Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Path of Fire Builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on March 10, 2026 and is up to date for the June 2, 2026 patch.
Overview
A durable build with boon corruption and burst melee damage.
Skillbar
Weapon Variants
- Axe ⇒ Main hand Sword less single target and harder to use boon rip, but better range and higher aoe damage
- Focus ⇒ Off hand Sword less single target and no boon rip, but better range and higher aoe damage
- Axe/Focus ⇒ Spear more AoE damage but much less range
Elite Variants
Traits
Variants
- Both viable options to add a lot of extra defense, swap out Soul Reaping
- Blood is more defensive, Death is more offensive
Template Code
[&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]Equipment
Equipment Variants
Stats
- Feel free to use as much Berserker's gear as you can without dying
- The given setup aims for maximum Effective Health
- You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%
Relic
Consumables
Usage
Quick Guide
- Reaper is a utility DPS that sets up its group with boon corruption and brings significant damage while in melee
- Use
腐化法池 and
苦难法池 together, ideally on the commander's call - Use
夜幕降临 on the commander's call - Use
噬灵盛宴 and
"死亡将临!" as often as possible for boon rip, especially when combined with Wells and
夜幕降临 - Use your
夺魂之幕 for damage any time you can safely be in melee range
Surviving
- This build has high passive defense
- This build has low mobility skill access
- This build has low active defenses
Defensive Skill List
-
夺魂之幕 - Damage reduction -
Make sure to drop your target when using
死亡冲刺 for mobility -
夺魂之幕 gives 50% damage reduction- Try not to use up all of your Life Force defensively, save enough for
灵魂漩涡 if possible
- Try not to use up all of your Life Force defensively, save enough for
-
惊惧魔甲 is an instant cast that should be used whenever entering shroud
Priorities
High
- Wells
Moderate
- Boon rip
- Damage
Low
- CC
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast
腐化法池 before
苦难法池, due to the longer cooldown - Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like
腐化法池 or
苦难法池, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to - Immediately after placing both wells enter
夺魂之幕 to activate
致命洞察 and remain in shroud for the duration of the wells
Boon rip
Boon Rip Skill List
-
腐化法池
-
夜幕降临
-
噬灵盛宴
-
刺骨恶寒
-
"死亡将临!"
-
As with wells, use
夜幕降临 on your commanders call- If you commander isn't calling
夜幕降临 instead use it when the enemy group is pushing towards you or your group is in melee
- If you commander isn't calling
-
Combine
噬灵盛宴 and
"死亡将临!" with
腐化法池 and
夜幕降临 whenever you can
Damage
Skill priority
巫妖形态
- only after projectile block is down
夺魂之幕
Axe
Greatsword
-
夜幕降临 - on call -
死亡漩涡
-
掘墓剑斩
-
夺魂之幕 and its Autoattack chain along with
灵魂漩涡 is your highest source of damage, once your boon rip skills have been used focusing on using shroud attacks as often as possible when in range -
Use
噬灵盛宴 immediately after Weapon Swap Weapon Swap and use it gain immediately before swapping back- Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
-
Enter
夺魂之幕 as often as possible in melee, particularly when
灵魂漩涡 is off cooldown- Make sure not to put yourself out of position with
死亡冲刺, leaving shroud without casting it is fine
- Make sure not to put yourself out of position with
-
Save
巫妖形态 until
弱化之风 and other projectile block is used up.- Don't be afraid to drop form early if
死亡之爪 is being projectile blocked.
- Don't be afraid to drop form early if
CC
List of CC Skills
-
Use
黑暗抓攫 when:- Your group calls a spike such as Wells
- Your group is range spiking the enemy
- Enemy groups move defensively while your group is pushing
-
Do not use
黑暗抓攫 when:- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- It would pull the enemy group out of your groups spike (except for range spikes)
-
You can use a Stow Weapon keybind halfway through the cast of
黑暗抓攫 and the pull will finish casting while you can immediately start casting other skills -
Make sure to trigger the flip skill
惊惧释放 before the 6 second duration of
惊惧魔甲 ends -
处决镰刀 only hits one target, it is rarely worth casting




































































































