WvW Roamingmetabattle

Renegade - Celestial Renegade Roamer

This is a test build. You may comment comments and rate ratings it. Focused on: Hybrid damage https://metabattle.com/wiki/Category:Hybrid damage builds and Sustain https://metabatt

魂武者 (Revenant)renegadehybrid damagesustain

This is a test build. You may comment and rate it.

Focused on: Hybrid damage and Sustain

Designed for: WvW Roaming

Expansions required: Path of Fire Builds Janthir Wilds builds

Difficulty: Normal

This build was last updated on April 16, 2025.

Overview

A Cele Renegade build with heavy AoE burst damage and great survivability, made for WvW Roaming.

Skill Bar

Skill Variants

Weapons

  • Shortbow over Spear - more bursty, lower sustain version that focuses more on single target pressure. It's seen as a worse yet still viable option. Still works fine and could be played if you don't have access to the Janthir Wilds expansion, which is required for using Spear in WvW.

Template Code

Template Code
[&DQkMKwMpPx/cEdwRBhIGEisSKxLUEdQRyhHKEQIFAgPUESsSBhIGEisS1BECCQFZAAA=]

Specializations

Variants

  • 公正反叛 图标公正反叛 can be considered if you're having trouble dealing with conditions, but it's going to cost you some healing so the tradeoff isn't always worth it.

Specialization Variants

Replacing Salvation with Retribution is also a viable option. This version offers better damage and goes well with Shortbow if you want to play that, but your sustain (especially condi cleansing) is going to be worse:

Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial

Equipment Variants

Relics

Runes

Consumables

Food

Utility

Usage

General

  • Invoking a legend resets energy to 50 (ideally 75, more on that later), removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.

  • Because of 迷雾涌能 图标迷雾涌能 you should always aim to deplete your energy before switching legends in order to start at 75 energy instead of 50.

  • Renegade comes with its own 3 specialization skills:

    • 英勇指挥 图标英勇指挥 is an important source of 威能 图标威能 stacking, try to spare some energy for it whenever you can. It could also be used for pushing your energy below 10 before switching legends.
    • 壁垒轰炸 图标壁垒轰炸 could be a strong burst skill if you need to cleave and the targets are either stunned or immobile (for example when they are rezing a downed) but it's hard to land on moving targets.
    • 高层命令 图标高层命令 doesn't really do anything. The build already has permanent 决心 图标决心 uptime, this just adds more things we don't need. The only real use for this is energy depletion - if for some reason you have between 20 and 30 energy left but you want to swap legends, this can instantly get your energy below 10 so you can proc 迷雾涌能 图标迷雾涌能. Other than that, don't use it, it's a waste of energy.
  • 活力涌流 图标活力涌流 allows for permanent 迅捷 图标迅捷 uptime. The easiest way to trigger this is to turn either 压倒优势 图标压倒优势 (if you chose Shiro) or 复仇之锤 图标复仇之锤 (if you chose Jalis) on/off every 5 seconds.

  • Dodging removes 1 condition via 避开否决 图标避开否决. This is your primary line of defense against conditions.

  • 不屈奉献 图标不屈奉献 provides damage mitigation for a short while after you're healed. Ideally you should have permanent uptime, which isn't hard to achieve as 锻铁意志 图标锻铁意志 and regular dodging should do the trick. 活力涌流 图标活力涌流 and the Holo cake consumables could also help.

Shiro

  • 附魔匕首 图标附魔匕首 is a skill with life steal, which means the damage it deals bypasses any damage mitigation including 保护 图标保护 or even 痛苦忍耐 图标痛苦忍耐. That being said it still can't go through evasion or invulnerabilities such as 失真 图标失真.

  • 压倒优势 图标压倒优势 can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.

    • Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
    • With 恒定回春 图标恒定回春 this skill could also boost your sustain, making it that much more of a versatile tool.
  • 位面穿行 图标位面穿行 is great for initiating fights from range and immediately starting off with 急速 图标急速 coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a 迷雾激流 图标迷雾激流 / 灼刃 图标灼刃 if you wish to interrupt them (and to cancel their blocking skill).

  • 翠玉风暴 图标翠玉风暴 won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.

Staff

  • Staff is the defensive weapon in the build.

  • The 3 main defensive skills include a block, a condition cleanse, and an evade frame. These skills are not only strong but also cheaper than Jalis skills in case you need to survive but you're running low on energy.

  • 复原波动 图标复原波动 other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like 潜行 图标潜行.

  • 迷雾激流 图标迷雾激流 is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through 稳固 图标稳固 stacks of your opponent and interrupting casts they thought were safe.

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