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Reaper - Celestial Reaper Roamer

The community gave this build a rating ratings , making it top-tier: Great Focused on: Hybrid damage https://metabattle.com/wiki/Category:Hybrid damage builds , Sustain https://met

死灵法师 (Necromancer)reaperhybrid damagesustainboon removal

The community gave this build a rating, making it top-tier: Great

Focused on: Hybrid damage, Sustain and Boon removal

Designed for: WvW Roaming

Expansions required: Heart of Thorns builds

Difficulty: Easy

Beginner friendly This build is beginner friendly.

This build was last updated on March 28, 2026 and is up to date for the June 2, 2026 patch.

Overview

A Cele Reaper build for WvW roaming focusing on survivability and condition pressure. The build excels at quickly applying and maintaining a wide variety of conditions, especially Chill Chill.

Skill Bar

Skill Variants

Utility

For a less shout focused build you could pick up some of the following skills. If you're giving up at least 2 of your utility shouts be sure to also change your relic to something else, like 恶魔女王古物 图标恶魔女王古物:

  • 召唤血肉地虫 图标召唤血肉地虫 - ranged teleport and stun break, useful for disengaging or chasing down targets.

  • 腐蚀毒云 图标腐蚀毒云 - this is both a defensive and offensive option. The damage is solid, but the true value lies in the AoE 虚弱 图标虚弱 application and the anti-projetile zone. This can be used to defend against both ranged and melee builds at the same time by standing inside the ring.

  • 鬼灵影步 图标鬼灵影步 - stunbreak and mobility tool that's great for escaping enemies, often by baiting them to chase after you (or even jump off the highground) but the long CD kind of makes it necessary to take a 2nd stunbreak with this.

  • 鬼灵圆环 图标鬼灵圆环 - great CC that makes it hard for enemies to reach you or escape your damage.

Template Code

Template Code
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Specializations

Variants

  • 夺魂灭屠 图标夺魂灭屠 makes the build a bit more bursty, pushing the Power angle over Condi.

Specialization Variants

Taking Blood Magic Blood Magic over Death Magic Death Magic is an equally viable option. Both are sustain focused specs, the key difference being that BM focuses on restoring health while DM is all about damage mitigation:

Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Ritualist
Ring
Ritualist

Consumables

Food

Utility

Usage

General

  • Build Life Force by killing critters or any PvE mob before fighting players. Spamming "灵魂夺取!" 图标"灵魂夺取!" while out of combat also works.

  • Both weapon sets offer a decent mix of defense and offense.

  • The Pistol/Torch sigils 超级洁净法印 图标超级洁净法印 and 超级能量法印 图标超级能量法印 are defensive. Between this and 腐烂印记 图标腐烂印记 you'll have some cleansing access on both sets.

  • Staff, while being your more defensive/utility focused set, also has 超级地能法印 图标超级地能法印 and 超级厄运法印 图标超级厄运法印. The AoE ring from the Doom proc will always apply the 中毒 图标中毒 from Doom too if you're in melee range of an enemy, turning weapon swapping into an instant source of burst damage.

    • The Pistol set has 2 CC skills, namely 恶毒爆冲 图标恶毒爆冲 and 重压崩溃 图标重压崩溃. Weapon swapping to Staff in melee range after landing a CC is a good way of instantly putting pressure on your target.
  • Weapon swapping isn't the only way to proc your on-swap sigils - entering and leaving 夺魂之幕 图标夺魂之幕 can also do it. This is important because ideally you'd get 2 procs per swap out of your sigils. You can see the weapon swap CD to the left of your skill bar even while in shroud, the 10s swap CD almost perfectly lines up with the 9 sec sigil proc CD. If you're in shroud, simply try not to exit until weapon swap is ready - this is your signal that enough time has passed for your sigils to proc again and you're free to exit shroud.

  • "严寒刺骨!" 图标"严寒刺骨!" has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.

    • Using "无尽苦痛!" 图标"无尽苦痛!" right before CttB goes off could get rid of 目盲 图标目盲 on you or 圣盾 图标圣盾 on nearby enemies without having to cancel the skill. Sometimes it's worth using this shout at the last moment even if you're not blinded, just to make sure that the elite connects even if you happen to eat a random blind in the last split second.
    • "弱者退散!" 图标"弱者退散!" could be used the same way as Suffer, being an instant skill. However this is less ideal, because while Suffer can transfer the blind and you get to reap all the benefits of landing that skill, YAAW actually misses. You basically sacrifice this skill to land your elite.
    • Casting "死亡将临!" 图标"死亡将临!" before the elite could further increase your chances of landing it, because it'll make the elite unblockable.
  • On Staff try to use 腐烂印记 图标腐烂印记 after 凛冬印记 图标凛冬印记 whenever possible in order to combo AoE 虚弱 图标虚弱. These are also your two most dangerous skills on this set.

  • Staff is more of a utility weapon, low damage but it has a condition transfer, a CC, snare, and adds much needed range to the build. The Chill Chill and 恐惧 图标恐惧 are useful both for keeping distance when you're waiting for CDs and preventing enemies from escaping when they're trying to flee.

  • If you're using 死亡冲刺 图标死亡冲刺 only for the mobility you should consider dropping out of shroud near the end of the animation. The very end of Death's Charge brings your character to a halt, we can cancel this by cancelling shroud.

  • Entering shroud acts as an instant defensive measure:

    • Transfers conditions to enemies on your next attack via 传播瘟疫 图标传播瘟疫.
    • Procs Lesser Enfeeble for 虚弱 图标虚弱 from 衰弱帷幕 图标衰弱帷幕 which strikes foes after a small delay. If Lesser Enfeeble connects it'll immediately transfer conditions with Plague Sending. This is a really powerful interaction that could save your life even if you're stunned, as shroud can be activated while sitting in a CC.
    • 幕化移除 图标幕化移除 removes one condition when you enter shroud and keeps cleansing you every few seconds while in shroud.

Shroud

  • Most of your burst comes from 夺魂之幕 图标夺魂之幕, where your damage is further increased by 夺魂灭屠 图标夺魂灭屠 (if taken).

  • Opening with 惊惧魔甲 图标惊惧魔甲 is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.

    • 惊惧释放 图标惊惧释放 is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
  • 死亡冲刺 图标死亡冲刺 should be used in the field created by 处决镰刀 图标处决镰刀 for the 冰霜光环 图标冰霜光环 whenever possible.

  • 灵魂漩涡 图标灵魂漩涡 should primarily be used on CC'd or downed targets (as 中毒 图标中毒 reduces the resurrection healing coming from their allies), but thanks to the permanent 急速 图标急速 while in shroud this skill is now much easier to land without any real setup.

  • 处决镰刀 图标处决镰刀's a single target skill for the most part, as it only stuns one target. 惊惧释放 图标惊惧释放 can 恐惧 图标恐惧 targets long enough to prevent enemies from dodging this skill.

  • Use autoattacks when eveything else is on CD, or drop out of shroud.