ConquestGreatmetabattle

Firebrand - Support Valorbrand

The community gave this build a rating ratings , making it top-tier: Great Focused on: Support https://metabattle.com/wiki/Category:Support builds and Sustain https://metabattle.co

守护者 (Guardian)firebrandsupportsustain

The community gave this build a rating, making it top-tier: Great

Focused on: Support and Sustain

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty: Hard

This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.

Overview

A PvP support Firebrand build focusing on healing, cleansing and boon sharing. Generally considered to be one of the hardest support builds to play in GW2 due to the sheer amount of available options it has for supporting allies that players have to juggle, but this is what makes the build great at adapting to any situation when played right. One downside to this however is that your healing is more spread out - sometimes you need to work harder to do burst healing than you would on other builds. Survival can also be more difficult than on the Core version due to the lack of 专注复苏 图标专注复苏.

Skill Bar

Skill Variants

Weapons

  • Mace over Sword - more forgiving and beginner-friendly option with increased sustain/support but lower mobility. Take 活力壁垒 图标活力壁垒 on Honor. Mace is also the preferred weapon of most Guardians in 2v2 and 3v3 seasons.

Template Code

Template Code
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Specializations

Equipment

Equipment Variants

Runes

Usage

Elite specialization basics

  • Each Virtue skill is now a tome with 5 unique skills inside.

  • These tomes have no cooldown, you can swap in and out of them anytime you want.

  • Tome skills cost pages, and you generate 1 page every 5 seconds. Pages are a shared resource, if you blow all of them on 1 tome then you won't have any pages left for other tomes. Because of this you should always try to use the tome skills that benefit the situation the most, and shouldn't waste pages if you feel like you'll need them later.

Settings

  • Under General Options / User Interface enable "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of who needs your support. For more tips check out our settings guide.

Condition Cleansing

  • 决心圣书 图标决心圣书 is the go-to skill for fighting conditions.

  • Epilogue Eternal Oasis Epilogue Eternal Oasis is the best mass cleanse in the build, converting several conditions on allies into boons.

    • Opening with this skill in general is a good idea because it also increases healing done to allies for a few seconds.
  • Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery is also quite good and on a rather low CD. If your team is under heavy condition pressure it's worth swapping back to this tome every 6 seconds just to use this.

  • The 4th skill of 勇气圣书 图标勇气圣书 called Chapter 4 Stalwart Stand Chapter 4 Stalwart Stand could also help here because of the 抗性 图标抗性, but that doesn't work against damaging conditions. However it's also a Light field, which means allies could use this to combo AoE cleansing with blast finishers.

  • 慰藉咒语 图标慰藉咒语's charges can proc 疗伤恩赐 图标疗伤恩赐 for instant self-healing and cleansing once every 16 seconds.

  • 纯净沉思 图标纯净沉思 is only for yourself, it's a last resort option for when you're being overwhelmed by conditions and either you don't have pages or time to cast tome skills. An instant mass cleanse, heal and stunbreak makes this quite a powerful panic button.

  • 利刃符印 图标利刃符印 and 迅捷符印 图标迅捷符印 are both Light fields, try to combo them with Staff's 神圣打击 图标神圣打击 whenever you can for AoE cleansing.

Healing, Damage Mitigation

Tome of Courage

General

  • Your role is to rotate wherever the teamfight is and keep your team alive. Avoid getting locked into 1v1s.

  • 守护界线 图标守护界线 is a powerful tool when used at the right moment. Against Thieves and Revenants for example you can put the ward beneath you and they get CC'd the moment they teleport to you. The ward may also interrupt evade frames such as regular dodging or 匕首风暴 图标匕首风暴 if they bump into it.

  • 利刃符印 图标利刃符印 helps with rotating around the map, assuming you have a target you can lock on to. In combat the 目盲 图标目盲 can be used to mitigate incoming damage and the teleport is still valuable especially for vertical mobility. SoB is great at navigating hard terrain, reaching allies at upper levels and leaving pursuing enemies behind (assuming you can target an enemy elsewhere).

  • 狂徒防御 图标狂徒防御 is one of the lowest CD anti-projectile skills in the game and even does decent damage in melee range.

  • 吸收护盾 图标吸收护盾 is a very versatile skill:

    • The first part of the skill knocks back enemies which could be used to peel for allies or interrupt important skills/action like a .
    • While channeled, the skill also acts as a Light Field. You could precast 神圣打击 图标神圣打击 on Staff before swapping weapons and combo it with 吸收护盾 图标吸收护盾 for AoE cleansing.
    • The channeled portion also absorbs projectiles and could even shut down a 巫妖形态 图标巫妖形态.
    • Finally you may choose to detonate the dome for AoE healing. This could be done right away by double tapping SoA if you don't want to channel the skill at all.
  • 自由咒语 图标自由咒语 is the main stunbreak in the build, and one that also affects allies!

Mobility

  • 仁慈干涉 图标仁慈干涉 allows you to stick to your allies better. The instant teleport coupled with massive healing makes this a great emergency support tool, and you immediately get to follow up with other instants like mantra charges to quickly stabilize allies.

    • It's not just for allies. MI acts as your second healing skill and one that could get you out of trouble if there are any nearby allies you can port to.
  • Get creative with 利刃符印 图标利刃符印, for example:

    • Teleport to an enemy at the highground and knock them off with 吸收护盾 图标吸收护盾, setting up a kill for your allies below.
    • Let's say you're at the Clocktower on Battle of Kyhlo, getting focused by multiple enemies. Target the one that's farthest away from you, jump off the building, wait for them to jump after you. Right before the farthest enemy jumps use them to teleport back up, leaving the rest of them below. Chances are even they will jump if you can time it just right.
    • Use destructible objects to your advantage, like the Trebuchet on Kyhlo or doors on Legacy of the Foefire. Even if they are out of range, teleporting in their direction while being focused by the enemy team could put distance between you and those who are chasing you.

Reviving Allies

  • Couple of things worth mentioning about 仁慈纹章 图标仁慈纹章:

    • This is easily the most gamechanging skill on your bar, so do not waste it. Just because you have an option to revive people from range doesn't mean you have to do it whenever this skill is available. Keep it for emergency situations where manual rez would be impossible or too risky!
    • Try to use it with 稳固 图标稳固 to increase your odds of success. If possible, break line of sight while channeling the skill (for example run behind a pillar) to make it harder for enemies to interrupt you.
    • If you're absolutely certain that your ally is going to hit the ground, you can start channeling 仁慈纹章 图标仁慈纹章 in advance on your ally's location. With proper timing the skill should finish its animation a split second after your teammate went down, bringing them back up immediately.
    • The signet basically restores a large chunk of downed health all at once. This counts as healing, and is therefore affected by healing reduction effects such as 中毒 图标中毒. If your downed ally barely has any HP left and has 中毒 图标中毒 it's possible that the signet alone won't be enough to get the rez.
  • Even without the signet, 仁慈干涉 图标仁慈干涉 followed by a 守护复苏 图标守护复苏 proc is usually enough to secure a rez.

Pre-game Buffing

  • Stack Swiftness for your team before leaving the base! Use 迅捷符印 图标迅捷符印 on the spawn point's exit gate ~4 seconds before the match starts. Each pulse of the symbol stacks 迅捷 图标迅捷.