The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Utility
Designed for: PvP Conquest
Expansions required: Heart of Thorns builds
Difficulty: Normal
This build was last updated on November 28, 2025 and is up to date for the June 2, 2026 patch.
Overview
A Power Revenant PvP build that offers high burst damage with either shared or self oriented sustain with it's variant.
Skill Bar
Template Code
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Variants
- This build works well with all weapons and combinations besides Mace. The default offers the best in between damage, sustain and utility.
石刻造诣 is extremely useful in teamfights or sustaining heavy condition pressure compared
决心 but very difficult to manage properly for how unpredictably things can go. Use with
矮人训练 and Dome of the Mists.
耀眼决心 can greatly help securing
崇高矮人 on a stunbreak at the cost of a passive cleanse.
恒定回春 shifts sustain from
崇高矮人 passively into upkeeps to keep damage coming but losing on good proc that can save you from any type of bursts. Also use with
矮人训练 and Dome of the Mists.
Equipment
Equipment Variants
Amulet
Relic
解毒古物 - More cleansing at the costs of Damage.
Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.
Usage
Important Facts
强力复仇 grants
威能 on hit, combined with Sigil of Courage,
雾灼古物 and
名声狼藉. It is really easy to max out and also contributes to sustaining against conditions with
决心闪避.- Ferocious Aggression makes
激怒 even more valuable and thus should most act of damage be done while having it on top of critical chance.
脾气收敛 extra energy for stunbreaking can make a great deal of a difference, since CCs do not deal damage it can be beneficial to take the hit when locked in a legend.
迷雾之歌 assists in both damage and sustain, use legend swap in range of many targets as possible to increase the effect accordingly to the situation.- Aggressive Arrival is extremely useful for chewing through opponents that rely on conditions to sustain. Make sure to keep at least one damage skill for every legend swaps to maximize damage.
死亡舞蹈 will double the healing of 24px Battle Scars when below 50% health which can in some fights mean you'll survive better if you keep attacks going even while kitting.
传奇矮人姿态
抚伤之石 should only be used under condition pressure since much of the Legendary Dwarf Stance mechanics allows you to tank a lot of it at once while
稳固 is also abundant in an emergency if swapping to Legendary Dwarf Stance, if in a rush it can be cast with
急速 if swapping legends shortly after initiating.
稳固激发 to be used offensively before bursting/finishing or defensively to secure sustain skills or reduce power damage.
强制束缚 is mainly used offensively in various ways but can also be used defensively.
复仇之锤 is a quick instant damage reduction with it's healing effectiveness increases the more targets being hit. Mainly it contributes to
威能 generation while having
决心 which also reduces condition damage by a lot. Great to also use up
附魔匕首 or 24px Battle Scars as they become
不可格挡 and quickly delivered.
崇高矮人 is best used if either
迷雾之歌 has been effectively as one with Barrier,
稳固 and
虚弱 will greatly reduce damage while the other with
急速 increases the chances of fully using the skill in all sort of situations.
位面穿行 has great synergy with this skill for team fight support or easily achieve peak efficiency as firstly mentioned.
传奇刺客姿态
附魔匕首 has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however
中毒 can drastically reduce it's effectiveness.
暗影回撤 is great for kitting but should always come after a normal evade and not before for the endurance restoration. It's predictable timing can be detrimental and so shouldn't be carelessly used, however willingly being CC'd brings forth benefits from
脾气收敛 as well as the added
抗性 can free you out of situations like inside a
鬼灵圆环. Using it for the sake of using up energy or right before a legend swap is also good.
位面穿行 great mobility skill that can open unusual opportunities with it's 2
不可格挡 hits and
急速. The final hit of this skill can be useful to remove
目盲 and setup a burst. Players typically dodge out of habit whenever they see the skill used, great for baiting.
压倒优势 has various high risk high reward combos but shouldn't be used for it's movement as it is still affected by conditions, saving up for anything such as
暗影回撤 is objectively better.
翠玉风暴 while expensive can really shift team fights around if you aren't focused on and being able to restore energy with
远古回响 makes it really accessible and useful with
不可格挡, it's preferable to have a legend swap before using it still as it leaves you vulnerable. If in combat and full of energy,
位面穿行 can be paired with it as a surprise, it's AoE has also a great reach through walls to which on certain maps can catch opponents off guard. Finally, the skill is so visually telegraphed that players can dodge instinctively by default which you can stow your weapons after as a fake out without wasting energy.
Sword/Sword
The main set, this is where most of your damage comes from.
突刺预备 combined
急速 with
压倒优势 can result in a lot of damage.
冰冻隔离 does great damage on a short CD without any setup, best used with
位面穿行.
无情突击 can be used for evading telegraphed attacks or dealing great damage on lone targets,
压倒优势 almost doubles damage at a higher energy cost.
抗性 granted from the skill makes it extremely well suited for targets that relies on conditions to mitigate damage.
桎梏波动 is versatile all around with 24px Battle Scars for sustain, as you may use it defensively after stunbreak with
暗影回撤 then use it from a safe distance with the added
激怒/Immobilize Immobilize or offensively with
急速 to get rid of
目盲/
圣盾 followed by any other skills that deals damage with the added
易伤.
死亡打击 is burst skill that has several benefits, one being
抗性 allowing you to completely ignore any conditions to deliver a powerful hit but the
激怒 makes sure that your chances are better while maximizing damage from Ferocious Aggression, it also pairs perfectly with
位面穿行 if used last by covering a large distance with 2
不可格挡 and
急速 that makes it really hard to anticipate by reaction.
Staff
Defensive/utility set. Should only be used under pressure to sustain or if you need to CC, it will not add into damage and in most cases use up a valuable weapon swap.
疾速横扫 is still a decent cleave with
压倒优势 and
急速, healing you and others around in the process.
回复惩戒 fairly good damage dealer while also mitigating damage on top of all the other
虚弱.
裂隙结界 is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
复原波动 is the fallback skill in case of extreme condition pressure before having to rely on
抚伤之石, it can be secured more easily with
稳固 or
急速. Sigils contribute greatly at increasing the chances of removing important conditions and since the skill is a blast,
位面保护 can also
目盲 for extra sustain while recovering or kitting after using any heal skills.
迷雾激流 is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like
暗影回撤 therefor having legend swap available is recommended. As it is a multi-cc, it can go through single stacks of
稳固 with ease, making those that pulse only once per second vulnerable, skill such as
稳固激发 or
巫妖形态.
Counters
- Heavy use of conditions.
Top Streamers
- Twitch: ShaoAZ




































