The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: Raids and Fractals
Expansions required: End of Dragons builds
Difficulty: Easy
This build was last updated on January 18, 2026 and is up to date for the June 2, 2026 patch.
Overview
Power Mechanist has a simple rotation, and the mech allows you to maintain high damage even if you're forced to deal with mechanics. This makes it an excellent starter class.
The different weapon options allow for some flexibility in utility and survivability, and it can provide some minor group support quite easily.
Skill Bar
Weapon Variants
- Sword/Pistol is a small DPS gain for players that own Secrets of the Obscure, though as it is fully melee it may be lower damage in real encounters.
- Hammer offers frequent projectile reflect, an evade, and a block. The lightning field on
雷霆一击 will also result in some occasional
迅捷 for your subgroup.
Skill Variants
自动除颤 can be used to skip certain oneshot attacks
炸弹包 should replace
手雷包 if using Sword and
血石古物.
投掷地雷 can replace
手雷包. This is a small DPS loss, but the rotation is simpler and you gain access to more CC and boon rip. It also has stronger burst damage if you can precast a mine.
Template Code
[&DQMGNyYfRh8qDyoPhgCGABobGhsQGyYBCRuJAQAAAAAAAAAAAAAAAAAAAAADVQBaADYAAA==]Specializations
狙击能手 is slightly more long-term damage for Rifle, but is notably worse against low-armour targets or in phased fights where the target goes invulnerable.
机甲武器:翠玉加农炮 are the highest damage, but your mech won't close to melee range, which can lead to them ending up outside of the range of
机械天才 if you don't keep an eye on it. This trait is required if using Sword/Pistol and
血石古物 as you don't have other ranged damage.
- For phases under 20s, the burst of
机甲武器:翠玉加农炮 is significantly better so it is more recommended on encounters such as Keep Construct, Samarog or Conjured Amalgamate.
- For phases under 20s, the burst of
- It would be a minor long-term DPS loss to take
机甲武器:单刃切刀, and you wouldn't have to worry about your mech's positioning as much.
- It would be a further minor DPS loss to take
机甲武器:高冲驱动器, and you would generate a decent amount of
威能 for doing so.
- It would be a further minor DPS loss to take
Equipment
Equipment Variants
血石古物 offers the highest damage potential, but you need to use Sword/Pistol and
炸弹包 which is fully melee.- The Dragon stats Dragon stats pieces are a tiny DPS increase, so you can run full Berserker stats Berserker stats if you prefer.
超级学者符文 is a tiny DPS loss.
Consumables
Food
碗装甜辣冬南瓜汤 or ascended versions
Utility
Usage
The build is incredibly easy to play, and mostly boils down to using certain weapon skills off-cooldown.
If taking
手雷包, whenever you use skill 2 (
折射切割刀,
电子回旋 or
霰弹射击), switch to
手雷包 and use
破片手雷, plus
毒气手雷 OR
冰冻手雷. Shrapnel Grenade will always be ready, skip Poison and Freeze grenade if they are on cooldown.
Rifle Rotation
Opener
-
捕网射击
-
霰弹射击
-
手雷包
-
破片手雷
-
毒气手雷
-
冰冻手雷
- Weapon Swap Weapon Swap (or stow kit)
-
跳跃射击
-
过载射击
Rest of the Rotation
- Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available
-
霰弹射击
-
手雷包
破片手雷 plus
毒气手雷 and
冰冻手雷 (if available)- Weapon Swap Weapon Swap (or stow kit)
- Repeat
- If you hover your mouse over an element of the UI, your character will use
跳跃射击 in place, minimising the animation length and maintaining your position
Sword Rotation
If using
血石古物 bring
炸弹包 instead of
手雷包, and when
粘胶射击 is on a ~3 second cooldown do the following burst to trigger the relic:
Outside of this, the rotation is functionally a priority list:
- With
手雷包, after using
折射切割刀, go into
手雷包 and use
破片手雷 plus either
毒气手雷 or
冰冻手雷 (if available).
毒气手雷 takes priority. - Complete your autoattack chains.
- Every time you complete an auto chain, it slightly reduces the cooldown of your two sword skills.
Video example (with Elixir Gun)
Hammer Rotation
Opener
-
雷霆一击
-
电子回旋
-
手雷包
-
破片手雷
- Weapon Swap Weapon Swap (or stow kit)
火箭冲锋 (optional)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use
雷霆一击 and
火箭冲锋 on Hammer until Electro-whirl is available - make sure to finish your auto chains! -
电子回旋
-
手雷包
破片手雷, and
冰冻手雷 OR
毒气手雷 (if available)- Weapon Swap Weapon Swap (or stow kit)
- Repeat
火箭冲锋 is a small DPS increase, but locks your character into a long animation. As the skill also provides two evades, it can instead be saved for defensive use.- Only use one grenade skill alongside
破片手雷 each time you enter
手雷包.
- See below for more General Tips.
General Tips
- Make sure you're within 360 units of your mech before using F1-3 skills, or they will have a 50% longer cooldown thanks to
机械天才. - Try to let your autoattacks finish.
- Use
火花旋轮,
翠玉迫击炮 and
反应堆核心射击 off cooldown - you can set them on autocast if you won't need to save them for CC.
反应堆核心射击 may be delayed is a breakbar if imminent.
- If your mech dies, use
超频纹章 to immediately get it back.
































































