WvWmetabattle

Firebrand - SA Burn

Under construction.webp This is a placeholder build that was useful in the past. Click here https://metabattle.com/wiki/MetaBattle Wiki to view current builds. Focused on: Healing

守护者 (Guardian)firebrandhealingboon supportcrowd control

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Healing, Boon support and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds Path of Fire Builds Secrets of the Obscure builds

Difficulty: Hard

Overview

A build that uses 迸裂圣盾 图标迸裂圣盾 to proc 愤怒侵染 图标愤怒侵染 for damage while keeping the 稳固 图标稳固 support of the normal Firebrand build.

Skill Bar

Variants

Weapons

  • You have 4 viable weapon options (Scepter should always be used):
    • Mace is the easiest to use and has extra defensive utility
    • Axe has a powerful CC with 燃焰利刃 图标燃焰利刃
    • Main hand Pistol is the highest damage
    • Spear has a huge amount of hits and strong support through 抗性 图标抗性

Utilities

Template Code

Template Code
[&DQEqJy4bPipLFwAANgEAAEwBAAAAAAAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]

Specializations

Variants

Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist

Equipment Variants

Sigils

Rune

Relic

Consumables

Usage

General

Priorities

High

Moderate

  • Damage

Low

Surviving

  • This build has high passive defense
  • This build has no mobility skill access
  • This build has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
    • "坚守阵地!" 图标"坚守阵地!" can be prioritized over 自由咒语 图标自由咒语, but only if your entire party is in range and not stunned (or not in range of 自由咒语 图标自由咒语)
Active defense priority

Stability

  • Apply 稳固 图标稳固 before allies get caught by enemy CC
  • When using "坚守阵地!" 图标"坚守阵地!" cover the application by applying other boons immediately after the cast
  • Avoid overlapping multiple 稳固 图标稳固 sources on your party, both your own and other players
  • The final charge of 自由咒语 图标自由咒语 is very powerful, but should be conserved for use when all other 稳固 图标稳固 are expended
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability priority

Stunbreaking

  • 自由咒语 图标自由咒语 is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need 稳固 图标稳固 or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed

Signet of Mercy

Signet of Mercy
  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with 慰藉咒语 图标慰藉咒语 before beginning the cast
  • Cover the cast with 稳固 图标稳固 ("坚守阵地!" 图标"坚守阵地!" or 自由咒语 图标自由咒语 only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.

Damage

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.