The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Expansions required: Path of Fire Builds
Difficulty: Normal
This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.
Overview
This PvP Rifle Deadeye build takes Thief's role of outnumbering to the extreme, potentially bursting targets down in mere seconds from a distance.
The excellent mobility and great
潜行 access also makes it great at decapping unguarded enemy nodes.
Skill Bar
神枪手标记Stolen skillSkill Variants
Utility
Viable choices for the optional slot:
-
束缚暗影 - better burst setup. In the burst combo use it before
神枪手标记. It's the least defensive option though so it's a bit greedy. -
准备暗影传送门 - extremely powerful map control tool when used right, but you have to sacrifice a utility slot for no real combat benefits. Shadow Portal lets you enter fights or get decaps from half a map away. -
敏捷纹章 - better cleansing,
沉默隐望 synergy and passive crit chance increase.
Heal
遁入暗影 - adds more stealth access to the build but it's a harder healing skill to pull off under pressure than
紧急撤离.
Elite
匕首风暴 - similar to
紧急撤离, acts as a panic button that can help you avoid damage when pressured but gives up another stealth access in exchange. Dagger Storm is especially useful if you expect the enemy team to have builds with
暴露 access like
"干掉他们!" Soulbeasts or
暗中锁定 Engineers which would deny you stealth access, leaving you quite vulnerable and unable to use
暗影融合 under pressure.
Weapons:
Rifle's set in stone but the secondary set can be changed based on personal preferences, there are several alternatives to Sword/Dagger:
-
Dagger/Pistol, which has a great leap finisher for
狙击手掩体 or
火药喷射 synergy plus
恶意背刺 can substitute
恶意死亡审判 if there's some anti-projecile field in the way. -
Sword/Pistol keeps some the utility value of both mainhand Sword and offhand Pistol with a strong (albeit expensive) skill #3 that stuns enemies and does high damage whilst evading attacks.
Template Code
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Variants
遁入暗影 is also a viable option.
Variants
恶意企图 can save you initiative by making you reach the Malice cap with fewer attacks, but less access to stolen skills also means less
潜行.
Equipment
Equipment Variants
Sigil
分离法印 over
机遇法印 - the same damage bonus but instead of relying on the Cripple Cripple from
单兵射击 you rely on having a big enough gap between you and the target. Which one of these sigils you use is entirely up to you.
Relics
-
无形入侵古物 - much better mobility in combat, which also improves your survivability. -
神枪手古物 - slightly higher burst damage, worth considering especially when playing with at least 2 utility Cantrips.
Usage
Elite specialization basics
-
顺手牵羊 is replaced by
神枪手标记, which has greater range but also a cast time. We're still going to refer to this as steal. -
Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
- If you want to know more about these skills, here's a list of them from the official wiki.
-
Your specialization resource is called Malice. It's built through using attack skills with an initiative cost on your marked target and you can have up to 5 stacks of Malice. Stealth attacks such as
恶意死亡审判 consume Malice and become more powerful with higher Malice stacks. -
At the 5 Malice threshold stolen skills such as
汲取生命值 grant
潜行 on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks.
General
-
Start fights with
神枪手标记 to begin passively building Malice.- This skill also procs the damage bonus of
烟花古物, creating a burst window for you.
- This skill also procs the damage bonus of
-
沉默隐望 provides easy stealth access on rifle, the only limiting factor will be endurance. -
怜悯 recharges
神枪手标记. Use it when you run out of initiative, have to switch targets, or need to interrupt via
手法娴熟. It also breaks stun but that's more of a bonus functionality rather than the main focus. -
暗影疾步 is easily the most versatile skill in the build. Couple of applications include:- Extending the reach of rifle by 1200 range instantly.
- Escaping from melee, and then doing it again with
暗影回归 when they get close. - Stomping downed opponents with Shadowstep ⇒ Shadow Return.
- Breaking stun and cleansing conditions.
-
暗影环绕 and
暗影再生 offer a steady stream of cleansing and Initiative in combat, having great synergy with
沉默隐望 and other sources of
潜行. -
暗影融合 provides stealth without having to burn resources like initiative or endurance. -
If taken
敏捷纹章 is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth. -
If taken
匕首风暴 is primarily a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team.
Rifle
Main weapon set. Burst, mobility, easy stealth access.
-
Rifle technically has 10 skills, but most of them won't be used much if at all.
-
The basic game plan is the following:
神枪手标记 your target, spam
单兵射击 until you reach the Malice cap, then enter stealth and follow up with a
恶意死亡审判. -
屈膝 swaps your rifle skills for more powerful ones but limits your mobility. The cost usually doesn't justify the payoff, so stick to your
单兵射击 spam. The only real reason most people ever use Kneel is to drop a smoke field with skill #4 which is a combo field your team can use for stealth stacking and grants access to
死亡前进 (while standing inside the field) for stealth access and some mobility.- Kneel skills have longer range, in niche situations you may end up using skills 2-3 to stack Malice but only if you're out of range with Spotter's Shot.
- The
狙击手掩体 ⇒
死亡前进 chain allows you to move around the map undetected in stealth, and you can do this for extended periods of time as
暗影再生 refunds part of the initiative cost (especially if your weave in a few dodges too). Don't forget to cancel
屈膝 after using Death's Advance for improved mobility. It's also a great defensive chain to fall back on if you're getting focused by the enemy team, especially following a dodge which already gives you a brief amount of stealth plus some initiative refill.
-
死亡撤退 is basically the
渗透暗箭 of this build when it comes to mobility, but that's just one aspect of it. In combat this serves as a spammable condition cleanse or even combo tool for stealth access when used in a smoke field.- We recommend setting up a bind for "about face" (Options ⇒ Control Options ⇒ Movement). This makes it easier to teleport forward with this skill using the following sequence: about face ⇒
死亡撤退 ⇒ about face. - You may decide to throw in a dodge or any other stealth source to proc
暗影再生, restoring initiative and allowing you to spam
死亡撤退 more. This skill burns the same amount of initiative as the
死亡前进 chain (after factoring in the Shadow's Rejuvenation synergy there) and you remain targetable for most of it, but offers better mobility as you don't have to kneel between jumps.
- We recommend setting up a bind for "about face" (Options ⇒ Control Options ⇒ Movement). This makes it easier to teleport forward with this skill using the following sequence: about face ⇒
-
At maximum (5 stacks) of Malice you should enter stealth and do a
恶意死亡审判. Exceptions include targets at very low health, in that canse it may be quicker to just spam them down with other skills.- At maximum Malice prioritize using stolen skills for stealth access, don't waste dodges if you don't have to!
-
狙击手掩体 could be useful against other ranged specs, but a more common application of it is stealth stacking. It's a combo field which can also be utilized by your team.
Rifle burst rotation example:
- If taken Open with
束缚暗影. This skill has a delay so timing is key! If you immediately follow up with Deadeye's Mark, BS should land a split second after the mark has been applied.
神枪手标记 (which already puts you at 1/5 Malice IF you're using
恶意企图)
单兵射击 x3 (enough to do it x2 when playing with Malicious Intent)- Stealth up using either a stolen skill or a dodge if you can, or any of your stealth CDs if you can't
-
恶意死亡审判
Sword/Dagger
This is the secondary set. Good for cleaving downed targets, defending yourself vs melee, or finishing off targets who use projectile denial.
-
Most of the damage here comes from weaving together autoattacks with the
侧翼打击 +
侧翼突袭 chain. Try not to spam skill 3 too many times in a row because it's very predictable and thus often a waste of initiative.- There are exceptions of course. For example spamming
侧翼打击 without a target (and without hitting anything) could be used to buy a few extra seconds for your CDs to come back up under heavy pressure, as it evades attacks.
- There are exceptions of course. For example spamming
-
Most of the time you should initiate combat with
渗透暗袭 from a safe distance, preferably also behind something that breaks line of sight. This way you'll always have an escape route via
暗影回归. -
匕首之舞 is sort of a filler skill, won't be used much unless you're stuck on S/D but can't afford to go into melee range. -
隐秘突袭 does good damage and the
潜行 lets you follow up with a
恶意战术打击 for even more damage plus a CC. At 5 Initiative this isn't cheap, but
暗影再生 refunds much of the cost.- This could be used on AI (clones, pets, minions) if all you need is stealth not the damage, as AI won't dodge it therefore the odds of getting a successful CnD off become higher.
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