This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids and Fractals
Expansions required: Path of Fire Builds End of Dragons builds Secrets of the Obscure builds
Difficulty: Normal
This build was last updated on April 30, 2024.
Overview
A boon support healer build for Deadeye. Provides permanent
急速,
激怒, 25
威能,
再生,
迅捷 and
活力. It also can provide
保护 on demand, but doing so uses initiative that is often better spent on raw healing.
Deadeye can provide easy access to many offensive boons and a strong mixture of direct healing and
屏障.
Unfortunately, this build does have many drawbacks that need to be considered:
- The healing output of this build is a bit below average, and while it is still plenty for the large majority of fights in this game, it can struggle in high pressure environments.
- Extremely limited access to group condition cleanse.
- Limited self-sustain, especially when no allies are nearby, making it a poor option to tank.
- Primary healing output includes forced movement, occasionally making positioning difficult.
- No access to group
稳固 or
圣盾. - Heavily relies on using ally-targeted weapon skills to provide the large majority on it's healing. Very few builds use this mechanic, so this can feel quite unnatural and will likely involve setting new keybinds.
Skill Bar
神枪手标记Stolen skillSkill Variants
The default utility skills for this build prioritize initiative generation and more uses of
汲取时间 thanks to
密室死斗 and
致命火力, you can swap out any of them for the following utility:
渗透纹章 provides a minor amount of initiative regeneration, and can be activated for a small heal via
暗影救星.
致盲药粉 can be ran with
暗影庇护 to provide higher
保护 uptime, but using it stealths allies. This will mess with other deadeyes in your group and so should be avoided if they are present.
暗影庇护 - The most potent utility skill for burst healing, but on a long cooldown. Comes with the same caveats as
致盲药粉.- If more breakbar damage is needed, you may find
石蜥毒液 valuable.
Template Code
[&DQUUJSwXOj8kDwwBHxYvAawWPgEgF1YBPRYOAQAAAAAAAAAAAAAAAAAAAAACVgA2AAA=]Specializations
Equipment
Harrier stats Harrier stats gear is used for maximum healing power and boon duration.
- The
超级新生法印 can be replaced with a
超级瘫痪法印 if you want to provide more CC.
领导古物 or
流水古物 should be taken if condition cleanse is required.- Tanking on this build is not recommended, but you can swap in as many Giver stats Giver stats or Minstrel stats Minstrel stats pieces as necessary.
Consumables
Food
-
碗装薄荷配菜水果沙拉
美味饭团 personal option
Utility
Usage
Quickness, Fury and Might
Thanks to the
致命火力 trait, every stolen skill you gain becomes
汲取时间, which gives
急速,
激怒, and
威能 to allies around you. The trait
密室死斗 will give you a new stolen skill every time you cast a Cantrip. As long as you use
神枪手标记 off cooldown,
汲取时间 every time you get it, and use any Cantrip skill at least once every 18 seconds, you easily provide permanent uptime on these key boons.
Other Boons
Swiftness and Vigor
100% uptime of these boons are provided by
神枪手标记 (with the
致命快感 and
慷慨无私 traits).
Protection
Your main source of
保护 is from ally-targeted
暗影削弱, which should only be used if your subgroup is mostly full health, otherwise healing via
慎重射击 takes priority.
If needed, the combination of
致盲药粉 and
暗影庇护, or
风裔古物 can be used to provide additional uptime.
Regeneration
Your main source of
再生 is with ally-targeted
无尽黑夜, which should but spammed as long as you have initiative to spare as it's your main source of healing and barrier.
Healing
Practically everything you do provides some measure of
屏障 or healing:
暗影救星 heals on every shadowstep, which applies to
慎重射击 (Sceptre/Pistol) and
暗影换位.
慎重射击 and
无尽黑夜 provide healing and barrier, respectively, to allies they target.
暗影削弱 and your Scepter autoattack also provide a small amount of
屏障 when targeting allies.
怜悯伏击 heals allies that you
潜行, which can be useful if running
致盲药粉.
镰爪毒液 provides massive healing to nearby allies, provided they are hitting an enemy. It also grants some
屏障 thanks to
回复护盾.- Weapon swap triggers
超级新生法印 and
快速切换, healing nearby allies and granting you initiative.
Weapons
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely
保护 with
暗影削弱 and
再生 with
慎重射击 ⇒
无尽黑夜. During downtime you can also autoattack an ally to provide AoE
屏障.
When using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.
Managing Initiative
As the majority of your healing and barrier comes from allied-targeted weapon skills that cost initiative, managing your initiative is key. Thankfully, this build has plenty of ways to gain more initiative.
神枪手标记 gives 2 initiative thanks to
利己主义.
怜悯 not only refreshes
神枪手标记, but also gives 3 initiative.
暗影再生 gives a total of 3 initiative when entering and exiting Stealth (via
暗影融合 and
暗影疾风).
快速切换 gives 3 initiative on weapon swap.
Rotation
This build doesn't follow a set rotation, and instead uses skills as they are needed. It can be helpful to follow an opener and a couple useful tips to help maintain boon uptime.
Opener
-
神枪手标记
-
汲取时间
- Target an ally
慎重射击 ⇒
无尽黑夜-
怜悯
-
汲取时间
- Target the boss
-
神枪手标记
-
汲取时间
- Target an ally
-
暗影削弱
慎重射击 ⇒
无尽黑夜
- Use
神枪手标记 off cooldown to provide AoE boons and gain
汲取时间 for more boons. - When your
神枪手标记 is on cooldown, you should always have an ally targeted (unless CC is needed) and use
暗影削弱 and
慎重射击 ⇒
无尽黑夜 as needed. - Use a Cantrip skill at least once every 18 seconds for and extra cast of
汲取时间 to maintain
急速. - If there is an upcoming defiance bar, save
暗影疾风 and some initiative for
爆头射击.
CC
The majority of your CC is from
晕眩, making a
超级瘫痪法印 especially effective (it affects daze as well).
爆头射击 is a 2s
晕眩, and can be spammed as long as you have initiative.
暗影疾风 provides 382 Defiance Break and can knockback adds, which is relevant of certain fights.
石蜥毒液 can provide 150 Defiance Break per target you hit, for a maximum potential of 750 on a shorter cooldown, though the CC can be wasted by allies hitting the wrong target.

















































