This is a test build. You may comment and rate it.
Focused on: Power damage, Control and Sustain
Designed for: PvP Conquest
Expansions required: End of Dragons builds
Difficulty: Hard
This build was last updated on July 18, 2026.
This is a test build. You may comment and rate it.
Focused on: Power damage, Control and Sustain
Designed for: PvP Conquest
Expansions required: End of Dragons builds
Difficulty: Hard
This build was last updated on July 18, 2026.
Power Tools Mech is a roaming PvP mechanist build that focuses on CC and AOE boon application. It makes use of high damage options to take advantage of stunned enemies as well as & .
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Set to autoattack, this lowers the nessecary APM for the build
This build is for roaming, taking 1v1s and can even due to it's high sustain it can even hold outnumbers while kiting. Use your various CCs to pin and burst down your opponents. This build also has notable uptime alongside minor boon and healing sharing.
This is a combo heavy CC build that can deal massive damage even through . The strongest move that will lead into all of your combos is , this can also lead into an evade trap making it easier to land / resulting in alternative combos.
The main complete combo is:
It's recommended that your practice the combo inbetween games on the training golems. You don't need to land the full combos you can instead mix and match the starter and extensions, for example you can use / instead of & . Similarly you can also start the combo with / or & and use as the extension.
Alternative Simple Combo:
Alternative Simple Combo Ranged:
Mechanist has very strong synergy with specific / skills, for example:
Amulet
Rune
Sigil
- This skill will prioritise bounces from the opponent -> you -> an ally(your Mech) -> opponent. In 1v1 scenarios this garentees glob shot to always hit for x2 and apply also.
- A means to cleanse most harmful conditions or soft CCs from your mech quickly.
- Due to giving without any cast time, you can very consistently land the full chain() so long as the quickness remains, making it a viable and strong 3rd damage option on .
- Usually the trigger is a waste to use on it's own since you need to pre-apply cripple or have them CCed. With mech you are able to at point blank turning then cast the skill. This allows you to / even if is still on cooldown.
Auto Attacking: - At melee | - At range | - With
Mechanist is fast at traveling long distances but pretty slow at short distances so you have to be very selective with when you use your movement options. Surviving 2v1s and outnumbers are important to making this build it's most effective that's why good kiting is a must.
First use defensive kiting skills: , & - these skills are great for slithering out of tight situations where dodging wouldn't of been enough, setting up perfectly for you to use movement skills.
Second use your movement skills as soon as you have the chance: , and - use these skills to build moderate or great distances.
Then use skills to help your kiting: , , (Glue Trail/Superspeed) - use these skills when an enemy is hot on your trails to extend moderate distances to great distances, spend their cooldowns or dissuade chasers.
Repeat these steps or use no port spots until you can re-sustain and re-enter the fighting.
Most of mechanist and mech healing is passive so you won't need to think too much about it but there are ways to heal for much more.
The mech is a make or break mechanic. If not played correctly it can be on a cooldown up to 40 seconds, leaving you still capable but vulnerable and weaker. The mech can be respawned using our elite: . You must wait for the previous mech to completely leave to not put the skill on full cooldown without effect, takes around 5 seconds of waiting.
Power usually isn't a massive threat but against classes with massive AOEs and fast burst problems can being. How you deal with them is by:
Condition damage is a threat to the mechs very existance, unlike ranger which has a full heal & cleanse all every 20 seconds, the mechanist has to manually cleanse the mech. You greatly improve your chances of dominating condi match-ups by: