The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Control and Sustain
Designed for: PvP Conquest
Expansions required: Janthir Wilds builds Visions of Eternity builds
Difficulty: Easy
Beginner friendly This build is beginner friendly.
This build was last updated on June 01, 2026 and is up to date for the June 2, 2026 patch.
Overview
A burst damage focused Power Ritualist build for PvP with decent sustain, primarily suited for 1v1s and smaller skirmishes.
Skill Bar
Skill Variants
Weapons
- Opting for Dagger/Focus over Spear is also a viable option, especially if you don't own the Janthir Wilds expansion. Take
饥渴难忍 on Blood Magic.
Utility
If you don't need extra cleansing,
治疗之器 can be dropped for:
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噩梦之器 - armor ignoring damage procs that also heal you. Can add some spike damage when shared with allies, and it has both defensive and offensive value for the caster. -
鬼灵影步 - long CD stunbreak with good cleansing and great kiting potential. -
黑暗法池 - it's both a defensive and offensive skill. Solid pressure and good damage mitigation via blind spam. -
召唤血肉地虫 - stunbreak and vertical mobility that could help you traverse difficult terrain. -
腐化法池 - AoE boon removal with good damage. Great for pressuring bunker/support builds.
Template Code
[&DQgTPzImTDuiAAAA+gC9AWQdAACNHQAAfR0AAAAAAAAAAAAAAAAAAAAAAAADVgBaAFkAAA==]Specializations
Variants
持者增益 improves your condi cleansing and makes you better at sharing weapon spells, improving your group utility even further. This is purely a defensive choice whereas
灵魂扭曲 could be used both defensively and offensively.
Equipment
Usage
Ritualist basics
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Necromancers with the Ritualist Ritualist elite specialization gain a new shroud:
祭祀帷幕. Functionally it's no different from core shroud - you build Life Force (LF) to enter, it drains passively while active and acts as a second health bar. -
The autoattack does heavy damage and causes spirits to attack your target. Skills 2-4 summon spirits and 5 repositions both you and your spirits while also making them unleash a powerful unique special attack.
- F2-4 skills are tied to your active spirits. You can use these to make them do another kind of special attack.
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For utilities you gain weapon spells that work a bit like Thief Thief venoms. They provide several stacks of beneficial effects and can be shared with allies.
General
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Staff marks generate Life Force (LF) and are unblockable. This includes marks created by traits.
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With
鲜血输送 you and your allies can also trigger staff marks, an enemy isn't required. -
You can keep stacking LF out of combat by making use of these 2 things: if you spam marks beneath your feet, you proc them and gain LF. This is quite useful for pre-game LF stacking too.
- If you're leaving a fight, consider dodging once or twice while still in combat. The
次级鲜血印记 created via
闪避印记 will proc, giving you LF. - Keep using Staff's
鲜血印记 even while moving between capture points in order to build LF. It's a low CD, low impact skill so it's perfect for this. Other Staff skills could also be used, but if you're caught off-guard while those are on CD, you're going to be in a much harder position.
- If you're leaving a fight, consider dodging once or twice while still in combat. The
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Both
暗蚀抓攫 on Staff and the Dagger auto chain (if you're playing with Dagger) are good at building LF on downed enemies that are bleeding out. If you have the time, use Necrotic Grasp because it's ranged and kills the target slower, but if you actually need to cleave and do real damage then use the Dagger.- Necrotic Grasp won't be used much otherwise. It's a slow, weak skill.
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灵魂召集 (shroud #5) can be used to traverse the map even out of combat, giving you both vertical and horizontal mobility. It's quite good at creating shortcuts, like teleporting up to the bridges on Temple of the Silent Storm or up the clocktower on Battle of Kyhlo.
Spear
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Spear and shroud are your main sources of damage.
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Spear has it own unique mechanic: soul shards.
千疮百孔 (skill #2) spends them, skills 3-5 build them. The cap is 6 soul shards. -
Leaving shroud resets the CD of Spear's
与世隔绝, and Isolate's chain skill
悲痛欲绝 refreshes the CD of
千疮百孔. This will always give you an option to do good followup bursts after leaving shroud, or to chase down targets (shroud already has good mobility, and you can teleport to targets struck by the ranged Isolate). -
腐坏纷争 is a great setup skill, it gives you soul shards and Immobilize Immobilizes enemies if you had enough soul shards. -
斩草除根 is your other burst skill on this set along with
千疮百孔. The good thing about Extirpate is that it's unconditional - unlike Perforate, it deals max damage even with 0 soul shards.
Shroud
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Your real burst damage comes from shroud.
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灵魂扭曲 (ST) is a key part of the build, and has a huge impact on how you use shroud. It makes the first spirit you summon after entering shroud have no CD, so you can resummon it right away. -
流浪灵魂 is generally the best target for Soul Twisting. It does good damage, CCs targets, can be used from range, applies good conditions. Best all-arounder option. -
苦痛灵魂 can be a target for ST too if all you need is damage, as it's the strongest spirit in that regard. Works best against CC'd targets however, so it's a good followup to Wanderlust if you went with that. -
庇护灵魂 is support oriented, it's not a good first pick if you want to pressure targets but it does do some damage. It's quite good however if you need extra healing, damage mitigation or cleansing. It's always summoned in melee -
The autoattack
精华爆炸 does fairly high damage, so once your spirits are summoned, this is your main source of pressure in shroud.- Striking an enemy with the auto causes your spirits to focus your target. This is quite useful for switching targets.
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In combat
灵魂召集 is best used when all of your spirits are active. It'll make them unleash powerful special attacks. It's also a good escape tool if you need to disengage.- If you're using this with the intent of bursting some new target that was farther away, make sure to hit the new target with your shroud auto beforehand. The teleport itself will not cause the spirits to switch targets, so their special attacks might be wasted on a target that might not even be in range now.
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Summoning a spirit unlocks a new skill above your shroud bar (F2-4). The effects are related to the role the spirits fill - you use Anguish for damage, Wanderlust for CC, Preservation for survival in the form of
稳固.- These effects trigger around the spirits, not the Ritualist.
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Spirits die if you exit shroud, which also means you no longer get to use your F2-4 skills.
Sustain
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Condition cleansing in the build is rather good. You can manage condi levels with
腐烂印记,
庇护灵魂 and
治疗之器, or resort to
症状吞噬 for a mass cleanse if you're starting to get overwhelmed. -
生命虹吸 can act as your second healing skill. You can increase its odds of landing by CC'ing targets beforehand -
黑暗契约 is perfect for this. -
鬼灵铠甲 (if taken) and
守护之器 are similar, and fill the same role - stunbreak + damage mitigation. You're free to use them for
保护 as long as you have at least 1 other stunbreak for emergencies. -
Weapon spells can be used to support allies, as they're shared with nearby teammates (albeit with fewer charges).
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Your elite
欣雷之器 offers a different type of mitigation, but it's mostly just used as a stunbreak and
稳固 source. -
灵魂召集 (shroud #5) is your best escape tool. While it doesn't break stun, you can use it even while CC'd to escape to a safe spot. -
Staff is your defensive/utility weapon.
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Every Staff mark heals you and gives you something beneficial via
鲜血输送. You can also place Staff marks behind your back when kiting enemies. -
凛冬印记 is good for snaring enemies with the Chill Chill} while
夺魂印记 drives them away with
恐惧. -
腐烂印记 offers a base amount of condi transfers + additional cleansing via Transfusion. For the cleansing part you don't even need to hit an enemy, you're free to drop the mark on your position.
Related Builds
- Ritualist - Blood Power Roamer - WvW version of this sPvP build.














































