The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World Core
Difficulty: Normal
This build was last updated on February 10, 2026 and is up to date for the June 2, 2026 patch.
Overview
Elementalists are master spellcasters that attune to the four elements of fire, water, air, and earth; each attunement having their own weapon skills, making elementalist an innately complex profession.
This build, as all elementalist builds, requires a lot of button pressing to be truly effective. A more relaxed playstyle using staff is also offered as an alternative, but it does do less damage.
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Weapon Variants
We deafult to Scepter Scepter + Dagger Dagger as they offer great damage and mobility.
- Dagger Dagger - mainhand dagger can replace scepter for higher damage but less range.
- Staff Staff - with staff you can have a more relaxed playstyle that stays in
火焰协调 most of the time. This playstyle is explained below, but it does do less damage. - Warhorn Warhorn - players with Weaponmaster Training from Secrets of the Obscure can use warhorn for more damage.
Skill Variants
Let's explain why we recommend these skills, and alternatives you can consider:
Healing
We default to
元素和谐雕文 as it provides strong burst healing and a boon based on attunement. Other alternatives are:
秘法绚爆 - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
幻光恢复 - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.
再生纹章 - good passive healing and works great with a fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage.
Utility Skills
秘法爆弹 deals great burst damage and is a guarnteed critical strike.
风暴雕文 provides AoE damage, and in some attunements also utility.
秘法护盾 offers a very useful stun break that also blocks 3 attacks. Other options can be considered.
秘法波动 - AoE damage and daze.
电光火石 - for mobility.
净化烈焰 - if conditions are a problem.
小型元素雕文 - this is an excellent skill, with the only downside being that elementals die when you mount up.
大地护甲 - stunbreak with stability.
元素能量雕文 - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
Elite Skills
元素雕文 provides a very useful pet with okayish damage. It also has amazing synergy with
终极护盾. Cast it on Fire for damage, on Water for support, healing and
击退, on Air for a
昏迷, or on Earth for a pet that can tank.
Specializations
- If you're levelling your character, unlock your specializations in this order: Air -> Fire -> Water.
Staff
If you want to play the more relaxed alternative playstyle with staff, you must use the Fire traitline. Unlock it as your first specialization. You must use the trait
长效怒火.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. This set uses similar gear to
Build:Tempest_-_Power_DPS
, making it a good option for general PVE
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Hypnotic Scepter" scepter, "Usoku's Needle" dagger, "Deathwish" staff. Upgrade to ascended gear as you progress See also: Guide:How to Gear a Character.
Consumables
Budget consumables are acceptable for use in open world.
DPS
Defense
Farming
- Prioritize Steak Ascended food.
生日爆破枪 /
令人愉快的生日蛋糕大餐-
薄荷怪异莓棒
锐磨颅骨 (and variants)
Usage
Scepter/Dagger
When playing the suggested scepter/dagger variant, you will be constantly switching attunements since you have useful damage skills in all attunements.
Fire
In
火焰协调 you find the following useful skills:
In the regular build, the trait
火使威势 will give you might for every fire skill you use, then cause an explosion when you leave Fire attunement.
Water
In
流水协调 you find the following useful skills:
-
寒冰碎石
寒冰叉戟 use directly after Shatterstone to deal increased damage to chilled enemies.
冰霜光环 which is both an offensive and defensive ability with
冰霜光环 and
和风增益.
Air
In
空气协调 you find the following useful skills:
It also has a strong auto attack with
弧光闪电.
Earth
In
大地协调 you find the following useful skills:
Never stay in an attunement for long, cast the available damage skills and swap attunement.
Staff
Staff enables an alternative more simple and relaxed playstyle. While it does offer ranged damage, staff deals considerably lower damage than scepter-dagger. The playstyle revolves around
火焰协调 and spamming
熔岩喷泉. The trait
长效怒火 is key to the build so make sure you are using it. Generally speaking, there's no much incentive to attune to the other elements. You find some healing in
流水协调 with
间歇温泉 and condition cleanse with
治疗之雨. In
空气协调,
闪电激荡 does great damage but the cooldown is too high, and you have some CC from
疾风爆发 and
静电力场. In
大地协调 you have decent damage from
大地喷发 and
地能波动, and CC with
大地动荡.
Defense
- The best defense is always to dodge or sidestep attacks.
疾风升流 is an extra evade.
岩石屏障 provides good defense.
秘法护盾 can be used to mitigate pressure.
元素雕文, used in
大地协调, creates a tanky elemental.- You can use
风暴雕文 in
大地协调 to continuously
目盲 enemies for 10 seconds when used.
Sustain
净化水波 is a good source of healing and condition cleanse.- You can run
幻光恢复 or
净化烈焰 if conditions are a problem.
元素雕文, used in
流水协调, creates an elemental with strong healing and condition cleanse on a short cooldown.- You will periodically enter
流水协调 which will maintain a high uptime of
抚伤迷雾.












































































