The community gave this build a rating, making it top-tier: Great
Focused on: Support and Sustain
Designed for: PvP Conquest
Expansions required: Path of Fire Builds
Difficulty: Hard
This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.
Overview
A PvP support Firebrand build focusing on healing, cleansing and boon sharing. Generally considered to be one of the hardest support builds to play in GW2 due to the sheer amount of available options it has for supporting allies that players have to juggle, but this is what makes the build great at adapting to any situation when played right. One downside to this however is that your healing is more spread out - sometimes you need to work harder to do burst healing than you would on other builds. Survival can also be more difficult than on the Core version due to the lack of
专注复苏.
Skill Bar
Skill Variants
Weapons
- Mace over Sword - more forgiving and beginner-friendly option with increased sustain/support but lower mobility. Take
活力壁垒 on Honor. Mace is also the preferred weapon of most Guardians in 2v2 and 3v3 seasons.
Template Code
[&DQExOg0mPj9LFwMBBAEAALkBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAADWQBaAFcAAA==]Specializations
Equipment
Equipment Variants
Runes
守护者符文 - slightly higher healing for a bit less tankiness.
Usage
Elite specialization basics
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Each Virtue skill is now a tome with 5 unique skills inside.
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These tomes have no cooldown, you can swap in and out of them anytime you want.
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Tome skills cost pages, and you generate 1 page every 5 seconds. Pages are a shared resource, if you blow all of them on 1 tome then you won't have any pages left for other tomes. Because of this you should always try to use the tome skills that benefit the situation the most, and shouldn't waste pages if you feel like you'll need them later.
Settings
- Under General Options / User Interface enable "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of who needs your support. For more tips check out our settings guide.
Condition Cleansing
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决心圣书 is the go-to skill for fighting conditions. -
Epilogue Eternal Oasis Epilogue Eternal Oasis is the best mass cleanse in the build, converting several conditions on allies into boons.
- Opening with this skill in general is a good idea because it also increases healing done to allies for a few seconds.
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Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery is also quite good and on a rather low CD. If your team is under heavy condition pressure it's worth swapping back to this tome every 6 seconds just to use this.
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The 4th skill of
勇气圣书 called Chapter 4 Stalwart Stand Chapter 4 Stalwart Stand could also help here because of the
抗性, but that doesn't work against damaging conditions. However it's also a Light field, which means allies could use this to combo AoE cleansing with blast finishers. -
慰藉咒语's charges can proc
疗伤恩赐 for instant self-healing and cleansing once every 16 seconds. -
纯净沉思 is only for yourself, it's a last resort option for when you're being overwhelmed by conditions and either you don't have pages or time to cast tome skills. An instant mass cleanse, heal and stunbreak makes this quite a powerful panic button. -
利刃符印 and
迅捷符印 are both Light fields, try to combo them with Staff's
神圣打击 whenever you can for AoE cleansing.
Healing, Damage Mitigation
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When you dodge, try dodging towards allies. The end of your dodge roll heals you and nearby allies for a decent amount.
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圣盾 heals when it blocks an attack. -
慰藉咒语 might seem weak on its own, but the
圣盾 application,
群聚古物 proc and
疗伤恩赐 +
僧侣专注 synergy turns this into a formidable instant healing skill. -
能量引导 is a powerful group healing skill with a long cast time, you may want to protect them with
稳固 or
圣盾 to negate interrupts.- While it's good for healing allies, it's not the best skill when you're the one being targeted by the enemy team. The fact that it roots you in place could easily make this backfire on you.
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决心圣书 is great at recovering health for allies while
勇气圣书 focuses on preventing and mitigating damage. -
Epilogue Eternal Oasis Epilogue Eternal Oasis followed by Chapter 4 Shining River Chapter 4 Shining River and the Chapter 1 Desert Bloom Chapter 1 Desert Bloom spam is great at keeping your allies at a stable health but this is more about sustained healing rathern than burst healing. These skills all have relatively long cast times for a medium amount of healing.
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勇气圣书 (ToC) skills are strong but quite expensive, they tend to cost more pages than skills from other tomes. Skills #2 and #4 are great reactive defensive skills:- Chapter 2 Daring Challenge Chapter 2 Daring Challenge is an instant AoE
嘲讽. It doesn't last long but sometimes this is all you need to disrupt enemy burst attempts and allow your allies to run away. Being a CC skill however this doesn't do anything against targets with
稳固. - Chapter 4 Stalwart Stand Chapter 4 Stalwart Stand is the only stunbreak found on tomes and also grants
保护 and
抗性 to nearby allies. This could let them ignore conditions like
恐惧 and Immobilize Immobilize while mitigating incoming damage.
- Chapter 2 Daring Challenge Chapter 2 Daring Challenge is an instant AoE
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ToC's 5th skill Epilogue Unbroken Lines Epilogue Unbroken Lines is one of the strongest skills in the build, offering multiple layers of damage mitigation while even defending against CC with the AoE
稳固. -
ToC's Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark is very situational, only worth using against projectile focused specs like Deadeyes. Otherwise you shouldn't waste pages on this. Chapter 1 Unflinching Charge Chapter 1 Unflinching Charge isn't really worth using most of the time - you shouldn't waste pages on a few boons that half a dozen skills can also provide as a bonus.
Tome of Courage
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While
勇气圣书 is mainly a damage focused tome, it's not completely useless. -
Chapter 2 Igniting Burst Chapter 2 Igniting Burst offers strike damage mitigation through
虚弱 while Chapter 3 Heated Rebuke Chapter 3 Heated Rebuke is a cheap ranged CC skill. While these two often can't compete with the strnger support tome skills, usually they are still better than spamming the basic tome skill 1s if you're out of CDs but still have pages left. -
Tome support skills tend to have melee range, Chapter 3 Heated Rebuke Chapter 3 Heated Rebuke being a 900 range CC is actually quite useful for saving distant allies who are being targeted while you're trying to catch up to them. It could be considered your best ranged support skill in a way.
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Chapter 4 Scorched Aftermath Chapter 4 Scorched Aftermath is usually worth using on CD. It only costs 1 page, covers an entire capture point and does decent damage. It could help your team get kills or force enemies off the node. Might want to open with this at the start of a teamfight.
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Consider using Epilogue Ashes of the Just Epilogue Ashes of the Just near allies a few seconds before entering a fight. It's a minor DPS boost with a 10 second duration, your pages should be back at max by the time you need them.
General
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Your role is to rotate wherever the teamfight is and keep your team alive. Avoid getting locked into 1v1s.
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守护界线 is a powerful tool when used at the right moment. Against Thieves and Revenants for example you can put the ward beneath you and they get CC'd the moment they teleport to you. The ward may also interrupt evade frames such as regular dodging or
匕首风暴 if they bump into it. -
利刃符印 helps with rotating around the map, assuming you have a target you can lock on to. In combat the
目盲 can be used to mitigate incoming damage and the teleport is still valuable especially for vertical mobility. SoB is great at navigating hard terrain, reaching allies at upper levels and leaving pursuing enemies behind (assuming you can target an enemy elsewhere). -
狂徒防御 is one of the lowest CD anti-projectile skills in the game and even does decent damage in melee range. -
吸收护盾 is a very versatile skill:- The first part of the skill knocks back enemies which could be used to peel for allies or interrupt important skills/action like a .
- While channeled, the skill also acts as a Light Field. You could precast
神圣打击 on Staff before swapping weapons and combo it with
吸收护盾 for AoE cleansing. - The channeled portion also absorbs projectiles and could even shut down a
巫妖形态. - Finally you may choose to detonate the dome for AoE healing. This could be done right away by double tapping SoA if you don't want to channel the skill at all.
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自由咒语 is the main stunbreak in the build, and one that also affects allies!
Mobility
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仁慈干涉 allows you to stick to your allies better. The instant teleport coupled with massive healing makes this a great emergency support tool, and you immediately get to follow up with other instants like mantra charges to quickly stabilize allies.- It's not just for allies. MI acts as your second healing skill and one that could get you out of trouble if there are any nearby allies you can port to.
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Get creative with
利刃符印, for example:- Teleport to an enemy at the highground and knock them off with
吸收护盾, setting up a kill for your allies below. - Let's say you're at the Clocktower on Battle of Kyhlo, getting focused by multiple enemies. Target the one that's farthest away from you, jump off the building, wait for them to jump after you. Right before the farthest enemy jumps use them to teleport back up, leaving the rest of them below. Chances are even they will jump if you can time it just right.
- Use destructible objects to your advantage, like the Trebuchet on Kyhlo or doors on Legacy of the Foefire. Even if they are out of range, teleporting in their direction while being focused by the enemy team could put distance between you and those who are chasing you.
- Teleport to an enemy at the highground and knock them off with
Reviving Allies
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Couple of things worth mentioning about
仁慈纹章:- This is easily the most gamechanging skill on your bar, so do not waste it. Just because you have an option to revive people from range doesn't mean you have to do it whenever this skill is available. Keep it for emergency situations where manual rez would be impossible or too risky!
- Try to use it with
稳固 to increase your odds of success. If possible, break line of sight while channeling the skill (for example run behind a pillar) to make it harder for enemies to interrupt you. - If you're absolutely certain that your ally is going to hit the ground, you can start channeling
仁慈纹章 in advance on your ally's location. With proper timing the skill should finish its animation a split second after your teammate went down, bringing them back up immediately. - The signet basically restores a large chunk of downed health all at once. This counts as healing, and is therefore affected by healing reduction effects such as
中毒. If your downed ally barely has any HP left and has
中毒 it's possible that the signet alone won't be enough to get the rez.
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Even without the signet,
仁慈干涉 followed by a
守护复苏 proc is usually enough to secure a rez.
Pre-game Buffing












































