This is a test build. You may comment and rate it.
Focused on: Control, Damage and Burst
Designed for: PvP Conquest
Difficulty: Hard
This build was last updated on November 04, 2025.
Overview
A fresh Evoker Build to have Fun during Elite Specialisation Beta. If you like bruiser like gameplay this might be an elementalist build for you. It focuses on immense AoE Croud Control and and Burst Damage through
导雷神针 while having more Access to Defensive Options than other Lightning Rod Builds because of high
保护 and
屏障 uptime.
保护 in this Build has great value because it also reduces incoming condition damage.
Skill Bar
Elite for your Elite Skill you want "Elemental Procession". This skill deals devastating Damage in a large area scaling with your crit and burning damage while also beeing able to Trigger
导雷神针 2 times.
utility variants
Element Specialization and F5
You want to Specialize in Earth Earth for the Toad. Its Skill "Calcify" grants you another and Instant way to proc
导雷神针 in an Area around you and also grants Barrier if it interupts. Activating "Calcify" reduces incoming strike and condition damage for 5 seconds and is one of the very few healing sources in this build. This new F5 is a significant increase in
导雷神针 procs. Every 3 "calcifies" your Toad is able to use "Seismic impact" an Area
击倒 that creates a circle pit that enemies cant leave, making them vulnerable to even more stuns. Also a Source of protection.
Specializations
- And another
炼狱之火 build. This Trait matches well with our Elite Skill and increases offensive options for when all stun are on cd and for burst combos - the solid crit chance allows for more burning with
燃烧精准 and
窒息光环 for condition cleansing which we otherwise cant get.
- Variant:
风灵附体 for better movement in fights while preasured or chasing
- Specialization Evoker: bot|mid|top
- "Earthen Fortification" grants
保护 for 4s on disabling a foe - "Elemental Balance" for a bit more Damage and less damage taken
- "Familiars Focus" Heals when you use F5 and grants reduced strike and condition damage taken
Equipment
Note: attunement swapping counts as a weapon swap for Elementalists, allowing us to use Sigil of Cleansing and Energy even on this build.
Usage
General
- Your job is to lock down important targets or even groups of targets in a teamfight and enable your team ( and yourself) to burst those targets. You are a good 1v1 and roamer because of the high burst damage and tankyness but this build lacks mobility options to move fast around the map. So be aware of where you are moving towards cause you aint coming back that fast. Besides your CC you offer very little group support. Your support is your damage.
Stuns
- your stunning skills that proc
导雷神针 are:
- Air 5
疾风升流 is a
击飞 and also an Evade Its a great skill to counterreact to enemies or to setup multiple
昏迷
电击光环 and
逆向转化闪电- Earth 4
地动山摇 a slow and telegraphed attack that
击倒 enemies. Best used after another stun like
疾风升流
秘法波动 also a slow skill that can be countered or evaded easily but its a great skill to keep CC pressure on after you already landed a good combo. usually youre left without any CC for a few seconds after a full combo- "Calcify" the new F5 of the evoker. A very fast
晕眩 without animation that can be used at any time in your combo when up. - "Seismic Impact" the Elite Skill of your Toad (also F5)
- The new Elite skill
-
磁力激荡
-
盾磁拉拽
- Air 5
Elite Skill Elemental Procession
-
This new Elite skill finaly deserves its name and is insane in every Way. Its the tool to win and to turn fights. This Elite skill does a lot of things:
- First of all its a Knockdown AND a stun afterwards so it can cast
导雷神针 2 times for more damage ( needs a bit more confirmation) - Second its a big damage tool itself by hitting up to 5 times if its only 1 target for critical damage and applying a big fire hit
- It applies a lot of conditions :
燃烧,
流血, cripple Cripple,
虚弱 - Last but not least it is a big AoE heal and applies
再生
- First of all its a Knockdown AND a stun afterwards so it can cast
-
Because of all it does its a very versatile skill. You can cast it to open a rotation on an important target. Or you may cast it to finish already low enemies that used all of their escapes. It also offers a lot of turning potential by creating space for you or your teammates through a dangerous zone that enemies cant pass safely or healing up low allies and turn the pressure on the attacking enemy.
-
its a 60 sec cd so use it wisely but dont hold it back for too long its the best skill you have
Defense
-
The Main Source of Defense is damage mitigation which we have plenty. Sadly they are multiplicative and not additive but they still add up:
保护 grants 33% reduced strike damage taken and 25% reduced condition damage taken. We gain acces to
保护 for 4s by disabling enemies and the Empowered F5- Trait Familiars Prowess gives another -10% incoming strike and condition damage
- Trait ELemental Balance gives another -5-10% incoming strike damage
- Frost aura now and then for another -10% incoming strike damage
- A good amount of
屏障 from various skills
-
CC is your friend not only offensive but also defensive. Enemies under the effect of
昏迷 or
晕眩 usualy deal very low amounts of damage. CCing an enemy grants
保护 -
虚弱 is a great defensive debuff that effectivly reduces enemies critical strike chance by 50% and hit damage by 25% -
地磁护盾 is a solid defensive and offensive option for when you are beeing focused hard in a teamfight or outnumbered on sidenodes
盾磁拉拽 is a strong
拉拽 thats unblockable. this skill is great to get enemies into your elite skill or to pile up enemies on you to set up good multi stuns, also a source of
保护
磁力加固 locks you in place but makes you invulnerable for 3s. use it to dodge strong skills or to pass time for important cooldowns- Skill 2 and 4 can give
屏障
-
Condition cleanses are:
Offense
Weaknesses
- This build is very weak against stuns. It only has 1 stun break with a long cd (
大地护甲 and beside this skill no way to get
稳固. Whoever stuns first wins - Defenses are mostly buff based and even tho uptime is good it can feel like an extra chore to maintain and keep track of all these buffs
- Enemies with a lot of
稳固 can be very hard to play against, since you have to wait for small windows to get most of your damage out.
- Defensive buffs like
保护 are mostly gained by stunning enemies
- Defensive buffs like
still in Editing Process.

























































