The community gave this build a rating, making it top-tier: Great
Focused on: Support and Control
Designed for: PvP Conquest
Expansions required: Heart of Thorns builds Secrets of the Obscure builds
Difficulty: Normal
This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.
Overview
A highly versatile support Chronomancer build with massive healing and utility value in the form of boon sharing, anti-projectile fields, aura sharing and CC skills.
The damage from Spear allows this build to take on multiple other roles too, from dueling to +1ing. Support Chrono with Spear is often seen in double support comps.
Skill Bar
Skill Variants
Utility
For the optional slot:
-
虚无力场 - boon and condi removal on top of being a combo field with trait synergy, much like Feedback. Currently the most popular option. -
斥力穹窿 - high anti-projectile uptime, quite useful against specs like Rifle Deadeyes or Longbow Dragonhunters. It's also a combo field for more
混沌光环 access and could even be used as a mobility/anti-condition tool when traited. -
坚定咒语 - if more condition cleansing is needed.
Elite
重力陷阱 - the CC could help set up kills for the team.
Weapons
-
Sword/Shield over Spear - more forgiving version, especially when you're not facing comps with lots of unblockable attacks.
-
Torch over Shield - with Torch you'll be able to disengage better and even gain a boost to your condi cleansing, but Shield is better at standing your ground in a teamfight as it allows you to tank more hits (assuming the enemy team isn't full of specs with unblockable damage like S/D Thief or condi Reaper).
Template Code
[&DQctNhcuKC5tAW4BggGDAWUBggFqAWYBvAGaAQAAAAAAAAAAAAAAAAAAAAAEWgBmAAUANgAA]Specializations
Variants
自我回复 is another viable option, improving various clone related traits and skills. It's also the only real option when you're NOT playing with
时间扭曲 and either
斥力穹窿 or
虚无力场.
Equipment
Usage
Elite specialization basics
-
Chronomancer Chronomancers gain access to brand new Shatter skills that are more or less the same as the old Shatter skills. F1 is still the power damage one, F2 still has
困惑 and F3
晕眩s targets. -
In the F5 slot Chronos gain a new Shatter that's unique to them:
时空裂缝 and its chain skill
时空转移. More about these later. -
时流不息 provides a passive movement speed bonus, rendering movement focused runes unnecessary.
General
-
While Rifle adds a strong ranged option to the build, many of your important healing, cleansing and boon sharing tools like mantras and shatters still have to be used in melee range of allies.
-
奇点射击 creates a portal for a brief period of time which allows allies to teleport to your location, but in ranked games (especially solo) without voice communication the odds of someone actually reacting in time and taking the portal are virtually 0. View this as a ranged barrier sharing tool with extra
抗性 on top.- Alternatively you can use this as sort of a "distress call". If you activate the portal while being chased by enemies, you give your team a chance to randomly take the portal and show up at your location to peel for you.
-
With Rifle you can afford to stay in range and support your team from a safe distance. When Rifle skills are used up you're going to have to go melee and provide support with mantras and shatters.
-
恢复咒语 (MoR) has quite a long cast time when you have to charge it up - either block line of sight for enemies by hiding behind objects or obtain
稳固 from shatter skills to protect it. This mantra unlocks the skill
强力恢复. -
There's some decision making involved when you're using charges of
强力恢复. Upon pressing this skill 1 charge is consumed and immediately starts recharging, but you'll still have a second charge available. The recharge time is 20 seconds but you can speed it up with
敏捷. If you end up using the 2nd charge before gaining back the 1st one, all the time you've spent waiting for the 1st charge to come back will be lost and
恢复咒语 will go on full CD. For this reason it's often beneficial to use both charges back-to-back if your allies are taking heavy damage and you feel like you couldn't wait for the 1st charge to come back before having to use the skill again, since using both charges together allows MoR itself to start recharging sooner. The downside is that you're losing out on an instant reactive heal when this mantra is on CD. -
You're allowed to spam shatters more freely while
幻象纹章 is available. This signet is mainly taken for its active, reseting all of the F1-4 shatters with the press of a button. -
Every shatter skill grants a small amount of
稳固. Timing here is key, but since shatters are all instant that's not a problem. This Stability could be used to negate interrupts (which is especially useful when channeling a rez, an important skill or a shield block). It's just enough to walk or dodge out of area-denial skills like
巨龙之咽 too. -
斥力穹窿 (when traited with
迷幻大师) isn't just an anti-projectile tool - the
奔驰疾速 and
抗性 coupled with being an instant cast ability makes this a great skill to use for kiting opponents. Being able to move and dodge while Immobilize Immobilized could save your life! -
Ideally you should have 2-3 clones out before pressing
回归原位 as the recharge of this skill scales with the number of clones shattered, but even without that the skill offers great value with all the trait synergy baked into it. -
Shatter skills grant
敏捷. Consider using
分裂时间 (F1 shatter) while roaming between capture points in order to speed up the recharge of your other abilities. It's not much, but still a better use of resources than doing nothing at all.
Healing/Support
-
Every shatter skill grants a bit of
急速 and
稳固. Consider using shatters to cover important casts while pressured. -
Rifle has 3 ranged support skills (not counting the auto):
跋山涉水,
鼓舞成像 and
奇点射击. -
跋山涉水 heals the least amount of the 3 but is the quickest to go off, making this the most reactive support skill on rifle. -
鼓舞成像 is slower, has a travel time and creates a combo field on the ground called
成像分离. You heal allies by detonating Abstraction. Abstraction is a mix of raw healing and damage mitigation through
目盲 and
虚弱 and is the only source of condition removal you have aside from shatters and your healing skill. -
奇点射击 doesn't heal but rather it grants a higher amount of barrier than what the other skills could heal for. This can be used proactively to shield allies who are expected to take damage, or it could buy you time to heal low HP allies. -
The 2 main sources of healing outside Rifle are mantras and shatters. Both of these have to be used in melee range, hugging allies.
-
On top of healing allies shatter skills also cleanse conditions and grant various boons via .
- Shatter healing scales with the number of clones you have. Try using shatters after skills that spawn clones, like
幻象跳跃.
- Shatter healing scales with the number of clones you have. Try using shatters after skills that spawn clones, like
-
Try to maximize
混沌光环 uptime! Chaos Aura sources in the build: -
While the build may lack a mass condition cleansing tool, it has plenty of instant smaller cleanses you could chain together:
- Using any shatter skill removes 1 condition.
- Every charge of
恢复咒语 cleanses 1 condition via
纯洁修护.
成像分离 (Rifle #3's chain skill) removes 2 conditions.- Glamour skills such as
斥力穹窿 or
时间扭曲 can grant
抗性 when traited, allowing you to ignore conditions like Immobilize Immobilize.
失真 is your time-out button, shielding you from any form of damage (except for fall damage).
Continuum Split (CS)
-
时空裂缝 allows you to use your skills twice. -
It's best used for double elite activation and allied healing. Press CS just before you finish casting
时间扭曲 then unload as many Shatters, Phantasms, Mantras, Wells and skills in general as you possibly can while CS is active.- Note:
时间扭曲 has an aftercast duration. If you don't have any clones and have to use a short
时空裂缝 you should actually activate CS right after Time Warp's cast bar has filled up. This isn't very intuitive, but if the aftercast is still playing after CS has ended, Time Warp will go on full CD and won't reset back with the rest of your skills even if the Time Warp field was created during the active CS window. Essentially the only thing that matters for this interaction is the period during which the aftercast takes place - therefore if you activate CS after placing Time Warp you're still going to get the cooldown reset as long as you activate CS before the aftercast finishes.
- Note:
-
回归原位 (for Chaos Aura and Protection),
失真 (for Stability) and
斥力穹窿 are top priority skills to use while CS is active. These are relatively high impact instant skills you should have no trouble fitting into even a ~1s CS window alongside your elite, although Rewinder and Distortion share a global cooldown which means you can't press them at the same time and might have to choose between them if it's an extremely short CS. -
Important: CS prevents capture point contribution, same as
失真. If you're the only one holding a point, sometimes you might want to try keeping the time spent in CS to the bare minimum. -
Phantasms, combo fields, auras and applied boons will still persist after CS has ended. Spam as many skills as possible while CS is active for the extra bonuses like
敏捷. While your HP's going to revert back to what it was at the time when you've activated CS, you get to keep everything else (boons, fields, auras) and teammates even get to keep the healing. -
If you absolutely have to, even
时空裂缝 itself could be used defensively. It reverts your HP back once it has ended, so if you can activate it right before taking damage then it acts like a healing skill with a delay. You'll also be returned to your original position, allowing you to pull off things like using CS before jumping off a wall and teleporting back with
时空转移 once the enemies have jumped after you. This however is a bit predictable and could even backfire, as you're inevitably going to return to your starting position in a few seconds so they could just wait it out and burst you when CS ends.















































