The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Sustain and Boon removal
Designed for: WvW Roaming
Expansions required: Heart of Thorns builds
Difficulty: Easy
Beginner friendly This build is beginner friendly.
This build was last updated on June 01, 2026 and is up to date for the June 2, 2026 patch.
Overview
A Power Reaper build for WvW roaming. Significantly more durable than most other Reaper builds without sacrificing too much damage, and the boon corruption from Curses traits is quite useful against tanky opponents.
Skill Bar
Skill Variants
Utility
It's recommended that you keep
鬼灵影步 on your bar, but the other utilities can be replaced by:
-
召唤血肉地虫 - ranged teleport and stun break, useful for disengaging or chasing down targets. -
"死亡将临!" - unblockable attacks and frequent boon removal. -
鬼灵圆环 - great CC that makes it hard for enemies to reach you or escape your damage. -
腐蚀毒云 - creates a safe zone against ranged enemies, could help against some popular specs like Deadeyes or Soulbeasts and the
虚弱 shuts down power-based builds in melee too. Furthermore the healing reduction from
中毒 could help you wear down tanky Cele builds. -
鬼灵缚爪 - ranged CC which stops enemies from escaping, and even helps with LF management.
Weapons
-
Sword/Sword over Staff - both of these are utility weapons first and foremost. Dual Swords offer much better mobility and some extra boon corruption while retaining tools like
恐惧 and
虚弱 applications at the cost of sacrificing range, condition management, healing reduction and the ability to fire your skills behind your back while building distance under pressure. -
Focus over offhand Dagger - a more offensive option with good damage and boon removal.
Template Code
[&DQgnGgIvIjbBEqIAvQH6AKYSMAHxEr0BAxOSAAAAAAAAAAAAAAAAAAAAAAADWQAFAC8AAA==]Specializations
Equipment
Equipment Variants
Runes
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超级兽群符文 - more offensive option with boon duration. -
超级激荡符文 - better mobility and good stats, including boon duration. -
超级争斗者符文 - tanky option with extra damage, if you don't care about boon durtion. -
超级神枪手符文 - offensive option.
Relics
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伊斯加然古物 - offers slightly higher burst damage and it's easy to maintain, but you have less control over it than you do over Fireworks. -
速度古物 - significantly increases your mobility but there are only 2
迅捷 sources in the build, against other builds with boon removal this might end up losing a lot of value. -
寻路者古物 - passive mobility boost. Don't use this if you already took Rune of Surging.
Consumables
Food
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黑胡椒粉真空烹调肉排 - passive damage mitigation and great stats. -
碗装欧尔松露鲜肉煲 - active damage mitigation.
碗装鲜肉冬菜煲 - budget version
Utility
Usage
General
-
Build Life Force by killing critters or any PvE mob before fighting players.
-
Both weapon sets offer a decent mix of defense and offense, but they're mostly just stalling until you can go back into
夺魂之幕 for burst damage. -
"严寒刺骨!" has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds. -
恐怖之爪 is the best burst skill on Axe/Dagger and doesn't really require any setup.
噬灵盛宴 is best used on targets below 50% HP. -
Dagger skills are mostly defense oriented.
致命虫群 is one of the main condi removal tools in the build but also
目盲s targets, and the condi transfer is good at counterpressuring targets even on a Power build.
孱弱之血 mitigates incoming damage through
虚弱. -
On Staff try to use
腐烂印记 after
凛冬印记 whenever possible in order to combo AoE
虚弱. These are also your two most dangerous skills on this set. -
Staff is more of a utility weapon, low damage but it has a condition transfer, a CC, snare, and adds much needed range to the build. The Chill Chill and
恐惧 are useful both for keeping distance when you're waiting for CDs and preventing enemies from escaping when they're trying to flee. -
If you're using
死亡冲刺 only for the mobility you should consider dropping out of shroud near the end of the animation. The very end of Death's Charge brings your character to a halt, we can cancel this by cancelling shroud. -
Entering shroud acts as an instant defensive measure:
- Transfers conditions to enemies on your next attack via
传播瘟疫. - Procs Lesser Enfeeble for
虚弱 from
衰弱帷幕 which strikes foes after a small delay. If Lesser Enfeeble connects it'll immediately transfer conditions with Plague Sending. This is a really powerful interaction that could save your life even if you're stunned, as shroud can be activated while sitting in a CC.
幕化移除 removes one condition when you enter shroud and keeps cleansing you every few seconds while in shroud.
- Transfers conditions to enemies on your next attack via
-
There's more to
鬼灵影步 (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:- Activate SW ⇒ jump off a cliff while being chased ⇒
鬼灵逆行 when your enemies jump after you. - Activate SW ⇒ break line of sight ⇒ cast
"严寒刺骨!" ⇒ teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based). - Activate SW ⇒
暗蚀传越 (if using Flesh Wurm) ⇒ teleport back when they catch up to you.
- Activate SW ⇒ jump off a cliff while being chased ⇒
Shroud
-
Most of your burst comes from
夺魂之幕, where your damage is further increased by
夺魂灭屠. -
Opening with
惊惧魔甲 is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
惊惧释放 is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
-
死亡冲刺 should be used in the field created by
处决镰刀 for the
冰霜光环 whenever possible. -
灵魂漩涡 should primarily be used on CC'd or downed targets (as
中毒 reduces the resurrection healing coming from their allies), but thanks to the permanent
急速 while in shroud this skill is now much easier to land without any real setup. -
处决镰刀's a single target skill for the most part, as it only stuns one target.
惊惧释放 can
恐惧 targets long enough to prevent enemies from dodging this skill. This skill also does significantly more damage vs low HP targets. -
Use autoattacks when eveything else is on CD.
































































