Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Healing, Condition cleanse and Boon support
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Secrets of the Obscure builds
Difficulty: Hard
This build was last updated on March 08, 2026 and is up to date for the June 2, 2026 patch.
Overview
Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as Immobilize Immobilize,
潜行 and
奔驰疾速
Skill Bar
Variants
Pet
- Siege Turtle ⇒ Polar Bear - for Beast Mastery
- Brown Bear ⇒ Smokescale - for smoke blasting
- Brown Bear ⇒ Krytan Drakehound - for Immobilize Immobilize
- Brown Bear ⇒ Warclaw - for superspeed
Utility
Elite
Template Code
[&DQQeFxkeBSWhAAAAuwAAANUSAAC8AAAAtBIAAEIFAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
Variants
- Swap Skirmishing, make sure to swap pets to bears only.
Equipment
Variants
Relic
Sigils
Consumables
Usage
Quick Guide
- Druid is a high range healer with utility via
自然精魂 - Watch for allies going down and use
自然精魂 to get them back up - Heal allies with
天界化身
- Use your weapon skills to regain Astral Force as fast as possible to regain access to
天界化身 - Use
治疗之泉 and
冰霜精魂 whenever your group needs Condition Clear - Blast fields to proc
卡拉科萨古物 for healing
General
疾速箭射 activates when swapping in/out of
天界化身
- Make sure to set your pet to Avoid Combat
- When blasting stealth stow your pet
- Try to swap your pet as often as possible during combat
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has low active defenses
Overall Priorities
High
-
自然精魂
- Healing
Moderate
- Cleansing
-
天界幽影
Low
Detailed Explanations
Spirit of Nature
自然精魂 rezzes up to 3 allies in its radius 0.5 seconds after the initial cast finishes and the spirit slams down
自然之仇 will retrigger the slam and rez 3 seconds after the first cast finishes
- Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
- If you don't have
急速 proc
疾速箭射 if it is available before starting the
自然精魂 cast - If your group is using voice comms it is helpful to communicate that you are casting a rez so that nobody else overlaps your cast and wastes a cooldown
- If you need to cancel
自然精魂 during the cast you can use a Stow Weapon keybind or Escape
- You should cancel the cast if someone else will land a rez first or the rez is no longer needed
Healing
Healing Skill List
- Most of your healing and cleansing comes from
天界化身 - Your main priority while outside of
天界化身 is to regain Astral Force before the cooldown to
天界化身 is finished
- Blasting fields with
卡拉科萨古物 is also a significant percentage of your total healing
天界化身
- Avoid entering
天界化身 until your group needs support
月色引力 should generally be the first skill you cast in
天界化身
生命种子 is instant and can be used while casting other skills
- Use
结盟雕文 whenever extra burst healing or cleanse is needed - Keybinding (toggle) snap ground target can be useful for aiming
天外射线 and
月色引力
Weapons
- Staff has better Astral Force generation and better skills to
疾速箭射 while Mace/Warhorn has better healing through
卡拉科萨古物
- Target allies for
日光射线 +
星界灵火
- Keybinding call/take personal target can be useful to easily target an ally
- Your commander is typically a good target for these skills
崇高转化 has no target cap for allies, use it to give your entire group
再生- Be careful with the forced movement from
橡木棍打
- Aim to the side instead of towards the enemy group
- You can safely ignore Nature's Strength Nature's Strength, you won't be able to stack it to 5
猎手召唤 is worth casting for Astral Force due to its multiple hits and
乘风音律, but not for healing
Cleansing
Cleansing Skill List
-
治疗之泉
-
冰霜精魂
天界化身 - (
清澈体态-
生命种子
-
结盟雕文
藤蔓迸射 - for Immobilize Immobilize-
重整旗鼓
冰霜精魂 should be your highest priority cleanse skill due to the
抗性 output as well as
自然之仇
治疗之泉 should be dropped when clashing with the opponent or preemptively before an enemy spike
治疗之泉 begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
- Try to hit enemies and allies with
藤蔓迸射 on clashes to maximize value
生命种子 is instant and can be used while casting other skills
Celestial Shadow
- When doing so won't get you killed or stop you from doing useful healing/cleansing, move to isolated player(s) and end
天界化身 to give
潜行 and
奔驰疾速 via
天界幽影
- The
潜行 can also be good for saving downed allies by giving more time for rez skills
- The
Immobilize
- Use Immobilize Immobilize when:
- Your group calls a spike such as Wells - (
腐化法池) - On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- Your group calls a spike such as Wells - (
- Try to hit enemies and allies with
藤蔓迸射 on clashes to maximize value
结盟雕文 should usually be saved for its alternate version
结盟雕文
自然汇流 is very difficult to use effectively, not casting it is fine
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
















































































