This is a test build. You may comment and rate it.
Focused on: Condition damage and Utility
Designed for: PvP Conquest
Difficulty: TBD
This build was last updated on September 09, 2025.
Overview
A Condition Revenant PvP build that offers a potent burst of damage in teamfights with minor utility.
Skill Bar
Template Code
Template Code
[&DQkDFwkbDjXcEQAABhIAACsSAADUEQAAyhEAAAMEAAAGEisS1BEAAAAAAAACawBZAAA=]Specializations
Equipment
Equipment Variants
Amulet
狂暴项链 - More Toughness for less damage.
Weapons
- Mace/Axe is viable but Shortbow has lower cooldowns at the risk of being reflected. Also applies
流血 which helps covering other conditions.
Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.
Usage
Important Mechanics
折磨 is your main condition and anytime you reach 5 total application or above, cc'ing with any skill/weapon will result in a small burst 240 radius AoE of
困惑 and added
折磨.
远古回响 allows for quick tanking on Jalis after legend swap while Mallyx can be used to counter soft CC's such as
目盲 with
抗性.
瘟疫侵染 is essential for survival under condition pressure. Keep in range of enemies if you're dealing with conditions.
传奇恶魔姿态
赋能悲痛 should be used whenever needed, on occasion there might be opportunities to increase it's value with conditions but
中毒 significantly reduces it's effectiveness so if you can wait it out, it's best doing so.
驱逐附魔 remove boons per hit, if the first hit misses with
目盲 all hits will miss. Good at penetrating defensive enemies to trigger Akeem shortly after. It can also pass through targets, dealing potent collateral damage/debuffing.
苦痛召唤 is your main skill used offensively for the burst and defensively for kitting while Unyielding Impact should always be used defensively, the damage it adds is insignificant unless interrupting resurrections with the
中毒.
吸收苦痛 has a relatively delayed completion, using it for
稳固 on stunbreak is the safest use case, if you have too much energy before a legend swap it can be great for
决心 and transfer conditions shortly after to an enemy given you might pull some off allies.
拥抱黑暗 normally doesn't see much use unless you have the spare energy to risk, leaping with
苦痛召唤 for
黑暗光环 is one of the use case however Staff see's most of the value for the lack of condition output while also playing defensively.
传奇矮人姿态
抚伤之石 should only be used under condition pressure since much of the Legendary Dwarf Stance mechanics allows you to tank a lot of it at once while
稳固 is also abundant in an emergency if swapping to Legendary Dwarf Stance.
稳固激发 should be defensively to prevent cc's, secure sustain skills, finish players or reduce power damage. Using offensively is not recommended due to lack of damage.
强制束缚 is mainly used offensively in various ways but can also be used defensively. Can apply
困惑 with Akeem.
复仇之锤 is a quick instant damage reduction with it's healing effectiveness increases the more targets being hit. Mainly it contributes to
威能 generation while having
决心 which also reduces condition damage by a lot when combined.
崇高矮人 is best used if
迷雾之歌 hits the targets, combining barrier,
稳固 and
虚弱 it'll greatly reduces strike damage. Also very useful in teamfights for supporting teammates under pressure.
Shortbow
Main hand where all the majority of damage comes from.
碎裂射击 while simple can help cover other conditions.
血灾路径 can hit multiple targets on as it pierces, using it after
苦痛召唤 on multiple targets can result in a lot of damage.
七箭 is where
困惑 from the relic mainly comes from. It should be used if you can follow with a CC after.
灵魂碾压 as mentioned is the part of the main burst and should always be used in the same fashion since the cooldowns/energy are really low.
灼刃 can be used after the main burst or after
七箭 to add on damage with
困惑.
Staff
Swap for sustaining or interrupting revives in a pinch.
疾速横扫 is not really worth using unless you absolutely need the healing from it.
回复惩戒 can mitigate damage with
虚弱 while healing, heal effectiveness is increased by 50% if hitting a foe.
裂隙结界 is the second way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
复原波动 is a great addition to remove condition pressure, sigils also put a great contribution at increasing the chances of removing important conditions. Can apply
黑暗光环 if used with
拥抱黑暗.
迷雾激流 is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable and should not be used carelessly. As it is a multi-cc, it can go through single stacks of
稳固 with ease, making skills that pulse only once per second such as
稳固激发 or
巫妖形态 vulnerable. If used correctly with
拥抱黑暗, it can also apply
困惑.
Counters
- Boon removal
- Heavy use of conditions
Top Streamers
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