The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: WvW Roaming
Expansions required: Heart of Thorns builds
Difficulty: Easy
Beginner friendly This build is beginner friendly.
This build was last updated on March 28, 2026 and is up to date for the June 2, 2026 patch.
Overview
A condition based Dagger/Dagger Thief build for WvW roaming with a very simple playstyle: keep dodging attacks indefinitely while passives take care of everything else.
Skill Bar
顺手牵羊Stolen skillSkill Variants
Utility
Viable choices for the optional slot:
-
敏捷纹章 - endurance refill and more condition removal. -
准备千针万箭 - AoE burst damage + soft-CC. Could make all the difference vs more tanky Cele builds out there. Quite good at taking camps too. -
阻碍匕首 - low CD offensive option with mediocre damage, but it does provide some setup with the Immob and healing reduction via Poison. -
强横防御 - great defensive skill that adds another stun break to the build. It can act as a time-out button, giving you some time for endurance/initiative/other CDs to come back up while you're heavily pressured and out of options.
Template Code
[&DQU2Jyw1BxqFAAoBGQE0AVgAGQG2ElcBnwEOAQAAAAAAAAAAAAAAAAAAAAABLwAA]Specializations
Equipment
Note: you don't have to use 4 daggers for this build. If you only put a mainhand in set 1 and an offhand in set 2, mechanically they'll work the same as having 2 full weapon sets, which allows weapon swapping. This could save you some gold on gear. The only reason to have 2 full weapon sets here is if you'd like to use a different set of sigils for each.
Equipment Variants
Relics
-
幻象术士古物 - better condition variety, but it's less bursty than Fractal. -
纳约斯古物 - huge boost to your already great passive healing, but it's usually the relatively low damage of the build that's going to be a problem so you should be better off with an offensive relic.
Stats
- A full set of Celestial gear would also work if you can't get Trailblazer or already have a Cele set, but the build doesn't scale that well with Power and your condition pressure will be lower.
Consumables
Food
Utility
-
Optimal:
尚雅调谐水晶 -
Budget:
紧密优质调谐水晶 either from Canned Food Crates found in WvW
突袭宝箱s or purchased from the Permanent Portable Provisioner. -
Honorable mention:
大师恶毒令状 - with the amount of healing and evasion uptime this build has, it's actually somewhat realistic to have a near permanent uptime of this consumable in combat. It could even be considered optimal. If however you're not confident in your ability to stay above 90% HP in combat, or you find this too expensive, then other consumables are fine too.
Usage
General
-
Spam dodge and
死亡绽放. Dodging costs 50 endurance, DB costs 5 Initiative, rotate these two in a way that you never run out of both resources at the same time. If you do, use weapon swaps and various CDs to keep going. -
Try to weave in some dagger autoattacks for the
中毒 when you aren't pressured. -
Swap weapons on CD but make sure that you're missing at least 1 dodge bar's worth of endurance.
-
Use
顺手牵羊 on CD but make sure that you're missing at least 2 initiative and half a dodge bar. -
Evading attacks passively heals you, restores intiative, removes conditions and damages opponents.
-
Never use
恶意纹章, keep it for the passive healing. View
匕首风暴 as your actual healing skill - the rapid attacks combined with the signet's passive can heal for quite a high amount, and this healing scales with the number of hostile targets around you.






























































