hammer Equipment
Consumables
Food:
碗装甜辣冬南瓜汤 or ascended versions
Utility:
Usage
Rotation fundamentals
Jade Sphere use
During the loop, you want to deploy your Jade Sphere once in each element. Each one provides
急速 and one other boon upon activation, then pulses additional boons for the duration. Unlike the DPS build, you can gain the energy while one is active, so there is some flexibility with when you use them.
部署翠玉元晶 generates stacks of
长效怒火, and
无情灼焰 and
寒冰碎裂 will last longer if used while standing in
部署翠玉元晶 and
部署翠玉元晶 respectively, so these spheres are best to use as early as possible.
Glyph of Storms use
风暴雕文 should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation can line up somewhat awkwardly compared to using it in Air, so consider the following:
- A rule of thumb for elementalist is that your last
风暴雕文 in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it. - As the more powerful option, if you can line Air up with your target gaining Exposed Exposed this will be greatly beneficial - particularly useful in fractals.
- You may be better off just casting
风暴雕文 at the earliest possible opportunity, whether you are in Fire or Air.
Inferno
If using the
炼狱之火 trait, the rotation is identical with those below with the following exceptions:
Scepter/Dagger Rotation
The Scepter/Dagger loop is shorter than the cooldown of
无情灼焰, so this skill will drift in your rotation. Try to use it when your
部署翠玉元晶 is active, though you don't have to be in
火焰协调.
Although there are three different Air sections detailed, they all boil down to using
闪电打击 once,
风驰电掣 and
部署翠玉元晶 if they're available and otherwise autoattacking until you can swap to the next attunement.
Start in
火焰协调. Summon
元素雕文 just before the encounter starts.
Throughout the rotation, cast
闪电打击 and
烈焰轰炸 off cooldown.
When using
血石古物, you want to use four blast finishers each loop to trigger the explosion and damage buff. If you miss any of the four, then you should use
秘法绚爆 instead.
Opener
-
巨龙之牙
-
火焰风暴
部署翠玉元晶 - cast this during Firestorm as you want the fire field to be down before Dragon's Tooth hits-
无情灼焰
-
浴火凤凰
-
炙火之环
烈焰之攫, and
空气协调 during the cast
Air 1
Earth
Air 2
- Autoattack, and swap to
流水协调 as soon as you can - you want to swap to Air during the cast of the last skill in Earth to minimise the time spent autoattacking.
Water
-
寒冰叉戟
-
部署翠玉元晶
-
寒冰碎石
冰霜光环 - don't activate the flip skill
寒冰叉戟 - stay in Water long enough for a second cast if you have two charges-
空气协调
Air 3
Fire
-
巨龙之牙
-
炙火之环
-
部署翠玉元晶
- Autoattack until the buff from
血石古物 expires -
浴火凤凰
-
烈焰之攫
-
巨龙之牙
-
空气协调
- Return to start of Air 1 section
Bolt to the Heart Rotation
Opener
-
巨龙之牙
-
火焰风暴
部署翠玉元晶 - cast this during Firestorm as you want the fire field to be down before Dragon's Tooth hits-
无情灼焰
-
烈焰之攫
-
炙火之环
浴火凤凰, and
大地协调 during the cast
Earth
Air
Water
-
寒冰叉戟
-
部署翠玉元晶
-
寒冰碎石
冰霜光环 - don't activate the flip skill- Autoattack and use
寒冰叉戟 if it comes off cooldown -
寒冰碎石
-
火焰协调
Fire
-
巨龙之牙
-
炙火之环
-
部署翠玉元晶
- Autoattack until the buff from
血石古物 expires -
浴火凤凰
-
烈焰之攫
-
巨龙之牙
-
空气协调
- Return to start of Earth section
Hammmer Fundamentals
Click to view
Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with
高潮结尾 and starting the loop again. Jade Sphere is also used in each element for boons. Downtime can be minimised by using the skills with the longest cast times last in each attunement and immediately swapping.
Fiery Greatsword use
Summon after swapping to
火焰协调 and use
火焰风暴, then drop the weapon and continue your rotation. The next time you reach
火焰协调, pick the second Greatsword up and repeat. Cast
无情灼焰 (make sure your
部署翠玉元晶 is already down) as soon as you can, and it will buff the ticking damage.
Fire In Fire you want to use:
Water In Water you want to use:
Air In Air you want to use:
Earth In Earth you want to use:
-
部署翠玉元晶
回旋刺石 - as
刺石打击 is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use
回旋刺石 and immediately swap (this will not interrupt the cast)
岩石环圈 - this refreshes the duration on your Circular Projectiles, so activate it as late as you can to extend the time you have to use Grand Finale-
捶地
Arcane Adjustments
If running Arcane, the cooldowns of your attunements and Jade Spheres are reduced. This means that you arrive back in your starting attunement before your Circular Projectile is available. Rather than wait, it is better to do another quick loop through all the available attunements. Performed quickly enough, you can get back to your starting attunement before
高潮结尾 expires. As you can get a whole extra set of Jade Spheres off, this substantially increases your boon generation (though the full loop itself takes ~35% longer), albeit with a notable difficulty increase.
During this shorter loop, only your 2-skills will be off cooldown (
涌动火舌,
暴雨猛击,
苦痛飓风 and
回旋刺石). However as the full loop is longer, you can use
净化台风 once every full loop, making it optimal to "shift"
碰撞源流 to the shorter loop instead. See below for an example.
Rotation example
While you have opportunities to adjust the element order as needed, you want your first two attunements to be Fire and Air (for
风暴雕文 and the potent Circular Projectile buffs), followed by Water and lastly Earth. Your choice of starting attunement is largely up to you, but it might be best to base it upon which
风暴雕文 you wish to open with.
Be aware that many of the longer skills will interrupt each other rather than queue, so be careful to let such skills finish.
Opener in Fire
Air
-
新月之风
-
部署翠玉元晶
-
震爆冲击
苦痛飓风 - swap to Water Attunement Water Attunement once the cast begins
Water
-
寒冰盘旋
-
部署翠玉元晶
-
寒冰碎裂
-
碰撞源流
净化台风 (if available)
暴雨猛击 - swap to Earth Attunement Earth Attunement once the cast begins-
大地协调
Earth
-
岩石环圈
-
部署翠玉元晶
-
捶地
回旋刺石 - swap to Fire Attunement Fire Attunement once the cast begins
Fire
-
部署翠玉元晶
炽焰巨剑 (if available, or pick up a previously placed one)
火焰风暴 - drop Fiery Greastword immediately after the cast-
无情灼焰
-
高潮结尾
-
熔火尽头
-
三重烧灼
-
烈焰之轮
-
涌动火舌
-
空气协调
- Return to the start of the Air Section
Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.
Arcane Loop If running Arcane, replace the Fire section above with the one below. Speed is crucial, so you want to be swapping attunements during skill casts.
Sword/Dagger Rotation
Sword/Warhorn Rotation
Click to view
The quickness rotation is almost identical to the DPS one, with the exception that you use
流水协调 every loop. You can add
热力同步,
气流漩涡 or
砂石狂啸 into the relevant attunements if you want more boon generation.
Opener in Air
Fire
-
部署翠玉元晶
-
无情灼焰
-
火焰升腾
-
烧灼打击
荒火哀嚎 when ready
元素迅捷 (if available), followed by-
荒火哀嚎
-
烧灼打击
- Otherwise, autoattack until Flame Uprising is available
-
火焰升腾
-
大地协调
Earth
Water
Air
Scepter/Warhorn Rotation
Click to View
You can add
热力同步,
气流漩涡 or
砂石狂啸 into the relevant attunements if you want more boon generation.
Opener in Fire
Air
- Autoattack and use
闪电打击,
气流漩涡
闪电宝珠 and
部署翠玉元晶 as they come off cooldown - If
元素迅捷 is available, use it immediately after
闪电宝珠, then cast it again -
流水协调
Water
-
寒冰碎石
-
部署翠玉元晶
-
寒冰叉戟
潮汐激荡 (if available)
寒冰叉戟 (if available)-
寒冰碎石
-
空气协调
- Repeat Air section as above, but switch to
大地协调 at the end
Earth
- Use
部署翠玉元晶 and whichever of
岩石屏障 ⇒
投掷岩石,
魔尘沙暴 and
沙尘风暴 are available -
空气协调
- Repeat Air section as above, but switch to
火焰协调 at the end
Fire
The Scepter/Warhorn loop is shorter than the cooldown of
无情灼焰, so this skill will drift in your rotation. Try to use it when your
部署翠玉元晶 is active, though you don't have to be in
火焰协调.












































































