Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Support, Healing and Condition cleanse
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Secrets of the Obscure builds Visions of Eternity builds
Difficulty: Easy
Overview
Channel powerful staff skills many times frequently to heal and cleanse your allies
Skill Bar
Variants
Weapons
- Dagger/Warhorn
- Dagger/Dagger
Utilities
- Swap
复元雕文 if rez utility isn't needed
Specializations
Variants
- Swap Earth out
Template Code
Template Code
[&DQYaHxEbUDZiHQAAix0AAI8AAAAdAQAAah0AAAAAAAAAAAAAAAAAAAAAAAA=]Equipment
Consumables
Usage
Quick Guide
- Specialized Water Evoker is a secondary support with very high healing and cleanse but low boon output
- Use
复元雕文 to revive downed allies - Cast
溅射冲击 and
洪水倾泻 immediately any time they are available
特长元素 will reduce your weapon skill cooldowns whenever you use a Familiar skill
- Use the following skill priority to maximize casts
- Use
复苏回春 any time you don't have two weapon skills with less than 2s cd after casting
溅射冲击 - Use
水獭怜悯 or
流水纹章 any time you need extra condition clear - Use
元素队列 when you can hit both enemies and allies or the CC would be valuable
General
- As soon as you get 25 stacks of
超级生命法印 and get out of combat, swap back to the set without it
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
Defensive Skill List
水獭怜悯 - Stunbreak
Priorities
High
-
复元雕文
- Healing/Condition Clear
Moderate
- CC
Low
Detailed Explanations
Glyph of Renewal
- Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make
复元雕文 cast at the location your cursor is at the end of the cast, instead of where you initially targeted - Focus on reviving allies who are far away with
复元雕文, don't waste the skill on players that can be hand rezzed. - If a downed ally can be safely revived by other means don't use
复元雕文
Healing/Condition Clear
- Your Familiar skill will be charged for every 2 weapon skills used, make sure not to waste any skills by casting them while it is charged - use
溅射冲击 off cooldown
- Using
溅射冲击 will reduce all weapon skill cooldowns by 2 seconds
- Using
- Your Familiar skill swaps to an ultimate skill after three uses of the regular skill
复苏回春 counts as two weapon skills casts for charging your Familiar- You Heal and Condition Clear on every Blast Finisher via
卡拉科萨古物 and
金刚石肤
流水净化 generates significant condition clear with
溅射冲击 and
治疗之雨- Use the following skill priority to maximize casts
- If you see a good opportunity for one of your skills feel free to adjust its place in order, you don't need to follow this strictly
寒冰尖刺 should always in a Combo Field to Blast
- Ideally use it on the Water Field created by
间歇温泉,
治疗之雨,
洪水倾泻
- Keep in mind that the Blast Finisher effect from comboing a Water Field activates where you blast, not on your character
- Your own fields have priority for combo finishers
- The most recently applied Field has priority for Blast Finishers, try to avoid blasting
寒冰禁地 when you could blast a Water Field instead
- The most recently applied Field has priority for Blast Finishers, try to avoid blasting
- Ideally use it on the Water Field created by
间歇温泉 and
治疗之雨 have a high range, cast them on your group even if you aren't on top of them for some reason
- Keep in mind the long duration of
治疗之雨, try to use it when your group will be in it for a long duration
- Keep in mind the long duration of
寒冰禁地 should be cast on your group for
冰霜光环, don't worry about the other effects- Use
复苏回春 whenever you don't have two skills with less than 2s CD remaining after using your Familiar skill
CC
- Use your CC when:
- Your group calls a spike such as Wells (
腐化法池) - On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- Your group calls a spike such as Wells (
- Prioritize hitting your allies with
洪水倾泻 but land the
昏迷 on enemies too if you can do it at the same time
元素队列 uses the Earth Familiar ultimate skill
震地冲击 before following up with
洪水倾泻. This makes it ideal for times when your group is pushing into the enemy group
利他倾向 grants
抗性 around the player when casting
元素队列, not where the skill is targeted
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.

















































































