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Catalyst - Spear Cata

The community gave this build a rating ratings , making it second-tier: Good Focused on: Strike damage https://metabattle.com/wiki/Category:Strike damage builds , Control https://m

元素使 (Elementalist)catalyststrike damagecontrolmobility

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage, Control and Mobility

Designed for: PvP Conquest

Expansions required: End of Dragons builds Janthir Wilds builds

Difficulty: Hard

This build was last updated on January 18, 2026 and is up to date for the June 2, 2026 patch.

Overview

A PvP Power Catalyst build utilizing the land spear introduced in Janthir Wilds. The build's all about spamming high damage AoE attocks to quickly obliterate teamfights. Sustain is rather low, so good positioning and quick thinking are required.

Skill Bar

Skill Variants

Utility

For the optional slot:

  • 大地护甲 图标大地护甲 - strong stunbreak with 稳固 图标稳固 and barrier.

  • 振奋之气 图标振奋之气 - relatively short cooldown stunbreak with 奔驰疾速 图标奔驰疾速 and restores endurance.

  • 电光火石 图标电光火石 - a teleport that allows you to get out of dangerous situations, giving you easy access to the highround too if terrain allows for it.

Template Code

Template Code
[&DQYpOiUuQyr+GgAATwEAAE4BAAD2AAAA9xoAAAAAAAAAAAAAAAAAAAAAAAACCQEvAAA=]

Specializations

Variants

  • offers strong boons like 抗性 图标抗性 from Earth's sphere.

Specialization Changes

Arcane enhances a majority of your utilities and provides reliable access to boons like 保护 图标保护 and 激怒 图标激怒. Water provides reliable condition cleansing and healing with slightly more damage at the cost of less reliable boons.

Variants

  • 复原翻滚 图标复原翻滚 provides cleanse against conditions like 冰冻 图标冰冻, which can heavily hinder your recharge times.

Equipment

Equipment Variants

Amulets

Relics

Usage

Elite specialization basics

  • Catalyst Catalyst gains access to Deploy Jade Sphere, which is an AoE skill that grants boons and provides a combo field depending on the attunement.

  • The Jade Sphere requires energy to deploy, which is generated through striking enemies.

  • Jade Spheres are instant and can be used while casting abilities or while suffering from CC. This is especially useful when you're trying to land an important weapon skills but you either got 目盲 图标目盲ed or the target has 圣盾 图标圣盾 - dropping the sphere in the middle of casting something else could get rid of these effects.

Spear basics

  • Here's a quick rundown of the weapon in case you're new to it.

  • The 3rd skill of every attunement boosts the effectiveness of your next weapon skill in some way, ranging from extra damage to CD reduction.

  • The 4th skill of every attunement is a ground targeted AoE with a bonus effect if you can catch someone near the center of it. This rewards those with good aim.

  • The 5th skill of every attunement is an etching. An AoE combo field will be placed below your character, granting boons to allies inside. For a few seconds you'll gain access to their chain skills which are ground targeted AoE skills. These chain skills can be empowered by casting other weapon skills while the etching is active, but it's also fine to use them for their base effect.

General

  • Role: your job is to roam the map and assist in team fights or +1 sidenodes. You should generally avoid 1v1s, but you can handle some of them due to the range of your abilities.

  • Everytime you land a CC, you proc 导雷神针 图标导雷神针 (LR) for extra damage and 虚弱 图标虚弱. This is important both for defense and offense, as Weakness spam is your first line of defense against Power-based builds.

  • Your 4 skills on Spear are significantly stronger if you can hit enemies within the 120 radius circle instead of the 240 radius one. This even allows for skills such as 龙卷残云 图标龙卷残云 to activate 导雷神针 图标导雷神针 for additional damage.

  • Generally speaking, you should try to get your etchings charged up, but getting greedy and staying inside the AoE field spamming skills while you're being focused could quickly get you killed.

  • The etchings are valuable enough on their own, especially with 蚀刻:冰湖溃洪 图标蚀刻:冰湖溃洪 healing over time or 蚀刻:哈布沙暴 图标蚀刻:哈布沙暴 providing 稳固 图标稳固 for your team, and their chain skills are reasonably strong even without further empowerment.

  • Catalyst has a trait called 元素典范 图标元素典范, which essentially enhances all your combo finishers depending on your attunement. This means you can use skills such as 秘法波动 图标秘法波动 to blast one of your Etchings or Jade Spheres to gain an aura.

  • 元素迅捷 图标元素迅捷 recharges every skill of your current attunement. This can be beneficial for escaping a bad situation or dishing out extra damage in a fight.

    • Fire provides raw damage.
    • Water has healing, cleansing and mobility.
    • Air has CC and some mobility.
    • Earth is usually not something you want to use EC on. The attunement isn't weak, but for specific things like damage or sustain other attunements simply offer more. Earth is relatively tanky due to the barrier/Weakness/Stability package with good damage and minor CC.

Damage

  • Spear is a fairly simple weapon when it comes to damage. Other than trying to catch people in the inner circle of the 4th skills, there's not much else to worry about. Most skills are simple AoE damaging abilities that were made to be spammed, and there aren't really any big combos or rotations you should be aware of.

  • Most of the damage comes from 火焰协调 图标火焰协调, as usual.

  • 怒火沸腾 图标怒火沸腾's damage buff is best used on 飞火流星 图标飞火流星, especially if you can hit targets in the center of the AoE.

  • Earth has several hard hitting skills, they're almost on par with those on Fire.

  • Water only has 寒冰光束 图标寒冰光束 which you could (and should) set up with 暗流涌动 图标暗流涌动. It's very important that you try and catch people in the inner circle of Undertow so they'll be pulled in - this will proc LR and cause Ice Beam to hit multiple targets once they're balled up.

  • Air and Water are relatively low damage, although Air at least has 2 CC skills for 导雷神针 图标导雷神针 synergy.

  • 养精蓄锐 图标养精蓄锐 can be considered unusual, as it actually makes the entirety of your next skill critically strike, not just the first strike of it. This gives it good synergy with 灿若繁星 图标灿若繁星, although Fulgor is a small and slow AoE skill that usually won't even land 50% of its max damage in a real fight. Therefore the best target for it on Air is arguably 小型对流风暴 图标小型对流风暴, the chain skill of your etching. Alternatively you could carry over the crit chance buff to another attunement, like Fire or Earth.

  • 秘法波动 图标秘法波动 gives you a damage boost while doing heavy damage on its own, which also includes proccing LR. If you bring someone to low HP and need a quick AoE finishing move, this could get the job done.

Sustain

  • Water shines here.

  • 蚀刻:冰湖溃洪 图标蚀刻:冰湖溃洪 creates a long duration water field with passive healing. You can increase this healing by performing blast and leap finishers inside like 微动涟漪 图标微动涟漪 or 秘法波动 图标秘法波动.

  • 微动涟漪 图标微动涟漪 is your best defensive skill. Heals, evades, cleanses conditions, acts as a leap finisher, and even offers some much needed mobility so you may safely reposition yourself. You can follow this up with an 暗流涌动 图标暗流涌动 cast behind your back to leave enemies even further behind.

  • Earth is your second most defensive attunement, mostly due to various forms of damage reduction such as 目盲 图标目盲 or barrier.

  • 蚀刻:哈布沙暴 图标蚀刻:哈布沙暴 pulses AoE 稳固 图标稳固 which can make it easier to resustain yourself under pressure.

  • 麻木不仁 图标麻木不仁 makes your next skill 晕眩 图标晕眩 your target.

    • Only 1 target will be dazed, even if you use it with an AoE skill.
    • If you don't trust your aim, use it on skills 1-2. These aren't ground targeted.
  • Air is good not only for LR procs but also disengaging. Attuning to air gives you 奔驰疾速 图标奔驰疾速, so does 养精蓄锐 图标养精蓄锐.

  • Every skill on the right side of the bar can be used defensively, including 秘法波动 图标秘法波动 which is a mobility tool, CC and blast finisher all in one.

    • Your elite 元素迅捷 图标元素迅捷 has inherent defensive value because it procs a lesser 秘法护盾 图标秘法护盾 from traits when used. Even if your current attunement isn't ideal for defense, if you don't have anything else available then using your elite just for the shield proc could still save you.
  • 大地护甲 图标大地护甲 and 秘法护盾 图标秘法护盾 are both skills that break stun, give 稳固 图标稳固 and reduce incoming damage in some capacity.

  • 抚伤流水 图标抚伤流水 is your best source of condition removal.

    • Using it inside your Water Jade Sphere reduces its CD! That doesn't mean you shouldn't use your healing skill if you can't get a CD reduction on it, but do try to benefit from this interaction whenever possible.

Swiftness stacking

  • Stack 迅捷 图标迅捷 for your team before the gates open!

  • Start in either Water or Earth because you won't need them.

  • Swap to Air to proc Swiftness from traits and drop 蚀刻:对流风暴 图标蚀刻:对流风暴. Blast it with 龙卷残云 图标龙卷残云 and 秘法波动 图标秘法波动.

  • Swap to Fire for 炙热弹幕 图标炙热弹幕.

  • When Air is ready, you can swap back again for more Swiftness.

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