WvW RoamingMetametabattle

Deadeye - SA Rifle Roamer

Part of the current metagame Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating ratings , making it top-tier: Gr

盗贼 (Thief)deadeyestrike damagemobility

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Expansions required: Path of Fire Builds

Difficulty: Normal

This build was last updated on March 28, 2026 and is up to date for the June 2, 2026 patch.

Overview

A Shadow Arts take on Rifle Power Deadeye, this WvW roaming build relies heavily on 潜行 图标潜行 to survive between frequent but small burst chains while utilizing its ranged attacks to stay out of harm's way.

Skill Bar

神枪手标记Stolen skill

Skill Variants

Weapons

  • Dagger/Pistol over Sword/Dagger - another great backup set. Focuses more on stalling in stealth and ambushing enemies with burst damage, while S/D offers more of a bruiser playstyle that allows you to go toe-to-toe with enemies.

Utility

For the optional slot:

  • 暗影疾风 图标暗影疾风 - CC and easy 潜行 图标潜行 access. Could be used defensively to create a breathing room and escape in stealth, or offensively to set up a Death's Judgment on Rifle.

  • 束缚暗影 图标束缚暗影 - CC and damage boost through 易伤 图标易伤 stacking. Because of the delay, with proper timing BS can be used to set up burst such as 恶意死亡审判 图标恶意死亡审判 while you're still in stealth.

  • 刺客纹章 图标刺客纹章 - passive damage increase and an active that can greatly enhance your burst damage.

  • 敏捷纹章 图标敏捷纹章 - cleanses several conditions, has a useful passive, and refills just enough endurance for a dodge roll which means it has great synergy with 沉默隐望 图标沉默隐望.

  • 致盲药粉 图标致盲药粉 - stunbreak and instant 潜行 图标潜行 access.

Heal

  • 遁入暗影 图标遁入暗影 - more focus on stealth, but you sacrifice an on-demand evade frame on 紧急撤离 图标紧急撤离 for a skill that has a cast time, which means it generally performs worse under pressure unless you are already stealthed or built proper distance.

Elite

  • 暗影融合 图标暗影融合 - adds more stealth to the build and a way to get rid of 暴露 图标暴露, but the loss of evasion from not taking Dagger Storm can make you more vulnerable when focused.

Template Code

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Specializations

Variants

  • 遁入暗影 图标遁入暗影 could be a solid defensive choice in melee range. 目盲 图标目盲ing nearby foes after a dodge on Rifle could make all the difference when you're being pressured in melee, allowing you to escape safely after stealthing up. On S/D this will also make it less risky to go into melee for a 隐秘突袭 图标隐秘突袭. The price is the loss of 中毒 图标中毒 procs and the life steal synergy + healing reduction that comes with it.

Variants

  • 密室死斗 图标密室死斗 makes you slightly worse at building Malice in exchange for better access to stolen skills (which could translate to more stealth).

Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Dragon
Ring
Dragon
Ring
Dragon

Equipment Variants

Relics

Runes

  • 超级烟花符文 图标超级烟花符文 - lower burst damage but much better boon duration. This is especially relevant for your 急速 图标急速 sources, creating longer burst windows for you with 非快即死 图标非快即死.

Sigils

Rifle

Sword/Dagger

  • 超级空气法印 图标超级空气法印 or Energy over 超级嗜血法印 图标超级嗜血法印 - in case you don't want to bother with a stacking sigil you could get rid of Bloodlust for another type of damage boost like Air, or add some extra sustain with Energy.

Consumables

Food

Utility

Usage

Elite specialization basics

  • 顺手牵羊 图标顺手牵羊 is replaced by 神枪手标记 图标神枪手标记, which has greater range but also a cast time. We're still going to refer to this as steal.

  • Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).

  • Your specialization resource is called Malice. It's built through using attack skills with an initiative cost on your marked target and you can have up to 5 stacks of Malice. Stealth attacks such as 恶意死亡审判 图标恶意死亡审判 consume Malice and are further empowered based on the number of Malice stacks.

  • At the 5 Malice threshold stolen skills such as 汲取生命值 图标汲取生命值 grant 潜行 图标潜行 on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks.

General

  • Start fights with 神枪手标记 图标神枪手标记 to begin passively building Malice.

  • 沉默隐望 图标沉默隐望 provides easy stealth access on rifle, the only limiting factor will be endurance.

  • 怜悯 图标怜悯 recharges 神枪手标记 图标神枪手标记. Use it when you either run out of initiative, have to switch targets, or need to interrupt via 手法娴熟 图标手法娴熟.

  • 暗影疾风 图标暗影疾风 is another highly versatily utility skill that can find value in almost any situation. You can use it in melee to disrupt enemy bursts or to interrupt key skills, in range to gain 潜行 图标潜行 so you can burst, or simply for cleansing/Initiative regen via trait synergy.

  • 暗影疾步 图标暗影疾步 is easily the most versatile skill in the build. Couple of applications include:

    • Extending the reach of rifle by 1200 range instantly.
    • Escaping from melee, and then doing it again with 暗影回归 图标暗影回归 when they get close.
    • Stomping downed opponents with Shadowstep ⇒ Shadow Return.
    • Breaking stun and cleansing conditions.
  • S/D is the set you use if Rifle's either getting countered by projectile denial for an extended period of time but you want to go for the kill, or if you need to play defensively in a way that doesn't rely on stealth.

  • 神枪手标记 图标神枪手标记 procs the damage bonus of 克达之爪古物 图标克达之爪古物 (or Relic of Fireworks, depending on your relic choice), creating a burst window for you.

Stealth

  • Entering and exiting 潜行 图标潜行 removes conditions and grants some Initiative.

  • Rifle's 沉默隐望 图标沉默隐望 is the cheapest way for you to enter stealth, endurance being the only limiting factor.

  • If taken 暗影融合 图标暗影融合 provides easy stealth access when no other method is available or you want to extend the duration of stealth.

Rifle

Main weapon set. Burst, mobility, easy stealth access.

  • Rifle technically has 10 skills, but most of them won't be used much if at all.

  • The basic game plan is the following: mark your target with 神枪手标记 图标神枪手标记, spam 单兵射击 图标单兵射击 (skill #2) until you reach the Malice cap, then enter stealth and follow up with a 恶意死亡审判 图标恶意死亡审判.

  • 屈膝 图标屈膝 swaps your rifle skills for more powerful ones but limits your mobility. The cost usually doesn't justify the payoff, so stick to your 单兵射击 图标单兵射击 spam. The only real scenario where you'd use Kneel skills for damage is if you're in a safe spot somewhere up on the highground from where you can snipe targets passing below, quickly taking them out with while having proper line of sight. In that case:

    • 三弹爆发 图标三弹爆发 (TRB) will be the main skill to spam on the weapon if you do get to Kneel. This is where most of your damage comes from, not to mention 威能 图标威能 and Malice stacking.
    • 观测射击 图标观测射击 can be used either to set up burst with the Immobilize Immobilize, or as a cheaper way to reach the Malice cap (Spotter costs 3 Initiative and gives the same amount of Malice as the 6 initiative TRB). The boons provided are also quite good.
  • The only reason most people ever use Kneel is to drop 狙击手掩体 图标狙击手掩体 (skill #4) - Kneeling inside flips your 4th skill over to 死亡前进 图标死亡前进 which you can then use for stealth access and some mobility. This is one of the best 潜行 图标潜行 stacking methods in the build, use it whenever you're pressured.

  • 死亡撤退 图标死亡撤退 is basically the 渗透暗箭 图标渗透暗箭 of this build when it comes to mobility, but that's just one aspect of it. In combat this serves as a spammable condition cleanse or even combo tool for stealth access when used in a smoke field.

    • We recommend that you set up a bind for "about face" (Options ⇒ Control Options ⇒ Movement). This makes it easier to teleport forward with this skill using the following sequence: about face ⇒ 死亡撤退 图标死亡撤退 ⇒ about face.
  • At maximum (5 stacks) of Malice you should enter stealth and do a 恶意死亡审判 图标恶意死亡审判. Exceptions include targets at very low health, in that canse it may be quicker to just spam them down with other skills.

    • At maximum Malice prioritize using stolen skills for stealth access, don't waste dodges if you don't have to!
  • 狙击手掩体 图标狙击手掩体 could sometimes be useful against other ranged specs as the field destroys projectiles.

Rifle burst rotation example:

  1. 神枪手标记 图标神枪手标记, which already puts you at 1/5 Malice with 恶意企图 图标恶意企图
  2. 单兵射击 图标单兵射击 x2 (or x3 when you're not playing with Malicious Intent)
  3. Stealth using either a stolen skill or a dodge
  4. 恶意死亡审判 图标恶意死亡审判

Sword/Dagger

This is the secondary set. Good for cleaving downed targets, defending yourself vs melee, or finishing off targets who use projectile denial.

  • Much of the damage here comes from weaving together autoattacks with the 侧翼打击 图标侧翼打击 + 侧翼突袭 图标侧翼突袭 chain. Try not to spam skill 3 too many times in a row because it's very predictable and thus often a waste of initiative.

    • There are exceptions of course. For example spamming 侧翼打击 图标侧翼打击 without a target (and without hitting anything) could be used to buy a few extra seconds for your CDs to come back up under heavy pressure, as it evades attacks.
  • Most of the time you should initiate combat with 渗透暗袭 图标渗透暗袭 from a safe distance, preferably also behind something that breaks line of sight. This way you'll always have an escape route via 暗影回归 图标暗影回归.

  • 匕首之舞 图标匕首之舞 is sort of a filler skill, won't be used much unless you're stuck on S/D but can't afford to go into melee range.

  • 隐秘突袭 图标隐秘突袭 does good damage and the 潜行 图标潜行 lets you follow up with a 恶意战术打击 图标恶意战术打击 for even more damage plus a CC. At 5 Initiative this isn't cheap, but 暗影再生 图标暗影再生 refunds much of the cost.

    • This could be used on AI (clones, pets, minions) if all you need is stealth not the damage, as AI won't dodge it therefore the odds of getting a successful CnD off become higher.

S/D chain example:

  1. 渗透暗袭 图标渗透暗袭 preferably from range to leave an escape route, meanwhile the Immob should set up the next skill.
  2. 隐秘突袭 图标隐秘突袭 for damage and stealth.
  3. 恶意战术打击 图标恶意战术打击 from behind (if possible).
  4. Autoattack a bit while the Daze lasts.
  5. 侧翼打击 图标侧翼打击 to avoid incoming attacks and open up Larcenous Strike.
  6. 侧翼突袭 图标侧翼突袭
  7. 暗影回归 图标暗影回归 to leave melee range. You should have 5 Malice by now.
  8. Weapon swap and stealth into 恶意死亡审判 图标恶意死亡审判. Note: this can double as a sort of defensive chain too, if you cut out steps 4-6. This way you'll cleanse several conditions and recover health quickly while preventing your target from pressuring you. Once the revealed effect runs out you can repeat the chain, jumping in and out of melee, slowly chipping away at your target's HP with minimal risk to you.

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