WvWmetabattle

Evoker - Specialized Water

Under construction.webp This is a placeholder build that was useful in the past. Click here https://metabattle.com/wiki/MetaBattle Wiki to view current builds. Focused on: Support

元素使 (Elementalist)evokersupporthealingcondition cleanse

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Support, Healing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds Secrets of the Obscure builds Visions of Eternity builds

Difficulty: Easy

Overview

Channel powerful staff skills many times frequently to heal and cleanse your allies

Skill Bar

Variants

Weapons

  • Dagger/Warhorn
  • Dagger/Dagger

Utilities

Specializations

Variants

  • Swap Earth out

Template Code

Template Code
[&DQYaHxEbUDZiHQAAix0AAI8AAAAdAQAAah0AAAAAAAAAAAAAAAAAAAAAAAA=]

Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel

Consumables

Usage

Quick Guide

  • Specialized Water Evoker is a secondary support with very high healing and cleanse but low boon output
  • Use 复元雕文 图标复元雕文 to revive downed allies
  • Cast 溅射冲击 图标溅射冲击 and 洪水倾泻 图标洪水倾泻 immediately any time they are available
    • 特长元素 图标特长元素 will reduce your weapon skill cooldowns whenever you use a Familiar skill
  • Use the following skill priority to maximize casts
  1. 寒冰尖刺 图标寒冰尖刺
  2. 间歇温泉 图标间歇温泉
  3. 治疗之雨 图标治疗之雨
  4. 寒冰禁地 图标寒冰禁地

General

  • As soon as you get 25 stacks of 超级生命法印 图标超级生命法印 and get out of combat, swap back to the set without it

Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This build has low active defenses
Defensive Skill List

Priorities

High

Moderate

  • CC

Low

Detailed Explanations

Glyph of Renewal

  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make 复元雕文 图标复元雕文 cast at the location your cursor is at the end of the cast, instead of where you initially targeted
  • Focus on reviving allies who are far away with 复元雕文 图标复元雕文, don't waste the skill on players that can be hand rezzed.
  • If a downed ally can be safely revived by other means don't use 复元雕文 图标复元雕文

Healing/Condition Clear

  • Your Familiar skill will be charged for every 2 weapon skills used, make sure not to waste any skills by casting them while it is charged - use 溅射冲击 图标溅射冲击 off cooldown
    • Using 溅射冲击 图标溅射冲击 will reduce all weapon skill cooldowns by 2 seconds
  • Your Familiar skill swaps to an ultimate skill after three uses of the regular skill
    • Using the ultimate skill 洪水倾泻 图标洪水倾泻 will reduce all weapon skill cooldowns by 6 seconds
    • Try to charge your Familiar to 1/3 before fights start so that you can cast each weapon weapon skill once then 洪水倾泻 图标洪水倾泻
    • Wait until 洪水倾泻 图标洪水倾泻 lands before casting 溅射冲击 图标溅射冲击 or the 洪水倾泻 图标洪水倾泻 will be interrupted
  • 复苏回春 图标复苏回春 counts as two weapon skills casts for charging your Familiar
  • You Heal and Condition Clear on every Blast Finisher via 卡拉科萨古物 图标卡拉科萨古物 and 金刚石肤 图标金刚石肤
  • 流水净化 图标流水净化 generates significant condition clear with 溅射冲击 图标溅射冲击 and 治疗之雨 图标治疗之雨
  • Use the following skill priority to maximize casts
  1. 寒冰尖刺 图标寒冰尖刺
  2. 间歇温泉 图标间歇温泉
  3. 治疗之雨 图标治疗之雨
  4. 寒冰禁地 图标寒冰禁地
  • If you see a good opportunity for one of your skills feel free to adjust its place in order, you don't need to follow this strictly
  • 寒冰尖刺 图标寒冰尖刺 should always in a Combo Field to Blast
    • Ideally use it on the Water Field created by 间歇温泉 图标间歇温泉, 治疗之雨 图标治疗之雨, 洪水倾泻 图标洪水倾泻
      • Keep in mind that the Blast Finisher effect from comboing a Water Field activates where you blast, not on your character
      • Your own fields have priority for combo finishers
        • The most recently applied Field has priority for Blast Finishers, try to avoid blasting 寒冰禁地 图标寒冰禁地 when you could blast a Water Field instead
  • 间歇温泉 图标间歇温泉 and 治疗之雨 图标治疗之雨 have a high range, cast them on your group even if you aren't on top of them for some reason
    • Keep in mind the long duration of 治疗之雨 图标治疗之雨, try to use it when your group will be in it for a long duration
  • 寒冰禁地 图标寒冰禁地 should be cast on your group for 冰霜光环 图标冰霜光环, don't worry about the other effects
  • Use 复苏回春 图标复苏回春 whenever you don't have two skills with less than 2s CD remaining after using your Familiar skill

CC

CC Skill List
  • Use your CC when:
    • Your group calls a spike such as Wells (腐化法池 图标腐化法池)
    • On top of enemy downs (while alive enemies are on top of them)
    • Enemy groups move defensively while your group is pushing
  • Prioritize hitting your allies with 洪水倾泻 图标洪水倾泻 but land the 昏迷 图标昏迷 on enemies too if you can do it at the same time
  • 元素队列 图标元素队列 uses the Earth Familiar ultimate skill 震地冲击 图标震地冲击 before following up with 洪水倾泻 图标洪水倾泻. This makes it ideal for times when your group is pushing into the enemy group
  • 利他倾向 图标利他倾向 grants 抗性 图标抗性 around the player when casting 元素队列 图标元素队列, not where the skill is targeted

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.