Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: Path of Fire Builds
Difficulty: Normal
This build was last updated on January 17, 2026 and is up to date for the June 2, 2026 patch.
Overview
A power DPS Holosmith build for fractals and raids. This build brings good burst and sustained AoE damage.
While this build deals good damage on its own, it excels when there are lots of conditions on the boss for
弹药改装.
Skill Bar
Weapon Variants
- Shield can be used in the offhand slot for extra CC and/or survivability, for a small DPS loss.
Skill Variants
Healing
治疗炮台 could be taken to provide some AoE condi clease if your group otherwise lacks it.
Utility
投掷地雷 can replace
光子墙 or
手雷包 for extra CC or boon rip. Additionally, it will be higher burst damage if you are able to precast
投掷地雷 and/or
布设雷区. They are a similar DPS loss, but dropping
光子墙 is preferable as
手雷包 provides ranged damage which can be very valuable in maintaining DPS uptime. You should also switch to
潜行者古物 if you remove
手雷包.- Players that own Janthir Wilds can swap out
手雷包 and
光子墙 for
炸弹包 and
投掷地雷, and bring
血石古物. This removes your ranged damage and is only a small improvement in long-term DPS, but has higher burst.
Other utility options are a much larger DPS loss:
强光竞技场 can be useful in uncoordinated groups for the protection and pull.
光谱盾牌 if you don't trust your healer to keep you alive or stunbreak you in high pressure fights.
小型冲锤 for massive amounts of CC.
Template Code
[&DQMGOyYfOSsqDyoPhgCGAOUW5RZXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAADWgA2ADMAAA==]Specializations
Equipment
Equipment Variants
- If not using
手雷包 and offhand Pistol,
潜行者古物 will be higher damage. - Players that own Janthir Wilds can use
血石古物 by swapping out
手雷包 and
光子墙 for
炸弹包 and
投掷地雷. - The Dragon stats Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats Berserker stats if you prefer.
超级夜幕法印 or slaying sigils when applicable.
Consumables
Food
Utility
-
强效超级磨刀石
- Slaying potions when applicable.
Usage
Rotation
The logic behind this rotation is to maximize your Photon Forge and
激光利刃 uptime. You build heat in Photon Forge with
电晕爆炸,
光子闪击, and autoattack chains. Using
电晕爆炸 as your last skill and exiting Photon Forge will continue to generate heat for a few seconds without causing you to overheat. Then fill the time cooling down with Sword auto-attacks and your high damage skills such as
破片手雷 and
折射切割刀. Rinse and repeat when you fall below 100 heat.
Opener
Holosmith can vary the length of its opener by starting at different heats. This enables them to maximise damage by ending a phase just after their Photon Forge burst. Choosing the correct opener for the fight is a matter of experience, but 100% heat is a good standard:
100% Heat opener
Try to start with
布设雷区 and
投掷地雷 pre-placed (if using)
手雷包 ⇒
破片手雷-
启用光子熔炉
-
电晕爆炸
-
光子墙
手雷弹幕 - triggers
烟花古物
引爆地雷,
引爆雷区,
粒子加速器 and/or
剑刃爆发 (whichever you have)
投掷地雷 (if using) directly onto the boss (see Notes below for details on how to use this during the rest of the rotation)-
发射光子墙
-
激光碟片
-
光子闪击
-
巅峰射线
-
电晕爆炸
-
停止光子熔炉
Sword loop
火焰喷射 has a cooldown slightly longer than the rotation, so you alternate between using it at the start and end of your sword loop, and in the middle.
火焰喷射 - skip if it's not off cooldown-
折射切割刀
-
破片手雷
-
毒气手雷
-
冰冻手雷
火焰喷射 - skip if it's not off cooldown-
粘胶射击
-
闪耀弧光
阳光之刃 ⇒
阳光开膛手 ⇒
闪光马刀-
折射切割刀
-
破片手雷
阳光之刃 ⇒
阳光开膛手 ⇒
闪光马刀 x2-
折射切割刀
火焰喷射 - skip if it's not off cooldown
破片手雷 - skip if you used Blowtorch-
启用光子熔炉
Photon Forge loop
-
电晕爆炸
静电冲击 (if using) - this helps maintain the buff from
烟花古物-
光子闪击
布设雷区 (if using)
光子墙 - this will drift backwards in the loop over time, so use whenever it is available
手雷弹幕 - this will drift backwards in the loop over time, so use whenever it is available
发射光子墙 - this will drift backwards in the loop over time, so use whenever it is available
光线打击 →
光能挥砍 →
闪光切割 x2 - ideally you want to be above 140 heat when you use Corona Burst so depending on your speed you may need to use more or fewer autoattacks
引爆地雷 and
引爆雷区 (if using)-
电晕爆炸
-
停止光子熔炉
- Return to start of Sword loop
- Use
投掷地雷 off cooldown (if using). To avoid it detonating instantly, you will need to throw the mine to the edge of the target's hitbox. If you struggle with this, just replace
引爆地雷 with
投掷地雷 in the loop. - Use
激光碟片,
光子墙 ⇒
手雷弹幕 ⇒
发射光子墙,
剑刃爆发 and
粒子加速器 off cooldown. - Use
巅峰射线 off cooldown, but only while in Photon Forge so that you benefit from
激光利刃.
Video example (without grenade kit)
Bloodstone Rotation
If using
血石古物, the rotation is very similar but a bit more structured. You need to combo four blasts in quick succession, so
炸弹包 and
投掷地雷 are essential, and this variant may struggle on bosses with high movement or disruptive mechanics.
Opener
On appropriate encounters you can start casting bomb skills before the boss spawns, but bear in mind you cannot gain stacks for
血石古物 outside of combat so the timing needs to be precise.
100% Heat opener
Try to start with
布设雷区 and
投掷地雷 pre-placed (if using)
-
超级炸弹
-
燃烧弹
-
电流弹
-
磁力炸弹
-
启用光子熔炉
-
电晕爆炸
-
引爆地雷
-
激光碟片
引爆雷区 and
剑刃爆发 as soon as the
血石古物 buff appears
投掷地雷 directly onto the boss-
光子闪击
-
巅峰射线
阳光之刃 ⇒
阳光开膛手 ⇒
闪光马刀 - you don't have to complete the chain if you're in danger of overheating-
电晕爆炸
-
停止光子熔炉
Sword loop
-
折射切割刀
-
粘胶射击
-
火焰喷射
-
闪耀弧光
激光碟片 if available, otherwise
炸弹包 ⇒
燃烧弹
阳光之刃 ⇒
阳光开膛手 ⇒
闪光马刀-
折射切割刀
阳光之刃 ⇒
阳光开膛手 ⇒
闪光马刀 x2-
折射切割刀
-
炸弹包
-
超级炸弹
-
燃烧弹
-
电流弹
-
磁力炸弹
-
启用光子熔炉
Photon Forge loop
-
电晕爆炸
-
投掷地雷
-
布设雷区
-
光子闪击
引爆雷区 and
剑刃爆发 as soon as the
血石古物 buff appears-
巅峰射线
光线打击 →
光能挥砍 →
闪光切割 x2 - ideally you want to be above 140 heat when you use Corona Burst so depending on your speed you may need to use more or fewer autoattacks-
电晕爆炸
-
停止光子熔炉
- Return to start of Sword loop
Notes
- Under no circumstances should you ever overheat as it will massively reduce your damage output. Try to exit photon forge as close to 149 heat as possible.
电晕爆炸 will continue to generate heat for a short time after it finishes, but it will not trigger an overheat if you are not in forge. For this reason, it should be the last skill you use while in Photon Forge.- If you are a little slow with the rotation outside of Photon Forge, you may find that you are not close to 149 heat when you would normally exit. In this case, perform extra Photon Forge autos.
























































