Part of the current tournament metagame
Our curator decided this build is in the current tournament metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Mobility and Control
Designed for: PvP Conquest
Expansions required: Path of Fire Builds Secrets of the Obscure builds Janthir Wilds builds
Difficulty: Hard
This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.
Overview
A high damage Power Mirage PvP burst build utilizing the Spear.
Skill Bar
Skill Variants
Heal
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幻光盛宴 - strong healing and condition cleansing, swap to this in condition heavy match-ups.
Template Code
[&DQcKPwE+Oz0jDwAAZwEAAGUBAACyFgAARhcAAAAAAAAAAAAAAAAAAAAAAAADBQBXAAkBAA==]Specializations
Variants
漫游心智 adds some extra sustain + mobility at the expense of damage.
Equipment
Equipment Variants
Relic
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萨奇洛斯古物 - potential secondary source of healing. -
克达之爪古物 - a good alternative to Fireworks. You could have higher uptime on this, but slightly lower burst damage. -
寻路者古物 - if you struggle with kiting or keeping up with your targets.
Rune
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渗透符文 - better consistency via higher crit chance. -
吸血符文 - vitality alternative, best used in condition based match ups. -
学者符文 - full glass option.
Usage
Elite specialization basics
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Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration:
碎裂之镜 for Spear and
虚拟利斧 for Axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation. -
You can dodge while casting skills and performing actions like rezing or stomping, but not while CC'd.
General
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Both weapon sets offer a mix of defense and offense, but Spear is your main burst set while Axe serves as a backup.
- Axe offers 2 gapclosers that could help you get in range for Spear's
间隙危机.
- Axe offers 2 gapclosers that could help you get in range for Spear's
-
Feel free to use
幻影长矛 while roaming between capture points, it's a mobility skill with
迅捷. -
Using shatter skills with 3 active clones grants you Mirage Cloak and access to Ambush attacks via
沙丘遮隐.- You'd often use shatters along with Ambushes for burst damage anyways, so it's important to keep track of your clone count, because if you have 3 clones you don't have to waste a dodge for Ambush access.
- This has defensive applications too, since any random shatter like
心灵粉碎 with 3 clones will give you an evade frame, even while CC'd. - Spear is especially good at raising your clone count, as
幻影长矛 summons 2 phantasms that turn into clones later.
-
You can build clones instantly with the help of 2 traits:
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间隙危机 on Spear or
萦绕思绪 on Axe + dodge + Jaunt can quickly bring you up to 3 clones. -
The active of
幻光纹章 drastically cuts the recharge of your phantasm skills. Always try to make sure that the phantasm skill of your current weapon has been used before touching your healing skill, otherwise you'll miss out on valuable CD reductions.
Damage
- CC skills are an important part of your bursts because they increase your damage via various traits:
Spear
-
间隙危机 (MTG) is the bread and butter of spear, it's both the main burst skill and its central mechanic. -
Whenever you score a hit with MTG you gain Clarity, which empowers your next skill. Therefore MTG should almost always be the first skill you use on Spear.
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MTG does more damage and has a higher crit chance if the target is near the outer edge of the skill. Try to use it from just outside melee range!
-
幻影长矛 isn't just a Phantasm skill. If you can hit an enemy with the leap itself, you'll remove some boons too.- Clarity: summon 2 Phantasms.
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The main purpose of
精神崩塌 is to reset the CD of MTG and serve as a gap closer for it.- Clarity: stuns the target.
-
While
虚拟反转 is mainly a defensive skill on this set, it does quite high damage in melee and can be used to safely counterpressure enemies.
Spear burst rotation
间隙危机 while trying to hit enemies with the outer ring.
精神崩塌 which is now empowered and stuns targets.
间隙危机 again. Try to walk away from the stunned target while casting it in order to put them inside the outer ring of MTG.
幻影长矛 which should now summon 2 Phantasms due to having Clarity.
Sustain
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Condition cleansing is a weakpoint of the build. You don't have any mass cleanses, only a bunch of smaller ones you can chain together:
洁净法印 on weapon swap,
远行 (elite) and
虚拟反转 on Spear.
失真 could act as a time-out button too.- Most of these are instant, which at least makes them easier to chain.
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Power Mirage in general is one of the squishiest specs in PvP. Your best defense is a good offense, try to CC enemies and keep them pressured when you're in melee. Use your mobility to bail at the first sign of trouble, and re-engage when you're feeling safe. Don't hesitate to use your bigger CDs either, it's a very aggressive build that wants short fights anyways.
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You should abuse the fact that you can attack while dodging. Oftentimes your dodges will be used to limit windows of vulnerability when you're pressuring targets in melee, and since dodging opens up Ambush attacks, you have an opportunity to counterpressure targets whenever you dodge something, putting enemies on the backfoot and creating some breathing room for yourself.
-
Instant CCs like
强力钉刺 and
误导 are key parts of your sustain along with teleport skills such as
闪光传送 and
远行. -
闪光传送 is your only stunbreak, but you still have several other options for dealing with stunlocks. You can teleport away with
远行, hit them with
误导, buy time with
失真 - just to mention a few options. -
Axe/Shield is the far stronger defensive set.
-
Axe has
对称利斧 for breaking enemy targeting or repositioning by targeting an enemy that isn't focusing you (or they're on a highground and the others aren't). You can even use it on a Necromancer's Flesh Wurm or objects like a Trebuchet to escape. -
On Shield you've got
回忆幻像 for blocking attacks. If any attack is blocked, you can use its chain skill
流忆残影 for another block.- Always make sure that you block something with EoM! Move into hostile AoE spells if necessary, tank enemy pets, etc.
- Both of these are phantasm skills, which means that you can reduce their CD with
幻光纹章 in case you need to block but the skill isn't ready yet.
-
时间潮汐 can also be used defensively, since it's a (double) CC. It stuns targets in the direction you're aiming, and then once more as it comes back to you. -
Spear only really has
虚拟反转, but it's basically a stronger version of the Shield block since it gives Blur, and Blur is like a discount version of Distortion. You have to cast it and it won't prevent condition damage, but it's stronger than a block because it's unaffected by unblockables.



















































