WvWMetametabattle

Druid - Support Druid

Part of the current metagame Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating ratings , making it top-tier: Gr

游侠 (Ranger)druidhealingcondition cleanseboon support

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Healing, Condition cleanse and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds Secrets of the Obscure builds

Difficulty: Hard

This build was last updated on March 08, 2026 and is up to date for the June 2, 2026 patch.

Overview

Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as Immobilize Immobilize, 潜行 图标潜行 and 奔驰疾速 图标奔驰疾速

Skill Bar

Variants

Pet

  • Siege TurtlePolar Bear - for Beast Mastery
  • Brown BearSmokescale - for smoke blasting
  • Brown BearKrytan Drakehound - for Immobilize Immobilize
  • Brown BearWarclaw - for superspeed

Utility

Elite

Template Code

Template Code
[&DQQeFxkeBSWhAAAAuwAAANUSAAC8AAAAtBIAAEIFAAAAAAAAAAAAAAAAAAA=]

Specializations

Variants

Variants

  • Swap Skirmishing, make sure to swap pets to bears only.

Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel

Variants

Relic

Sigils

Consumables

Usage

Quick Guide

Celestial Avatar Priority
List of Blast Skills

General

Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
Defensive Skill List

Overall Priorities

High

Moderate

Low

Detailed Explanations

Spirit of Nature

  • 自然精魂 图标自然精魂 rezzes up to 3 allies in its radius 0.5 seconds after the initial cast finishes and the spirit slams down
    • 自然之仇 图标自然之仇 will retrigger the slam and rez 3 seconds after the first cast finishes
  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • If you don't have 急速 图标急速 proc 疾速箭射 图标疾速箭射 if it is available before starting the 自然精魂 图标自然精魂 cast
  • If your group is using voice comms it is helpful to communicate that you are casting a rez so that nobody else overlaps your cast and wastes a cooldown
  • If you need to cancel 自然精魂 图标自然精魂 during the cast you can use a Stow Weapon keybind or Escape
    • You should cancel the cast if someone else will land a rez first or the rez is no longer needed

Healing

Healing Skill List
  • Most of your healing and cleansing comes from 天界化身 图标天界化身
  • Your main priority while outside of 天界化身 图标天界化身 is to regain Astral Force before the cooldown to 天界化身 图标天界化身 is finished
    • Astral Force is gained every time you heal an ally or damage an enemy for any amount
  • Blasting fields with 卡拉科萨古物 图标卡拉科萨古物 is also a significant percentage of your total healing
    • 治疗之泉 图标治疗之泉 and 崇高转化 图标崇高转化 both create Water fields you can blast on for extra healing
      • Use your blasts on your own Water fields when possible, but don't delay your healing just to do so
天界化身 图标天界化身
Celestial Avatar Priority

Weapons

  • Staff has better Astral Force generation and better skills to 疾速箭射 图标疾速箭射 while Mace/Warhorn has better healing through 卡拉科萨古物 图标卡拉科萨古物
    • This means you want to be on Staff when entering 天界化身 图标天界化身 when possible to use 疾速箭射 图标疾速箭射 when exiting and to quickly use Staff skills to start gaining Astral Force
  • Target allies for 日光射线 图标日光射线 + 星界灵火 图标星界灵火
    • Keybinding call/take personal target can be useful to easily target an ally
    • Your commander is typically a good target for these skills
  • 崇高转化 图标崇高转化 has no target cap for allies, use it to give your entire group 再生 图标再生
  • Be careful with the forced movement from 橡木棍打 图标橡木棍打
    • Aim to the side instead of towards the enemy group
  • You can safely ignore Nature's Strength Nature's Strength, you won't be able to stack it to 5
  • 猎手召唤 图标猎手召唤 is worth casting for Astral Force due to its multiple hits and 乘风音律 图标乘风音律, but not for healing

Cleansing

Cleansing Skill List
  • 冰霜精魂 图标冰霜精魂 should be your highest priority cleanse skill due to the 抗性 图标抗性 output as well as 自然之仇 图标自然之仇
  • 治疗之泉 图标治疗之泉 should be dropped when clashing with the opponent or preemptively before an enemy spike
    • 治疗之泉 图标治疗之泉 begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
  • Try to hit enemies and allies with 藤蔓迸射 图标藤蔓迸射 on clashes to maximize value
  • 生命种子 图标生命种子 is instant and can be used while casting other skills

Celestial Shadow

  • When doing so won't get you killed or stop you from doing useful healing/cleansing, move to isolated player(s) and end 天界化身 图标天界化身 to give 潜行 图标潜行 and 奔驰疾速 图标奔驰疾速 via 天界幽影 图标天界幽影
    • The 潜行 图标潜行 can also be good for saving downed allies by giving more time for rez skills

Immobilize

Immobilize Skills
  • Use Immobilize Immobilize when:
    • Your group calls a spike such as Wells - (腐化法池 图标腐化法池)
    • On top of enemy downs (while alive enemies are on top of them)
    • Enemy groups move defensively while your group is pushing
  • Try to hit enemies and allies with 藤蔓迸射 图标藤蔓迸射 on clashes to maximize value
  • 结盟雕文 图标结盟雕文 should usually be saved for its alternate version 结盟雕文 图标结盟雕文
  • 自然汇流 图标自然汇流 is very difficult to use effectively, not casting it is fine

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.