Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Path of Fire Builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on May 17, 2026 and is up to date for the June 2, 2026 patch.
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Template Code
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Equipment
Equipment Variants
Stats
- Feel free to use as much Berserker's gear as you can without dying
- The given setup aims for maximum Effective Health
- You can swap Demolisher's to Marauder's if necessary
- If you want to play around
弱点追击 you can add more Dragon's
Sigils
Consumables
Usage
Quick Guide
- Core Necromancer is a utility DPS that sets up its group with boon corruption
- Your highest priority is using your
腐化法池 and
苦难法池 together with other necros in squad on the commanders call to create an opportunity for your group to generate kills - Use your AoE boon removal as your group spikes to enable them
- Always try to combine multiple boon removal skills at once
Boon Removal Skill List
-
蝗虫纹章
-
吞噬黑暗
-
噬灵盛宴
-
Swap between Axe/Focus and Scepter/Sword using your weapon skills as filler while waiting for an opportunity to
死亡之幕 on a spike
Weapon Skill priority
Axe/Focus
Scepter/Sword
Surviving
- This build has high passive defense
- This build has low mobility skill access
- This build has low active defenses
Defensive Skill List
Overall Priorities
High
- Wells
- Boon rip
Moderate
- Damage
- CC
Low
- Support
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast
腐化法池 before
苦难法池, due to the longer cooldown - Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like
腐化法池 or
苦难法池, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to - Immediately after placing both wells cast enter
死亡之幕 to activate
致命洞察 and remain in shroud for the duration of the wells
Boon rip
Boon Rip Skill List
-
蝗虫纹章
-
吞噬黑暗
-
噬灵盛宴
-
Save your boon removal until your group is spiking
-
Use
暗路突袭 immediately when you enter
死亡之幕 and cast it a second time before you leave -
Combine your boon removal skills whenever possible. This normally means using a longer cast time into a short one such as:
Damage
Skill priority
死亡之幕
Axe/Focus
Scepter/Sword
- Don't forget that while your boon removal skills are your damage skills, your priority is to save them and spike with your group
- Use
噬灵盛宴 immediately after Weapon Swap Weapon Swap and use it again immediately before swapping back
- Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
- While
生命爆弹 will normally be projectile blocked, if you are getting hits to land then it's damage is quite good
- When using projectile skills like
生命爆弹 try to target enemy players at the back of the group to ensure maximum hits
- When using projectile skills like
- Use
刺骨恶寒 ⇒
恐怖之爪 ⇒
撕裂之爪 pick off isolated players
CC
CC Skill List
-
Only cast
厄运降临 if you have a single target and see no
稳固 on their buff bar -
Since your
死亡之幕 should be used as your group spikes the opponent
污染枷锁 will naturally be used as your group is engaging- Don't get yourself killed trying to stay in range of
污染枷锁, let them break if the enemy group moves away from yours. Without a group to follow up on it the Immobilize Immobilize is useless anyway
- Don't get yourself killed trying to stay in range of






































































