Quickness, Fury and Might
Thanks to the
致命火力 trait, every stolen skill you gain becomes
汲取时间, which gives
急速,
激怒, and
威能 to allies around you. The trait
密室死斗 will give you a new stolen skill every time you cast a Cantrip. As long as you use
神枪手标记 off cooldown,
汲取时间 every time you get it, and use any Cantrip skill at least once every 18 seconds, you easily provide permanent uptime on these key boons.
Other Boons
Swiftness and Vigor
100% uptime of these boons are provided by
神枪手标记 (with the
致命快感 and
慷慨无私 traits).
Protection
Your main source of
保护 is from ally-targeted
暗影削弱, which should only be used if your subgroup is mostly full health, otherwise healing via
慎重射击 takes priority.
If needed, the combination of
致盲药粉 and
暗影庇护, or
风裔古物 can be used to provide additional uptime.
Regeneration
Your main source of
再生 is with ally-targeted
无尽黑夜, which should but spammed as long as you have initiative to spare as it's your main source of healing and barrier.
Healing
Practically everything you do provides some measure of
屏障 or healing:
暗影救星 heals on every shadowstep, which applies to
慎重射击 (Sceptre/Pistol) and
暗影换位.
慎重射击 and
无尽黑夜 provide healing and barrier, respectively, to allies they target.
暗影削弱 and your Scepter autoattack also provide a small amount of
屏障 when targeting allies.
怜悯伏击 heals allies that you
潜行, which can be useful if running
致盲药粉.
镰爪毒液 provides massive healing to nearby allies, provided they are hitting an enemy. It also grants some
屏障 thanks to
回复护盾.
- Weapon swap triggers
超级新生法印 and
快速切换, healing nearby allies and granting you initiative.
Weapons
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely with and with ⇒ . During downtime you can also autoattack an ally to provide AoE .
When using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.
Managing Initiative
As the majority of your healing and barrier comes from allied-targeted weapon skills that cost initiative, managing your initiative is key. Thankfully, this build has plenty of ways to gain more initiative.
- gives 2 initiative thanks to .
- not only refreshes , but also gives 3 initiative.
- gives a total of 3 initiative when entering and exiting Stealth (via and ).
- gives 3 initiative on weapon swap.
Rotation
This build doesn't follow a set rotation, and instead uses skills as they are needed. It can be helpful to follow an opener and a couple useful tips to help maintain boon uptime.
Opener
-
-
- Target an ally
- ⇒
-
-
- Target the boss
-
-
- Target an ally
-
- ⇒
- Use off cooldown to provide AoE boons and gain for more boons.
- When your is on cooldown, you should always have an ally targeted (unless CC is needed) and use and ⇒ as needed.
- Use a Cantrip skill at least once every 18 seconds for and extra cast of to maintain .
- If there is an upcoming defiance bar, save and some initiative for .
CC
The majority of your CC is from , making a especially effective (it affects daze as well).
- is a 2s , and can be spammed as long as you have initiative.
- provides 382 Defiance Break and can knockback adds, which is relevant of certain fights.
- can provide 150 Defiance Break per target you hit, for a maximum potential of 750 on a shorter cooldown, though the CC can be wasted by allies hitting the wrong target.