All your cantrips give you a stolen skill, and you always gain ! The trick is to space out your cantrips and such that you don't overwrite your stolen skill or drop the buff from .
As none of the options utilise weapon swapping for damage, when you swap for other reasons (ranged damage or CC), switch to the corresponding rotation below. Ideally you would swap at a point where your initiative is high and your malice is low - this can be manually achieved through the use of .
Axe Rotation
, and all leave spinning axes on the ground. recalls these axes to the thief, reapplying their effects and increasing the strike damage. As such, you want to ensure that the axes pass through your target when they return to you.
Although the complete loop is long, it is divided into six "sub-loops". Within each of these sub-loops, you generally will use , , , and once each, plus either a cantrip or . The initiative mechanic means that you don't gain access to your skills at the same point in each sub-loop, and you need to space out your stealth attacks to allow to expire, so each is a little different.
flips to when used. As the skill is instant-cast, use it whenever you can, just ensure the flare's position is safe.
Opener
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- to quickly provide Quickness
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- x2
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Loop
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- ⇒ x2
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- x2
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- x2
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