Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Heart of Thorns builds
Difficulty: Normal
This build was last updated on July 27, 2025 and is up to date for the June 2, 2026 patch.
Overview
The power DPS raid build for Daredevil. This is an easy to play build that mostly dodges and autoattacks for high multi-target damage. Due to evading for most of its rotation, it can easily avoid boss attacks. It also has very high mobility, and provides high utility to its squad with
石蜥毒液,
潜行 and various raid boss stolen skills.
Skill Bar
顺手牵羊Stolen skillWeapon Variants
Axe/Pistol is there to provide a ranged option, and a strong opener.
- For players that don't own Secrets of the Obscure, Pistol/Pistol does a similar job.
- Spear is the highest damage option for players that own Janthir Wilds, but it is a lot more complicated. Replace Axe/Pistol.
- If you don't intend to use the second set for damage, Shortbow can be taken for mobility such as getting to green circles on Dhuum, and for various skips in fractals.
Skill Variants
Healing
恶意纹章 for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.
紧急撤离 if you need an extra evade, or for fights that have a lot of movement impairing conditions.
活力引导 - reduces the damage of your opener, and means you can't stealth for extra CC, but increases your endurance generation.
Utility
- The Spear rotation is very endurance-hungry, so
敏捷纹章 replaces
阻碍匕首 for the active effect. - You can swap
阻碍匕首 for any useful utility, such as:
Be aware that removing
阻碍匕首 lowers your endurance gain, which in turn will mean you have to modify your rotation (see below for more details).
Elite
冲撞打击 for breakbar damage during encounters where
石蜥毒液 gets wasted on adds.
同仇敌忾 for extra burst damage.
匕首风暴 offers projectile reflect and a three second evade that you can move during.
Template Code
[&DQUcPSMbBzsMAQAAsBIAACkTAAAzAQAADgEAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Trait Variants
- Use
灵感一现 on encounters where you steal Throw Magnetic Bomb Throw Magnetic Bomb - this is a DPS loss, but not a huge one and could be worth it if the pull will be helpful. - Use
重生精准 if you're having trouble surviving. This is a ~10% DPS loss. - Use
劫掠强韧 for more survivability when not using
阻碍匕首. - Use
逃生坚忍 if you need extra condition cleanses when not using
阻碍匕首. - Use
神行无阻 for mobility between encounters.
Equipment
- The DPS difference when using
超级学者符文 is negligible.
潜行者古物 is only slightly worse.- If using Spear, the frequent
晕眩 from
杂念投掷 makes
克达之爪古物 a stronger option. - If you do not have stat infusions, swap one accessory to Assassin stats Assassin stats.
- If you regularly swap between using
敏捷纹章 or not, a much simpler gear setup involves using full Berserker stats Berserker stats gear (and full Mighty infusions) and an Assassin stats Assassin stats Amulet. Swap it to Berserker stats Berserker stats if taking
敏捷纹章.
- Otherwise, you want to aim for ~2008 precision if not using
敏捷纹章.
- Otherwise, you want to aim for ~2008 precision if not using
Equipment Variants
- If you'd prefer a simpler rotation, you can run full Berserker stats Berserker stats and
敏捷纹章 instead of
阻碍匕首.
Consumables
Food
碗装甜辣冬南瓜汤 or ascended versions
Utility
Usage
刺客纹章 can be activated for additional burst damage, but due to the different timings on your major skills, keeping it passive is practically the same damage as using it outside of the opening burst.
If a boss becomes Exposed Exposed (or otherwise takes increased damage for a time), using
刺客纹章 at this time will be advantageous, as will using it just before your target phases/dies.
The goal is to maximise
弹跳闪避 and
浩劫专家 uptime while using
铁拳乱舞 and
阻碍匕首 (if taking) off cooldown. Fill the remaining time with
虚弱回旋 and auto chains.
Impairing Daggers Rotation
With
阻碍匕首 you have enough endurance gain (via
顽强斗士) to be more aggressive with dodges and land the dodge damage while still under the effects of
弹跳闪避. The goal then becomes to allow yourself enough time for your dodge to hit without delaying key skills.
Axe Opener
If possible, you want to stack up as many axes as you can on the far side of the boss, the further away the better. The timing on this opener is quite difficult, so you can skip the precast axes and Step 2 if desired.
-
遁入暗影
预谋突袭 - if your axes are far enough away, you will have time to hit your stealth attack before the returning axes reveal you.-
刺客纹章
灵巧齐掷 - good damage and refunds some of the initiative from Orchestrated Assault- Dodge Dodge
-
剧毒连掷
旋转利斧 x2-
预谋突袭
-
铁拳乱舞
-
阻碍匕首
-
铁掌攻心
- Dodge Dodge
- Weapon swap Weapon swap
虚弱回旋 x2
- If you wish to skip the axe section, dodge and activate
刺客纹章 just before it hits, then start from step
Rest of the Rotation
In general, your "loop" will involve a Dodge Dodge, one auto chain, and one of the following (in order of priority):
铁拳乱舞 ⇒
阻碍匕首 ⇒
铁掌攻心
虚弱回旋 - if you're in danger of capping initiative, you can use this twice- Another auto chain - if you don't have the endurance for another dodge
It is ideal to dodge immediately after
铁掌攻心 or
虚弱回旋 to cancel their aftercasts, but make sure the attack has hit first.
Video example (with axe opener)
Non-Impairing Daggers Rotation
As
刺客纹章 has a longer cooldown than
铁拳乱舞, use
铁拳乱舞 off cooldown, and perform the Signet Burst every other time.
Signet Burst
Loop Rotation
- Dodge
-
虚弱回旋
- Repeat your auto-attack chain until your next dodge is up
Rotation Notes
- If using
准备陷阱, prepare the skill off cooldown (when you're not bursting), and trigger it during your burst. - Use your signet burst again when
刺客纹章 comes off cooldown.
- If
刺客纹章 is about to come off cooldown but you will only have half a bar of endurance or less when it does, use
顺手牵羊 to immediately get endurance to perform the signet burst. In this case, use a Dodge at step 8 instead of
虚弱回旋. - If the boss is about to phase, feel free to spam
虚弱回旋 to get some extra damage in (while maintaining
弹跳闪避).
- If
虚弱回旋 animation locks you, and it cannot be canceled with a dodge or weapon stow (this is why
铁掌攻心 is delayed - to allow for a potential dodge). Be sure to watch boss mechanics so that you are not hit while animation locked - you can delay
虚弱回旋 during the looping rotation, or switch it with
铁拳乱舞, if you anticipate that you need to move or jump a mechanic.
Spear Rotation
Click to view
Spear is more complicated than other thief weapons as it employed a combo system where skills 2 and 3 each have three sub-skills that are classified as Lead Attacks, Follow Ups or Finishers. These flow together in order, with the active skills changing depending on where you are in the chain, and you can switch between 2 and 3 for different effects. For this build the standard combo is
螳螂钉刺 ⇒
吸血劈砍 ⇒
陨落蜘蛛 (2 ⇒ 3 ⇒ 2).
Additional complexity is added by your stealth attack, and skills 4 and 5, all gaining bonuses if they are used after a Finisher:
If this isn't enough,
杂念投掷 will also count as a Lead Attack in this case, which means the next combo will skip
螳螂钉刺.
The general structure will be:
- Maintain the
弹跳闪避 buff by dodging every one or two combos. This requires a lot of endurance, so
顺手牵羊 and
敏捷纹章 are used to refresh it (both are instant cast). As a last resort if the phase goes long enough, you can use
活力引导. - Use
铁拳乱舞 ⇒
铁掌攻心 off cooldown, but without dropping your damage buffs or interrupting
潜行 - Use your basic combo, replacing it with
杂念投掷 ⇒
吸血劈砍 ⇒
碎裂突袭 ⇒
苍白突袭 every two or three combos to maintain the
杂念投掷 as well as recover initiative. - As this rotation also overcaps initiative, you can occasionally use an extra basic combo (more details below).
With many competing demands, there isn't a consistent loop that can be defined, so the opener below is long enough to show off a few of the points above in action. Be aware that Staff can be used to finish a phase, so there is a separate section for that.
Opener
The first two steps are optional, as you can cycle through your combos without needing to hit a target. This allows you to "prepare"
陨落蜘蛛 for a stronger opener. The combo will reset after four seconds, so you need to know when the fight will start (on many bosses it's simple to use the first two skills while running in).
Basic Loop
Over time,
铁拳乱舞 might end up desynced from this loop. If this is the case, use it as soon as you can (as long as it won't break
潜行), and delay
铁掌攻心 until the usual place in the next loop.
Extra Combo
When you have initiative to burn, you can throw in an extra combo at the end of the basic loop as below. A good time to do this is when
苍白突袭 fills your initiative, and you will not have
铁拳乱舞 available the next loop.
Staff Finisher
If the boss is about to phase, you can expend all your remaining initiative by swapping to Staff and spamming
虚弱回旋. You don't want to lose the buff from
杂念投掷 though, so if you think you're within 10 seconds of phasing, swap after using it.
If you don't have enough initiative to purely spam
虚弱回旋, follow a basic loop until you can:
Finally, when you're within five seconds of phasing you can activate
刺客纹章 for another damage boost.
General Tips
- Never let endurance reach maximum so you always have
浩劫专家.
- Be careful not to leave yourself without enough endurance to dodge major attacks - downstate is the biggest DPS loss of them all!
- When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot.
- For example, if you dodge through Artsariiv, you will be in a purple damaging AoE. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe.
- On Staff, you can use
飞天杖舞 or
衰弱弧击 as evades if you're out of dodges. - Use
石蜥毒液 with nearby allies to break defiance bars.
集束炸弹 can be used to blast for
威能 or
潜行 - particularly useful in dungeons or fractals. Make sure not to double tap it as only the first skill counts as a blast finisher.
渗透暗箭 can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.
Group Stealth
Thief's unique support in groups is long-lasting group-wide
潜行, which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.
火药喷射 should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with
集束炸弹. The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
- Use
障眼烟幕 in less organised groups since it gives a longer stealth field for easier blasting.
- Use
暗影庇护 gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. It can also be used to reapply stealth in the middle of a skip. When possible retrait for Shadow Arts before using it to get the benefit of
暗影融合 and the cooldown reduction of
暗影环绕.
致盲药粉 gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.
Pathing
Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.
Skipping Ahead
After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to re-trait fast for full efficiency but isn't needed.
You should re-trait to
神行无阻 for extreme mobility. You could also trait Shadow Arts for
奔驰疾速 and initiative regeneration.
- Use
顺手牵羊 to port to mobs (only with traited Shadow Arts otherwise you get revealed/in combat due to
妙手生花). - Use
暗影疾步 to blink up ledges and for additional mobility. - Use
渗透纹章 and/or
渗透暗袭 to teleport to mobs (should be used out of range to not hit the mob). - Use
遁入暗影 and/or Steal traited with
隐秘潜行 to gain stealth to not aggro mobs.
Encounter Specific Tips
Spirit Vale
Vale Guardian
- The stolen skill from this boss is Unstable Artifact Unstable Artifact, which can be used to save downs or recover from getting ported by blue circles.
- If your team needs you to cover green circles, use
暗影疾步.
For more information, see our Vale Guardian Guide.
Ghost events
For more information, see our Spirit Woods Guide.
Gorseval the Multifarious
- The stolen skill from this boss is Unstable Artifact Unstable Artifact, which can be used to shadowstep between adds during the split phase.
- Be careful using
惩罚打击 while the breakbar is active to not get killed by Gorseval's Retaliation. - You can take
恶意纹章 to continue doing your rotation more comfortably during Gorseval's Retaliation.
For more information, see our Gorseval Guide.
Bandit event
Sabetha the Saboteur
- The stolen skill from this boss is Unstable Artifact Unstable Artifact, which can be used to shadowstep to the launch pads or move downed players out of the way of the flamewall.
- The stolen skill from the split phase champions is Throw Magnetic Bomb Throw Magnetic Bomb which is a DPS increase.
- If you are clearing cannons, or are a backup, you can use Unstable Artifact Unstable Artifact or
暗影疾步 to reach the platforms faster.
For more information, see our Sabetha Guide.
Salvation Pass
Slothasor
- The stolen skill from this boss is Soul Stone Venom Soul Stone Venom, which can be used to cleanse Slothasor's fear or if people get a lot of condis from the shake.
- You can bring
强横防御 to break Slothasor's fear, and to block its high damaging attacks. - When fixated try not to move through the boss.
For more information, see our Slothasor Guide.
Bandit Trio
- The stolen skill from the champions is Throw Magnetic Bomb Throw Magnetic Bomb, which can be used to do mortars and group up enemies.
- If you are doing mortars, use
铁拳乱舞,
冲撞打击, and Dagger/Pistol as your second weapon set. For the triple mortar spawn, you can use
冲撞打击 on the first target,
浮空勾拳 on the second, and
铁拳乱舞 on the third. If you miss any of those skills, swap to Dagger/Pistol and use
爆头射击.
For more information, see our Bandit Trio Guide.
Matthias Gabrel
- The stolen skill from this boss is Detonate Plasma Detonate Plasma, which can be used to supplement boons and provide
稳固 during the Ice phase or prevent the
恐惧 at the 40% phase transition. - You can use
飞天杖舞 for mobility around the room.
石蜥毒液 will work on the breakbar but can be wasted by squadmates on Matthias or the ice patches. You can choose to run
冲撞打击 instead.- You can activate
敏捷纹章 (if using) to stun break the rain phase knockdown.
For more information, see our Bandit Trio Guide.
Stronghold of the Faithful
Siege the Stronghold (Escort)
- The stolen skill from McLeod is Detonate Plasma Detonate Plasma, which can be used to supplement boons.
- If you are going on the towers, consider equipping a Short bow to traverse the cave easier.
- Use
障眼烟幕 for blocking projectiles, extra blinds, and AoE stealth. - You can use
飞天杖舞 to hit up to five targets at once.
For more information, see our Siege the Stronghold Guide.
Keep Construct
- The stolen skill from Keep Construct is Unstable Artifact Unstable Artifact, which can be used for mobility when you get bombs. The stolen skill from the phantasms is Detonate Plasma Detonate Plasma. The latter can be used to provide your squad boons at the beginning of each burst phase.
- If you are pushing the core, you should equip
恶意纹章 for the sustained healing.
For more information, see our Keep Construct Guide.
Twisted Castle
- The Twisted Castle is mostly movement based. Consider equipping a shortbow and/or using
暗影疾步. - You can use
飞天杖舞 to hit up to five targets at once.
For more information, see our Twisted Castle Guide.
Xera
- The stolen skill from this boss is Soul Stone Venom Soul Stone Venom, which can be used as an emergency cleanse.
- If pulls and/or cleave are bad, you could use
障眼烟幕 for blocking projectiles, and extra blinds against Xera's minions.
For more information, see our Xera Guide.
Bastion of the Penitent
Cairn
- The stolen skill from this boss is Unstable Artifact Unstable Artifact, which can be used to shadowstep downed allies towards you, recover from being teleported, or move into greens at the last moment so you can maintain DPS for longer.
- Note that the third part of your autoattack chain is a projectile reflect! Be careful not to reflect any of Cairn's projectiles. Cairn's projectiles only spawn at the edge of the circle drawn around him on the platform, so if you are stacked very closely on Cairn, you can avoid reflecting projectiles.
For more information, see our Cairn Guide.
Mursaat Overseer
- The stolen skill from this boss is Detonate Plasma Detonate Plasma, which can be used to provide your squad with boons.
- Be careful when dodging that you do not end up in spikes.
For more information, see our Mursaat Overseer Guide.
Samarog
- The stolen skill from Samarog and Guldhem is Throw Magnetic Bomb Throw Magnetic Bomb. This can be both a DPS increase and used to help break the frequent breakbars.
- Given the strength of Throw Magnetic Bomb Throw Magnetic Bomb both for CC and damage,
灵感一现 is very good here. - Rigom provides Unstable Artifact Unstable Artifact, which is far less useful but can be used to keep him immobilised inside Samarog.
- Given the strength of Throw Magnetic Bomb Throw Magnetic Bomb both for CC and damage,
- Use
石蜥毒液 to help break Samarog's breakbars. - Use your dual pistols at the start of the 3rd phase to deal damage to Samarog while he does his long animations outside of the arena.
For more information, see our Samarog Guide.
Deimos
- The stolen skill from Deimos is Unstable Artifact Unstable Artifact, which can be used to help immobilize prides. The stolen skill from the Sauls is Throw Magnetic Bomb Throw Magnetic Bomb, which can be used to help with their breakbars, cleave prides and greeds or a DPS increase.
- Since you may not have dodges available, be careful that you do not get launched by Deimos's attacks. You can choose to keep an extra dodge bar for these, delay your dodge to align with them, or use
飞天杖舞 as an emergency dodge. - Dual pistols can be useful to maintain DPS on Deimos while running to the ward or while he is stuck inside of oils.
For more information, see our Deimos Guide.
Hall of Chains
Soulless Horror
- The stolen skill from this boss is Soul Stone Venom Soul Stone Venom, which can be used to recover from the extreme boon corruption from scythes or tormented dead AoEs.
For more information, see our Soulless Horror Guide.
Dhuum
- The stolen skill from this boss is Unstable Artifact Unstable Artifact, which can be a lifesaver by porting downed players to yourself, or used for mobility, e.g. during Soul Split or to get to a green if you need to do them.
敏捷纹章, when used, cleanses 3 conditions from yourself and allies and refills endurance. Be sure to use it if conditions are not being cleansed after each Greater Death Mark.- Dual pistols can be used to hit Dhuum during the Greater Death Mark.
For more information, see our Dhuum Guide.
Mythwright Gambit
Conjured Amalgamate
- Conjured Amalgamate itself does not have a stolen skill, however its adds do. Conjured Swords give Unstable Artifact Unstable Artifact and Conjured Shields give Throw Magnetic Bomb Throw Magnetic Bomb. The latter in particular is extremely useful for CCing and cleaving down Conjured Shields as well as being a DPS increase during the burst phases.
- Use
飞天杖舞 to cleave down Conjured Swords and Conjured Shields if needed.
For more information, see our Conjured Amalgamate Guide.
Twin Largos
- The stolen skill from Nikare is Soul Stone Venom Soul Stone Venom, and the stolen skill from Kenut is Detonate Plasma Detonate Plasma.
- Save Soul Stone Venom Soul Stone Venom for after the charge, to quickly clear
冰冻 and
迟缓 from people.
- Save Soul Stone Venom Soul Stone Venom for after the charge, to quickly clear
- A CC elite will be useful as the bosses cannot be damaged until they are broken. Closing to melee for
冲撞打击 might be dangerous though.
For more information, see our Largos Assassins Guide.
Qadim
- It is highly recommended to bring a second staff with
超级精确法印 for when you are unable to flank Qadim. - Take
灵感一现 instead of
无情处决. Being able to use stolen skills twice here is extremely powerful. - The stolen skill from the Pyres, Ancient Invoked Hydra, and Wyvern Matriarch is Detonate Plasma Detonate Plasma. The stolen skill from Qadim, Apocalypse Bringer, and Wyvern Patriarch is Throw Magnetic Bomb Throw Magnetic Bomb.
- Steal from the pyres before every DPS phase to give your squad boons immediately with Detonate Plasma Detonate Plasma. Since you can use them twice, use it once for the pyre group and once on Qadim.
- Use Throw Magnetic Bomb Throw Magnetic Bomb to cleave the Lava Elementals and help break the frequent breakbars. If you are doing the Lamp, save at least one cast for the second and third lamps each. At the 100%-66% DPS phase, save at least one cast to help CC the Apocalypse Bringer. Once it appears, use it once, and if steal is off cooldown, steal again and it use to help break the three Reapers of Flesh that spawn.
- You can precast Basilisk Venom before the Apocalypse Bringer appears.
飞天杖舞 should be able to one-shot groups of unprotected Lava Elementals if needed.- If going into the lamp, save one Throw Magnetic Bomb Throw Magnetic Bomb for both the second and third lamps. Use one one the Moas in the second lamp, and use one on the Dredge in the third lamp. Use
沙尘打击 on the Giants in the third lamp to blind them as they do a significant amount of damage otherwise.
For more information, see our Qadim Guide.
The Key of Ahdashim
Cardinal Sabir
- The stolen skill from the boss is Detonate Plasma Detonate Plasma, which can be used to teleport over the shockwave without losing the damage buff.
- In CM, it can also be used to teleport downed players to more convenient locations, as ressing takes a lot longer.
For more information, see our Cardinal Sabir Guide.
Cardinal Adina
- The stolen skill from the boss is Detonate Plasma Detonate Plasma, which can be used to supplement boons and provide extra
稳固 to defend against the hands in the split phase. - Try to time your dodges so that you don't move back at the wrong time and end up getting pillar aggro.
- You can use
顺手牵羊 to quickly get back to the boss from pillars.
For more information, see our Cardinal Adina Guide.
Qadim the Peerless
- The stolen skill from the boss is Unstable Artifact Unstable Artifact, which can be used to save yourself if you get knocked back, or to save allies who get downed in magma.
For more information, see our Qadim the Peerless Guide.


































































