The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Support
Designed for: Raids
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on September 27, 2025 and is up to date for the June 2, 2026 patch.
Overview
A fast-paced Deadeye build that provides
急速 by alternating between cantrips and the stolen skill. This provides permanent
激怒 and ~22 stacks of
威能, but nothing else. This makes the build a rather niche pick and mostly for existing Deadeye fans.
Skill Bar
神枪手标记Stolen skillWeapon Variants
- Staff can replace Spear for players who own Secrets of the Obscure, but not Janthir Wilds. This weapon is also simpler in concept to use than Spear.
- If pairing Spear and Dagger, then the offhand slot on Dagger is not used in the rotation. Therefore Pistol is a good option to offer some extra CC.
- Spear and Daggers are used in combination for maximum DPS, but if preferred you could only use one of these, leaving the second set free for utility:
- Spear is the higher damage, but more complicated option.
Skill Variants
Elite
暗影融合 is recommended if you have doubts about yourself or your lag.
石蜥毒液 if you need CC
同仇敌忾 for maximum damage.
Template Code
[&DQUcPSMbOj/xFYUArBYzASAXVwEzAVgBPRYOAQAAAAAAAAAAAAAAAAAAAAA=]Specializations
Trait Variants
重生精准 if you're having trouble surviving. This is a ~10% DPS loss.
Equipment
- If you do not have stat infusions, switch the headpiece to Assassin stats Assassin stats.
Consumables
Food
碗装甜辣冬南瓜汤 or ascended versions
Utility
Usage
All your cantrips give you a stolen skill, and you always gain
汲取时间! The trick is to space out your cantrips and
神枪手标记 such that you don't overwrite your stolen skill, have to leave
暗影闪烁 on cooldown for too long, or drop the buff from
神枪手古物.
Spear Rotation
Spear is more complicated than other thief weapons as it employed a combo system where skills 2 and 3 each have three sub-skills that are classified as Lead Attacks, Follow Ups or Finishers. These flow together in order, with the active skills changing depending on where you are in the chain, and you can switch between 2 and 3 for different effects. For this build the standard combo is
螳螂钉刺 ⇒
吸血劈砍 ⇒
陨落蜘蛛 (2 ⇒ 3 ⇒ 2).
Additional complexity is added by your stealth attack, and skills 4 and 5, all gaining bonuses if they are used after a Finisher:
If this isn't enough,
杂念投掷 will also count as a Lead Attack in this case, which means the next combo will skip
螳螂钉刺.
The general structure will be:
- Cycle through your basic combo, replacing it with
杂念投掷 ⇒
吸血劈砍 ⇒
陨落蜘蛛 every 10 seconds (every three or four combos). - Every two or three combos, you use a stolen skill to stealth yourself and regain initiative from
恶意苍白突袭 (the damage is fairly low so don't use it more than necessary).
- If you don't have a stolen skill available, use
暗影融合.
- If you don't have a stolen skill available, use
- After
恶意苍白突袭, use a cantrip if available, with the priority:
- When you use
怜悯, immediately follow up with
汲取时间 ⇒
神枪手标记.
With many competing demands, there isn't a consistent loop that can be defined, so the opener below is long enough to show off a few of the points above in action. Be aware that Dagger can be used to finish a phase (if the target is below 50%), so there is a separate section for that.
Opener
-
神枪手标记
-
汲取时间
暗影闪烁 ⇒
暗影换位 - the flip skill has no cast time, do you can use it during other skills
螳螂钉刺 ⇒
吸血劈砍 ⇒
陨落蜘蛛
杂念投掷 ⇒
吸血劈砍 ⇒
陨落蜘蛛
螳螂钉刺 ⇒
吸血劈砍 ⇒
陨落蜘蛛-
汲取时间
-
恶意苍白突袭
怜悯 ⇒
汲取时间 ⇒
神枪手标记
Dagger Finisher
Against targets below 50% health, Dagger can be used to finish a phase. This is very strong when your target is below 25% health, but only just worth it below 50% health. The target should be close enough to phasing/dying that you won't have to use any autoattacks, and it's a good idea to get one final use of
杂念投掷 before you switch.
- Spam
钻心 and use
汲取时间 to
潜行 and access
恶意背刺.
- If you have an excess of stolen skills, just use them without worrying about stealth as they are very damaging.
暗影闪烁 is still worth using.- You can also activate
刺客纹章.
Staff Rotation
Click to view
Staff Opener
-
神枪手标记
汲取时间 to quickly provide Quickness
暗影闪烁 - use
暗影换位 whenever convenient
虚弱回旋 x3-
汲取时间
虚弱回旋, and
怜悯 during the cast-
汲取时间
-
神枪手标记
虚弱回旋 x3-
汲取时间
-
虚弱回旋
法杖攻击 ⇒
法杖重击 ⇒
惩罚打击-
虚弱回旋
法杖攻击 ⇒
法杖重击 ⇒
惩罚打击-
怜悯
-
汲取时间
-
神枪手标记
虚弱回旋 x3-
汲取时间
- Weapon Swap Weapon Swap
Dagger loop
On dagger, repeat the basic loop below three times:
-
恶意背刺
双重打击 ⇒
狂野打击 ⇒
毒莲打击 x2- Cantrip, or
双重打击 ⇒
狂野打击 ⇒
毒莲打击 -
隐秘突袭
-
恶意背刺
汲取时间 (if available)
暗影融合 ⇒
恶意背刺 (optional)
- After the third repeat, Weapon swap Weapon swap
Staff loop
- As staff doesn't utilitse stealth, the basic structure is to use all initiative on
虚弱回旋, using
神枪手标记 and cantrips ⇒
汲取时间 as they come off cooldown (make sure not to overwrite existing stolen skills). - Fill the rest of the time with autoattacks - make sure to finish the auto chains.
- Make sure to have
汲取时间 as your last skill before swapping back to Daggers so you can immediately use
恶意背刺.
Below 25%
Against targets below 25% health, dagger deals too much damage to swap away from.
Dagger-only Rotation
Click to view
Opener
-
神枪手标记
汲取时间 to quickly provide Quickness-
暗影闪烁
隐秘突袭 - be aware that if you cast this too quickly, it can interrupt the cast of Shadow Flare or the activation of
密室死斗-
恶意背刺
-
汲取时间
-
怜悯
-
匕首之舞
-
汲取时间
-
神枪手标记
匕首之舞 x2
双重打击 ⇒
狂野打击 ⇒
毒莲打击-
汲取时间
-
恶意背刺
-
怜悯
-
匕首之舞
-
汲取时间
-
神枪手标记
匕首之舞 x2
双重打击 ⇒
狂野打击 ⇒
毒莲打击
Basic loop
The duration of
暴露 is slightly longer than this loop if no Cantrips or
汲取时间 are available. In this case you want to use one extra
双重打击 to let the
暴露 expire.
Axe rotation
Staff-only rotation
Rifle-only rotation
Pistol-only rotations
Video example (with animation cancels)
General Tips
暗影闪烁 has a long cast time and it will be interrupted by
隐秘突袭 if you use it too early, so make sure to finish the cast.- Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming
钻心 - Just make sure to leave yourself enough initiative for
隐秘突袭 if you will also have time for another
恶意背刺! Above 50%,
钻心 is lower DPS than the auto chain. - This rotation is susceptible to lag. If this is likely to be a problem,
暗影融合 can be used to re-enter stealth in the event that you are revealed before before you can use
恶意背刺.
Break bars
石蜥毒液 should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).
Encounter Specific Tips
Spirit Vale
Ghost events
The ghost events are mostly movement based.
- Consider equipping a Short bow, and/or using
暗影疾步.
For more information, see our Spirit Woods Guide.
Gorseval the Multifarious
- During the split phases, you can use
匕首之舞 to cripple spirits from 900 range.
For more information, see our Gorseval Guide.
Salvation Pass
Slothasor
- You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use
怜悯. This can also be used to recover from disruption caused by the Slublings. - Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Slothasor Guide.
Matthias Gabrel
- Use
钻心 for mobility around the room. - Bringing one of the CC options will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
石蜥毒液 is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.
For more information, see our Matthias Guide.
Stronghold of the Faithful
Keep Construct
- Unless you really need the CC, you can greed for damage with
同仇敌忾.
For more information, see our Keep Construct Guide.
Twisted Castle
For more information, see our Twisted Castle Guide.
Bastion of the Penitent
Cairn the Indomitable
For more information, see our Cairn Guide.
Mursaat Overseer
For more information, see our Mursaat Overseer Guide.
Samarog
- Bringing CC option will be very helpful.
For more information, see our Samarog Guide.
Deimos
- The breakbar in this fight is too fast and too small for
石蜥毒液, so you can bring
同仇敌忾 or
暗影融合 instead. - A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Deimos Guide.
Hall of Chains
Dhuum
- This fight has no breakbar, bring
同仇敌忾 or
暗影融合. - A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Dhuum Guide.
Mythwright Gambit
Conjured Amalgamate
石蜥毒液 is overkill for breaking shields, so you can bring
同仇敌忾.- Given the speed at which the arms slam down,
怜悯 can be used to ensure you can mark them.
For more information, see our Conjured Amalgamate Guide.
Twin Largos
- Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Largos Assassins Guide.
The Key of Ahdashim
Cardinal Adina
- A Rifle can be useful if you're being made to do pillars.
For more information, see our Adina Guide.






























































