Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great
Focused on: Healing and Utility
Designed for: Raids
Expansions required: Path of Fire Builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on February 06, 2026 and is up to date for the June 2, 2026 patch.
Overview
A Scourge build that brings heavy support in raids. This build provides sustained healing and strong resurrecting ability. In addition, it provides permanent
激怒,
保护,
迅捷,
活力 and 25
威能 to its subgroup, as well as a low-cooldown applications of
圣盾 and
稳固.
It should be noted that most of the healing is in the form of barrier, which isn't reduced by
痛苦 (in fractals).
Skill Bar
Weapon Variants
Unfortunately, it is awkward to cover healing,
威能 and
迅捷 with one set of weapons:
- Staff is a strong source of healing, as well on-demand
稳固 and the only source of
活力. The healing is strong enough that it's better to use our relic to cover missing boons rather than replace staff. - Torch can provide enough
威能 to maintain 25 stacks without relying on a relic. - Warhorn is the only source that can maintain permanent
迅捷, though
菲勃古物 is near-permanent and can be topped up with
痛苦路径.
On low-damage encounters, it is fine to skip Staff in favour of covering boons more easily. And if your quickness provider is covering
迅捷 or some
威能, you can skip Warhorn and Torch, respectively.
A full explanation of why the recommended setup was chosen can be found in the Usage section.
For the mainhand slot,
死亡恐惧 and
无尽生命 generate enough life force to use any weapon:
- Pistol is chosen as standard as to interact with
午夜国王古物, and hence it also has the strongest CC. - Use Axe if vulnerability is lacking.
- Use Dagger for extra life force.
- Use Scepter for range, and also has the most convenient boon removal.
Axe, Dagger and Scepter also provide extra boon rip.
Skill Variants
Healing
Utility
Any of your utilities can be swapped out for extra utility, but make sure
威能 is covered before swapping out
致命干燥:
鲜血力量 for extra
威能 generation
腐蚀毒云 - destroys projectiles.
增益腐蚀 - for extra boon rip.
黄沙膨胀 - 900 range portal, useful for mobility and skips.
召唤血肉地虫 - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
痛苦路径 - some
迅捷 and
稳固.
恶疾肆虐 - can be useful even in healing gear.
鬼灵缚爪 - AoE pull.
不死纹章 - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.
Elite
恐怖吐息 - if heavy AoE boonstrip is needed or for a little more
威能. This is the recommended option when CC is not required.
巫妖形态 - for soloing Thaumanova heat room with your massive health pool.
Template Code
[&DQgTNTIePD0SABIAJBckFyEXbwFyFgAAlQCVAAAAAAAAAAAAAAAAAAAAAAADNgBnAFkAAA==]Specializations
Trait Variants
吸血光环 - trades healing for a tiny bit of extra damage.
现世妄执 - if you need more personal survivability.
Equipment
Relics
There are four good relic options:
群聚古物,
菲勃古物,
奉献古物 and
午夜国王古物:
群聚古物 is the strongest healing option, but you should only use it if boons are being covered elsewhere.
菲勃古物 (requires Secrets of the Obscure) can be used to cover
迅捷
奉献古物 and
午夜国王古物 both provide similar amounts of
威能 and
激怒.
午夜国王古物 is chosen as the default because the others all rely on using your healing skill, which limits your ability to use it reactively. Though getting good use out of
午夜国王古物 involves using
夺魂印记 off cooldown, which also limits your ability to use it reactively for
稳固.
Sigils
超级流水法印 and
超级转移法印 only provide around 150 healing per second each.
超级专注法印 will allow you to swap some pieces out for Minstrel stats Minstrel stats or Magi stats Magi stats. Minstrel stats Minstrel stats provide more healing, but also add toughness, which may be undesirable in raids.
Consumables
Food
美味饭团 or ascended alternatives
Utility
-
富饶保养油
全息超级鸡腿 for a cheaper alternative
锐磨颅骨 can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.
Usage
Default setup explanation
As stated before, Heal Scourge struggles to provide
威能 and
迅捷 at the same time. We don't really want to drop Staff, as it offers way more healing than we'd get from
群聚古物, so it's better to use our relic to provide one of the boons we lack. The other boon will be provided by our choice of oddhand weapon on the second set.
No setup is clearly better than the others, and the best option will depend on group and encounter. The reasons for the default setup here are as follows:
- Given that it is one of your few burst heals and a resurrect, it is very helpful to be able to hold on to
鲜血法池 rather than needing to use it off cooldown for boons. This leaves
午夜国王古物 as the best option and means we need to use Warhorn to cover
迅捷.
- If using
午夜国王古物, the only mainhand weapon that can trigger it is Pistol.
- If using
- As healing is reduced significantly when not on Staff, it greatly improves our flexibility to be able to camp it for longer periods. Torch requires swapping nearly off-cooldown to really benefit from the boons it provides, but Warhorn's
迅捷 lasts for 30 seconds (with 100% boon duration). Not only that, but
痛苦路径 can be used to top up the duration so that you can maintain it for over 60 seconds before needing to swap.
迅捷 is a relatively uncommon boon, especially from non-healers (which you presumably will be paired with). Meanwhile, it is uncommon to find a quickness support that doesn't provide any
威能 to the group, so it is unlikely to matter if your personal generation is reduced by the lack of Torch.
Alacrity
Thanks to
沙漠强化, every barrier you provide also grants
敏捷. This means using
显形沙影,
黄沙瀑布 and
沙暴帷幕 off cooldown on your group.
Be aware that each of these skills applies barrier in a different way:
显形沙影 provides barrier to five targets in a 300-unit radius of where you drop your shade.
黄沙瀑布 provides barrier to three targets in a 180-unit radius around you and each of your shades.
沙暴帷幕 pulses barrier three times to five targets in a 300-unit radius around you, THEN a final pulse to three targets in a 180-unit radius around you and each of your shades.
Healing
- Your healing is divided between refreshing barriers on your allies and spamming Staff marks (via
鲜血输送). - You lose a lot of your reactive healing when you switch off of Staff, so this is only really done to top up boons - try to have this coincide with moments of low pressure.
- You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
- Use
炫耀之柱 off cooldown when you're on stack, as
鲜血输送 causes it to drop a healing mark underneath you. - Use
迅捷蝗群 when on Warhorn to provide some minor healing.
鲜血法池 is a powerful pulsing heal that also provides
再生 and revives downed allies.- Thanks to
沙砾碾磨, each application of barrier removes one condition.
- Additional conditions can be removed with
邪恶恩惠.
- Additional conditions can be removed with
Might
- Use
沙暴帷幕,
鲜血力量,
重压崩溃,
致命干燥, and
黄沙瀑布 off cooldown to provide might as required. - If using
午夜国王古物, all your CC abilities also provide
威能 (and
激怒). - Always have your Sand Shade up to get the 225 bonus concentration from
黄沙贤者.
Rotation example
We start on Pistol/Warhorn to provide initial
迅捷 and two CCs to stack up
威能 a bit faster.
显形沙影 - boon duration is important!
恶毒爆冲 -
午夜国王古物 has a one-second cooldown on triggers, which means we need to slightly spread out CC
致命干燥 - the sooner the group gets
威能, the better
末日哀嚎 - second
午夜国王古物 trigger-
迅捷蝗群
- Weapon Swap Weapon Swap
After this, the goal is to stay on staff for heals, spamming marks, shroud skills and utilities. Being familiar with what each skill does will help greatly, as many of them will be good for dealing with mechanics.
Look for opportunities to swap back to your other set when healing won't be as required - encounter knowledge is helpful to identify times when there won't be much pressure. Split phases are also an excellent time to swap and repeat the opener at the start of the next phase. It can also be very helpful to swap for extra CC.
While on your other set, you can lean on your other big heals to sustain the team:
炫耀之柱 - drops a mark at your location thanks to
鲜血输送
鲜血法池 - pulses for five seconds-
巨蛇虹吸
- Dodging will drop a
次级鲜血印记 at your final location, thanks to
闪避印记, and this version is also enhanced by
鲜血输送.
























































