The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Control
Designed for: PvP Conquest
Expansions required: Visions of Eternity builds
Difficulty: Normal
This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.
Overview
An Evoker take on the classic Fresh Air (FA) archetype - this time without having to run
清新气流 itself. This PvP build is meant to deliver quick bursts with very little downtime, while maintaining a safe distance and avoiding enemy pressure via mobility and control. FA Evoker can do anything from roaming the map and +1ing fights to even taking some 1v1s.
Skill Bar
Template Code
[&DQYpGiU+UBV1AHUATwFPAZAAkABxHesAah0AAAAAAAAAAAAAAAAAAAAAAAADVgAxAC8AAA==]Specializations
Variants
Every trait is a viable choice for the last slot:
穿心一箭 - best trait for finishing off low HP targets, fits the roamer/+1 role quite well.
清新气流 - most consistent of the 3. Frequently available, unconditional damage boost. The slightly better access to Air attunement could also give you a bit better kiting potential via
奔驰疾速 procs.
导雷神针 - gives you a bit more sustain through
虚弱, boosts the damage potential of your elite skill significantly, and could give you stronger bursts when CC is involved.
Equipment
Note: attunement swapping counts as a weapon swap for Elementalists, allowing us to use Sigil of Cleansing and Energy even on this build.
Equipment Variants
Relics Amulet
Usage
Evoker basics
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Evokers gain access to a new skill slot, this is where you select your familiar. Here we chose Hare for ranged burst damage.
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Using skills gives you charges - at maximum charges you get to use the base special ability of your familiar -
雷霆震击.- Trait procs count for building charges too! Including the on-dodge abilities of
秘法遁逸.
- Trait procs count for building charges too! Including the on-dodge abilities of
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Zap itself is building charges of a different kind. After every 3rd use of Zap, you gain access to an empowered version of the skill:
闪电突袭. -
While your familiar cannot be targeted, it is an entity present in combat. It means that the hare itself is executing Zap and Lightning Blitz, you only command it to do so. If you command it to Zap while Lightning Blitz (LB) is active, Zap will override and cancel LB! The hare can't multitask.
General
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Start building charges of
雷霆震击 before the gates open. Spam weapon skills until Zap is fully charged. -
The build's all about swapping in and out of
空气协调 every few seconds, made possible by
元素唤醒 which drastically reduces the CD of Air. You no longer need to score critical hits to get back into Air, as opposed to Fresh Air builds of other specializations.- When playing with
清新气流 you can still carve a few split seconds off of the attunement recharge by scoring a crit immediately after swapping attunements, but that's very rarely relevant.
- When playing with
-
Swapping to Air triggers
电力激发 which you should immediately follow up with a
闪电打击 for instant burst damage. Entering this attunement also grants you Ferocity from
风使训练 and
清新气流, which is why most of your heavy hitting skills should land while attuned to Air. -
Ideally you should start every burst combo with
雷霆震击. Not only does it deal great damage, it also marks the target which increases the damage done to them. While the skill has no cast time, it does have a delay.- While landing Zap inside Air does a bit more damage due to trait synergy, it's not required. Usually it's better to just fire Zap as soon as it's available, because you don't want to waste any potential future charges by sitting on this skill. If you keep spamming Zap every few seconds, you're going to keep your damage boosts active which is the most important thing here.
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闪电突袭 is a one button burst combo, you can use it on its own or in place of Zap in other combos. But bear in mind that LB has a cast time, whereas Zap does not! -
Speaking of one button burst combos, your elite
元素队列 almost always finds good value. It unleashes the empowered version of every familar's attack, all at once at the target location. It's good for bursting multiple targets, CCing them, or even healing your team.- Hare will do
闪电突袭 for burst damage. - The Toad will CC targets and limit their movements by locking them inside a stone circle.
- Otter will heal and create a water field you can blast for even more healing.
- Fox adds some extra damage.
- Hare will do
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While
野兔敏捷 is a defensive skill first and foremost, it can also be used to keep pressuring targets even while you're being focused. The blur will cancel out the incoming attacks, and you can keep casting while it's active. -
This build can self-stack
威能 by blasting the fire field created by the Fire Jade Sphere and
烈焰之墙. Do not prioritize Might stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are: -
巨龙之牙
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浴火凤凰
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寒冰彗星
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磁力脉动
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The first dodge you perform after swapping to Earth attunement
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狂风涌流 is an excellent skill for setting up burst, use it right before swapping out of Air into another attunement. -
A common tactic is to cast
巨龙之牙 and burst enemies before it falls on them. This presents a no-win situation for many builds: they can either facetank your burst but dodge the tooth, or dodge your burst and facetank the tooth. -
Try to aim
浴火凤凰 slightly behind your target whenever you can. This skill passes through targets while doing damage, explodes on the ground, then returns to you once again damaging targets it passes through. The goal here is to hit the target with all 3 parts of the skill, not just the explosion damage.- Because of the slow travel time it's also best used in melee.
Notable burst combos
These are some potential combos you can use based on the techniques outlined above. The quicker you pull these chains off, the better.
From Fire:
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巨龙之牙
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雷霆震击
火焰护盾 ⇒
逆向转化火焰 for more Might (it also does good damage in melee). The transmute, Dragon's Tooth and Zap all have a delay, ideally you'd get into Air by the time these went off, but it's fine if only Dragon's Tooth lands in it
浴火凤凰 - optional:
电光火石 right at your target before you finish casting Phoenix to make it near instant. You don't have to do that if you were already in melee.
空气协调 - swap to this while casting Phoenix-
闪电打击
目盲之光 to avoid taking damage in melee, but it's not required
From Earth:
-
岩石屏障
- Optional: if you're in melee range of an enemy you may throw in a
磁力脉动 which can proc
烟花古物 if it hits something.
雷霆震击 +
岩石碎片 +
投掷岩石 then swap to
空气协调 during the channeling to make the projectiles land in the right attunement.-
闪电打击
From Water:
-
雷霆震击
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寒冰碎石
寒冰叉戟 - the trident does more damage to Chilled enemies which is important. Shatterstone should secure that but
刺骨寒风 can do the trick too.- Swap to
空气协调 while casting Water Trident, preferably even before the 2nd strike of Shatterstone goes off so that it may benefit from Air's damage modifiers. -
闪电打击
Survival
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Swapping to Air is just as important for defense as it is for offense. When you're outranging your opponents or trying to survive, the
奔驰疾速 procs upon entering air and the
目盲 of
目盲之光 can be life savers. -
风灵附体 makes it easy to kite most specs via
奔驰疾速. Avoid melee range whenever possible! Don't stay in melee unless the target is blinded, CC'd or you're about to burst them. -
目盲之光 is great at avoiding crucial skills by blinding enemies, and it also shuts down Power-based specs in general with the Weakness. Being an instant cast skill this can also be used while CC'd.
魔尘沙暴 fills a similar purpose, although that one has a cast time. -
寒冰碎石 is a source of spammable Chill Chill which you can even place behind your back while running away. Chill is great at building distance and swapping to Air gives you
奔驰疾速 which makes it even easier to run away.- Swapping to Water, dodging for healing/cleansing then dropping Shatterstone on top of your target before going back to Air is a common defensive rotation.
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Needless to say other CCs can also be used for shaking off pursuers.
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野兔敏捷 is your most powerful defensive cooldown, granting blur. It's instant cast, shields you from incoming attacks, and even lets you cast other skills while active (like your healing skill) without the fear of interruption.- Blur is not a full fledged invulnerability however - it does NOT cancel the damage from conditions that are already on you.
- You can safely rez allies or stomp enemies while blur is active!
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磁力脉动 and
回旋风流 provide excellent protection against enemies who use projectiles. These however do not work against unblockable projectiles, and some ranged builds - such as this one - are mostly unaffected by projectile reflects and blocks. -
磁力脉动 is the build's best condition cleanse which can also be used while stunned. -
Condition cleansing in the build is rather scarce. You're limited to Magnetic Wave, a dodge roll in water, and the occasional
洁净法印 proc. Your best defense once again is not getting hit in the first place. -
黑曜石肤 offers protection against all kinds of pressure, including conditions that are already on you. In that sense it's stronger than Hare's Agility, but you must keep channeling this skill to maintain it. -
The first strike of
魔尘沙暴 Blinds enemies while the snare is useful for keeping distance.
Related Builds
- Evoker - Scepter Harevoker - WvW version of the build.










































