The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: WvW Zerg
Expansions required: Path of Fire Builds
Difficulty: Hard
This build was last updated on April 17, 2026 and is up to date for the June 2, 2026 patch.
Overview
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of
夺魂之幕 and
狂暴.
Skillbar
Variants
Weapon
- Hammer
- Spear
Heal
医疗包 more team utility but less personal survivability
Utility
Template Code
[&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
Equipment
Variants
Stats
- Feel free to use as much Berserker's gear as you can without dying
- Swap out Dragon gear first
- The given setup aims for maximum Effective Health
- You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%
Sigil
Consumables
Usage
Quick Guide
- Holosmith is a short range pure DPS with very high burst
- Set up ticking damage effects to increase your burst
- Aim to land as many of your hard hitting skills within as short a time window as possible while those ticking effects are active
- Use holosmith's exceptional filler skills to finish enemies off
General
- As soon as you get the 25 stacks of
超级嗜血法印 and get out of combat, swap back to the Rifle without it
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- This build has low active defenses
Defensive Skill List
治疗喷雾 - Stunbreak
排放烟雾 - Stunbreak
过载射击 - Clears Immobilize Immobilize/Chill Chill/Cripple Cripple-
自动除颤
- Use
自动除颤 when you expect high spike damage to occur inside its duration
- Let your group heal you instead of using
自动除颤 to heal yourself
- Let your group heal you instead of using
Priorities
High
- Burst Damage
Moderate
- Damage
Low
- Superspeed
- CC
Detailed Explanations
Burst Damage
- Holosmith has four different ways to burst, listed here in order of priority:
- The
凝固汽油 burst:
- The
强酸炸弹 burst:
- The Filler burst:
- The
启用光子熔炉 burst:
- If possible you want to combine these bursts into each other as follows:
- The goal is prioritize your higher damage, easier to execute and lower cooldown bursts first, to increase your overall damage and allow you to burst more frequently
- Try to hold your burst and use it at the same time as the rest of your group to more effectively generate down states
- If you can't use the highest priority burst combo safely, move to the next one
- If you can't use any of them safely, just swap to sustained damage and wait for a good time to burst
- Don't view this as a strict order every time you burst. The key skills to burst around are
凝固汽油,
强酸炸弹, and your Morph skills, as long as one of the them will land effective damage you can go for the burst
激光碟片 can be added onto any burst, preferably at the start
烈焰爆弹 combines very nicely into other skills due to its travel time, it can be added before any burst combo if you're in range- If you don't need
跳跃射击 to get in range for
强酸炸弹 it can be used at any time for a large hit - Don't be afraid to move the
启用光子熔炉 burst above the filler burst in priority if you'll only have limited melee uptime and can land it right away
Damage
Skill priority
- Priortize syncing your burst skills up when possible as described above, but otherwise your priorties are to:
- Use
强酸炸弹 and
凝固汽油 as often as possible
启用光子熔炉 use
电晕爆炸 ⇒
光线打击 ⇒
电晕爆炸 then leave forge- Fill with weapon skills and
喷火器
- In
启用光子熔炉 prioritize
电晕爆炸 and
光线打击 for damage
- In general you should use two
电晕爆炸 before leaving forge - Use
全息跳跃 as needed for mobility - Watch your Heat carefully, overheating must be avoided at all costs
- Keep your Heat above 50 (past the first bar) always, especially when using your Exceed skills
全息震波 is helpful for quickly gaining Heat, even while out of range for its primary effects
- Around 95 Heat is a sweet spot for entering
启用光子熔炉 without overheating - You should preheat your
启用光子熔炉 before engaging the enemy to around 100 heat when possible
- In general you should use two
- Use
激光碟片 whenever you are sure you are going to be able to sit in melee for a long time
巅峰射线 is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
巅峰射线 roots you for a while during the cast so be careful to not greed
- Use
强酸炸弹 whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- The backwards leap must be canceled by using a Weapon Swap Weapon Swap keybind during the animation
- Use
爆燃烈焰 before
凝固汽油 if you don't already have
急速 - During Photon Forge downtime:
Superspeed
CC
CC Skill List
全息震波 - AoE
击飞
捕网射击 - Single target Immobilize Immobilize
过载射击 - Single target
击飞







































































