The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds End of Dragons builds Secrets of the Obscure builds Visions of Eternity builds
Difficulty: Hard
This build was last updated on January 24, 2026 and is up to date for the June 2, 2026 patch.
Overview
A Power based Conduit build for WvW.
Skill Bar
Variants
Weapons
- Spear ⇒ Hammer
Template Code
[&DQkDPg8qTyvcEQAA1BEAACsSAAAGEgAAyhEAAAIIAADUESsSBhIAAAAAAAA=]Specializations
Variants
刺客灵气 worth it if two other DPS in your party lack fury uptime
Equipment
Equipment Variants
Stats
- Feel free to use as much Berserker stats Berserker stats as you feel comfortable with
Sigils
Consumables
Usage
Quick Guide
- Conduit is a melee DPS with minor range and strong CC attached to its damage abilities. It has many complex ways to combine its skills to efficiently use up Energy
- Swap between Assassin and Entity as frequently as possible
- In spear prioritize
深渊毁灭 then use your other Spear skills to recharge it
Spear Priority
- When you have melee uptime swap to Greatsword to burst along with your legend skills
Greatsword Priority
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This build has high active defenses
Defensive Skill List
-
幻影突袭 Movement -
帝国守卫 - Block -
暗影回撤 - Stunbreak + Immobilize Immobilize clear + Movement + Evade Evade -
位面穿行 - Movement -
护盾之手 - Damage reduction -
角斗防御 - Stunbreak -
欺骗烟雾 - Movement -
幻影突袭 will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range- Neutral creatures can be used as targets
Priorities
High
- Burst Damage
Moderate
- Damage
Low
- CC
Detailed Explanations
Burst Damage
Range Burst
Assassin
Entity
Melee Burst
Assassin
Entity
- The goal of these combos is to maximize your damage output by spending the 100 energy (50 + 35 over time + 15 from traits) you get across a 7s legend swap as efficiently as possible while using cooldowns at appropriate times to get multiple casts of energy efficient skills like
深渊原力 and
迷雾释放 when possible - Consider these combos very loose guides, you'll often swap between range and melee and need to adjust what you're doing
- For example if you're in Spear but your group closes into melee then
迷雾释放 will outperform
深渊原力 for a similar energy cost - Your burst will need to be adjusted a lot based on cooldowns, especially if you don't get a chance to melee and need to stay in Spear for multiple legend swaps
- Two good rules of thumb:
- Melee skills hit harder than ranged skills, so prioritize melee skills with equivilant energy costs
- Fully charged
深渊毁灭 is the exception to the above rule, don't swap off Spear when its fully charged until you'll have good enough melee uptime to hit multiple skills
- For example if you're in Spear but your group closes into melee then
- Whenever possible you should Weapon Swap Weapon Swap from Spear to Greatsword and vice versa as you legend swap
- Make sure to hit the free
深渊毁灭 you get for using Weapon Swap Weapon Swap with 3 stacks of Crushing Abyss
- Make sure to hit the free
- Move
深渊霹雳 up in priority, especially on Entity, if you can make use of the
拉拽 on your groups spike
Damage
Skill Priority
Spear Priority
Greatsword Priority
- Start fights in Spear + Entity stance
- Swap legends off cooldown to gain energy
- Ideally you always use Spear in Entity and Greatsword in Assassin, swapping weapons at the same time you swap legends but in practice this will not often happen
- In particular don't be afraid to camp Spear for multiple legend swaps if you don't have an opportunity for melee uptime
- The energy gain from Expanded Consciousness represents significant potential damage. Make sure you play around it as your rotations won't work without it
- Make sure to only use your Release Potential skills at 5 Affinity since their effects scale off of it
- 1 Affinity is gained per cast using weapon skills via
传导军械 or Utility skills while 2 are gained per cast using Elite skills
- 1 Affinity is gained per cast using weapon skills via
宇宙智慧 is mainly used for the stat buffs from
加固联结. Use it right before bursting on either Stance though Entity is preferred
Spear
- Make sure to prioritize using at least 1 charge of
深渊毁灭 in Spear to avoid wasting the cooldown reduction that other spear abilities give
深渊突袭 is inconsistent, but if you can land all three mines the skill is much higher priority than listed
- Use it when your group is kiting while the enemy pushes into you or as your group pushes through the enemy group
- Move
深渊霹雳 higher in priority than
深渊原力 any time the
拉拽 would be valuable
Greatsword
- Cast
迷雾释放 quickly when swapping to Greatsword so you can cast it a second time before swapping back to Spear - Autoattack whenever you can on Spear for the cooldown reduction on
深渊毁灭 - Only cast
幻影突袭 if the forced movement won't put you in danger
- Prioritize targeting enemies on the edge of the enemy group rather than the center so the skills move you to a safer position
- Use the skills while your group is pushing in and the enemy group is moving away when possible
Entity
双月横扫 strikes at both your targeted area and around your character, it gains a 2s Immobilize Immobilize and 25% damage when both you and your fragment that appears at the targetted location hit the same enemy. This makes it much more powerful in melee than at range, but is still worth casting at range as you lack other ways to spend your Energy
角斗防御 is your next best way to turn excess Energy into damage.
欺骗烟雾 hits harder, but on less targets and with a higher energy cost and forced movement which will generally not make it worth using
Assassin
- Try to cast
翠玉风暴 twice every time you enter Assassin stance
- Keep in mind that
翠玉风暴 only pays its energy cost at the end of the cast, this means that if you swap legends during the cast and finish it in Entity you'll waste 40 Assassin energy then lose 40 Entity energy. Avoid this at all costs
- Keep in mind that
压倒优势 is useful for using up excess energy that would be wasted on legend swap, but its ICD (Internal Cooldown) is global rather than per target, so never prioritize it over other skills
释放潜力:刺客 hits very hard, but in a very small radius. Position carefully to the side of enemy groups while staying as close to your own as possible to land it without dying
CC
List of CC skills
-
All of your CC skills are part of your damage rotation, you can adjust their priority slightly to land more effective CC but it isn't worth delaying them significantly




































































