The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Expansions required: End of Dragons builds
Difficulty: Easy
This build was last updated on January 18, 2026 and is up to date for the June 2, 2026 patch.
Overview
A power boon support build for Mechanist. Provides permanent
敏捷 and high uptimes of
激怒 and
威能.
Power Alacrity Mechanist has a simple rotation that affords a good amount of CC with little damage loss, and the mech allows you to maintain high damage and boon uptime even if you're forced to deal with mechanics.
The mace build provides some extra support through barrier generation and offers more accessible CC, while the rifle build is higher DPS and
威能. As all its
敏捷 comes from the mech, the mechanist can be completely off-stack as required without dropping boons. Players with access to Secrets of the Obscure can use Sword or Hammer for higher damage at the cost of some utility.
Skill Bar
Weapon Variants
- Sword/Pistol is a small DPS gain for players that own Secrets of the Obscure, though as it is fully melee it may be lower damage in real encounters. You also lose ~10 stacks of
威能 generation.
- Shield is a moderate DPS loss, but offers good CC and survivability, though Hammer provides similar benefits and does more damage.
- Mace will provide significantly less DPS, though you will gain some barrier generation and easier CC.
- Players that own Janthir Wilds can push the damage even further by taking
炸弹包 and
血石古物.
- Hammer offers frequent projectile reflect, an evade, and a block. The lightning field on
雷霆一击 will also result in some occasional
迅捷 for your subgroup.
Skill Variants
投掷地雷 can replace
手雷包. This is a small DPS loss, and you lose access to ranged damage, but the rotation is simpler and you gain access to more CC and boon rip.
炸弹包 should replace
手雷包 if using Sword and
血石古物.
Template Code
[&DQMGNyYfRioqDyoPhgCGABobGhsQGwsbCRuJAQAAAAAAAAAAAAAAAAAAAAADVQBaADYAAA==]Specializations
Trait Variants
- If running Sword/Pistol and
炸弹包, you should use
脾气爆发 as you won't have ranged attacks.
狙击能手 is slightly more long-term damage for Rifle, but is notably worse against low-armour targets or in phased fights where the target goes invulnerable.
- It would be a minor DPS gain to take
机甲武器:单刃切刀, though it would only be worthwhile if you are absolutely certain that your group can maintain 25
威能 without it.
机甲武器:翠玉加农炮 are the highest damage, but your mech won't close to melee range, which can lead to your team ending up outside of the range of its boons so it's only recommended if you keep an eye on it.
Equipment
Boon duration variants
血石古物 offers the highest damage potential, but you need to use Sword/Pistol and
炸弹包 which is fully melee.- The above setup provides ~520 concentration (~35% boon duration), which should be enough as long as you're able to use
危机区域 and
屏障爆发 off cooldown.
危机区域 is needed at the start of an encounter to provide a buffer of
敏捷, but it's useful to be able to keep it for negating certain attacks afterwards. If you want more freedom with when you use it, you could switch the Amulet to Diviner stats Diviner stats.- Don't go below ~31% boon duration as this is the theoretical minimum amount needed to provide permanent
敏捷.
- Note that all the
敏捷 comes from your mech, which inherits your concentration stat rather than your boon duration. This makes gear such as
超级专注法印 worthless.
Consumables
Food
碗装甜辣冬南瓜汤 or ascended versions
Utility
Usage
Rifle Rotation
Opener
-
捕网射击
-
霰弹射击
-
手雷包
-
破片手雷
-
毒气手雷
-
冰冻手雷
- Weapon Swap Weapon Swap (or stow kit)
-
跳跃射击
-
过载射击
Rest of the Rotation
- Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available
-
霰弹射击
-
手雷包
破片手雷 plus
毒气手雷 and
冰冻手雷 (if available)- Weapon Swap Weapon Swap (or stow kit)
- Repeat
- Use
危机区域 and
屏障爆发 off cooldown, as long as your mech is in range of your allies. - If you hover your mouse over an element of the UI, your character will use
跳跃射击 in place, minimising the animation length and maintaining your position
Sword Rotation
If using
血石古物 bring
炸弹包 instead of
手雷包, and when
粘胶射击 is on a ~3 second cooldown do the following burst to trigger the relic:
Aside from using your mech skills off cooldown, the rotation is functionally a priority list:
- After using
折射切割刀, go into
手雷包 and use
破片手雷 plus either
毒气手雷 or
冰冻手雷 (if available).
毒气手雷 takes priority. - Complete your autoattack chains.
- Every time you complete an auto chain, it slightly reduces the cooldown of your two sword skills.
Video example (with Elixir Gun)
Hammer Rotation
Opener
-
屏障爆发
-
危机区域
-
雷霆一击
-
电子回旋
-
手雷包
-
破片手雷
- Weapon Swap Weapon Swap (or stow kit)
火箭冲锋 (optional)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use
雷霆一击 and
火箭冲锋 on Hammer until Electro-whirl is available - make sure to finish your auto chains! -
电子回旋
-
手雷包
破片手雷, and
冰冻手雷 OR
毒气手雷 (if available)- Weapon Swap Weapon Swap (or stow kit)
- Repeat
火箭冲锋 is a small DPS increase, but locks your character into a long animation. As the skill also provides two evades, it can instead be saved for defensive use.- Only use one grenade skill alongside
破片手雷 each time you enter
手雷包.
- See below for more General Tips.
Mace Rotation
The rotation below assumes you are using offhand Pistol.
Opener
-
屏障爆发
-
危机区域
-
火焰喷射
-
手雷包
-
破片手雷
-
毒气手雷
-
冰冻手雷
- Weapon Swap Weapon Swap (or stow kit)
-
蓄能猛攻
钉锤打击 ⇒
钉锤猛击 ⇒
钉锤爆砸-
原型火箭拳
-
手雷包
-
破片手雷
- Weapon Swap Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use
蓄能猛攻 on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
火焰喷射 or
原型火箭拳 - these should alternate between loops-
手雷包
破片手雷,
冰冻手雷 and
毒气手雷 (if available)- Weapon Swap Weapon Swap (or stow kit)
- Repeat
General Tips
- Thanks to
机械天才, if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore vital to make sure you are within range before using them or you will cripple your boon uptimes. - You will need to use
危机区域 to maintain
敏捷, but it can be delayed slightly if the
圣盾 is needed. - Use
屏障爆发 off cooldown. You can delay it by a second if it will coincide with
钉锤爆砸, as the internal cooldown of
机甲结构:引流管道 would prevent the first tick from applying
敏捷 in this case. - Use your F1 ability off cooldown.
- Use
超频纹章 off cooldown for damage, but hold on to it if the mech is in danger of dying, so that you can instantly revive it. - If you are using
屏障纹章, use it instead of
屏障爆发 in the opener, then use
屏障爆发 one second after the final pulse of
屏障纹章. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from
机甲结构:引流管道. - Try to keep an eye on your mech, as it is a major source of
敏捷 thanks to
机甲核心:屏障引擎. If it ends up more than 600 units from the stack, don't hesitate to use
位移纹章 to force it to the correct location.





























































