This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids and Fractals
Expansions required: Path of Fire Builds Janthir Wilds builds
Difficulty: Hard
This build was last updated on February 15, 2026.
Overview
Condition Holosmith is a fast paced and high APM build that constantly juggles between kits, offering very little resting time. This specific build takes a more structured approach relying on combos with specific skill orders, as opposed to the priority based build that uses
碎层古物.
Skill Bar
Template Code
[&DQMGJyY5OTeEACoPhgAAAJMBlQEHAV4B8BWJAQAAAAAAAAAAAAAAAAAAAAABCQEA]Specializations
Equipment
Consumables
Food
盘装牛肉仁当 or ascended versions.
Utility
Usage
Rotation Structure
- Combo 1 is your highest damage combo and triggers
蒸汽尖啸者古物 multiple times. Tracked by
毒气手雷. - Combo 2 is your second highest damage combo. Tracked by
冰冻手雷. - Combo 3 is the last combo in terms of damage. Used for whenever
毒气手雷 and
冰冻手雷 are on cooldown.
The way we track whether a combo is off-cooldown or not is by checking what
手雷包 skill between
毒气手雷/
冰冻手雷 is currently off-cooldown, if both of them are, prioritize Combo 1.
闪电矛杖/
电气炮轰 and
管流激增 go together, usually with varying orders, but you're always interested on pressing one then the other.
After finishing a combo
启用光子熔炉 if it's avaliable. Use the following combos depending on heat.
- Forge Combo 1 is used if you've previously
过热ed or your heat level is very low. - Forge Combo 2 is for high heat levels, where you aim to
过热.
Opener
Start at ~80 heat.
-
闪电矛杖
管流激增 ⇒
手雷包
毒气手雷 ⇒
炸弹包-
超级炸弹
电流弹 ⇒
医疗包-
净化区域
灌注炸弹 ⇒
喷火器-
烈焰爆弹
- Weapon Swap Weapon Swap
-
毁天灭地
-
电气炮轰
管流激增 ⇒
手雷包
破片手雷 ⇒
炸弹包 - This part below is identical to Forge Combo 2.-
燃烧弹
-
启用光子熔炉
-
电晕爆炸
-
光子闪击
-
过热
手雷弹幕 before the
过热 cooldown penalty triggers.-
巅峰射线
-
电气炮轰
-
管流激增
闪电矛杖 ⇒
手雷包-
破片手雷
Combo 1
毒气手雷 ⇒
炸弹包-
超级炸弹
电流弹 ⇒
医疗包-
净化区域
灌注炸弹 ⇒
喷火器-
烈焰爆弹
- Weapon Swap Weapon Swap
-
毁天灭地
闪电矛杖/
电气炮轰
管流激增 ⇒
手雷包-
破片手雷
Combo 2
Combo 3 During this sequence,
启用光子熔炉 whenever becomes avaliable (if it does).
-
炸弹包
- Use
巅峰射线 (Only above 50% heat) and/or
手雷弹幕 if avaliable. -
磁力炸弹
燃烧弹 if avaliable ⇒
喷火器-
气流爆破
烈焰爆弹 ⇒ Stow Kit
闪电矛杖/
电气炮轰
管流激增 ⇒
手雷包-
破片手雷
Forge Combo 1
Forge Combo 2
Filler Priority
Rotation Notes
- Entering a Kit doesn't cancel the current attack, neither does exiting a kit via Stow Kit (A.K.A. pressing the kit utility key again).
- Exiting a Kit via Weapon Swap Weapon Swap,
启用光子熔炉,
停止光子熔炉 and
过热 will cancel the current skill/animation. - Stow Kit has a small cooldown after entering said Kit, this cooldown takes a bit longer than most skills, preventing us from exiting a Kit via Stow Kit after a single skill. This is solved by exiting with Weapon Swap Weapon Swap after said single skill is complete.
启用光子熔炉 will cancel your current animation but put you into an awkward force idle animation state where you can't perform actions. To avoid this do your best to not to interrupt any skill with
启用光子熔炉.
Crowd Control
These Crowd Control skills can be used at free without breaking the structure of the rotation.




































































