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Scourge - Alacrity Support Healer

Part of the current metagame Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating ratings , making it top-tier: Gr

死灵法师 (Necromancer)scourgehealingutility

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Healing and Utility

Designed for: Raids

Expansions required: Path of Fire Builds Secrets of the Obscure builds

Difficulty: Easy

This build was last updated on February 06, 2026 and is up to date for the June 2, 2026 patch.

Overview

A Scourge build that brings heavy support in raids. This build provides sustained healing and strong resurrecting ability. In addition, it provides permanent 激怒 图标激怒, 保护 图标保护, 迅捷 图标迅捷, 活力 图标活力 and 25 威能 图标威能 to its subgroup, as well as a low-cooldown applications of 圣盾 图标圣盾 and 稳固 图标稳固.

It should be noted that most of the healing is in the form of barrier, which isn't reduced by 痛苦 图标痛苦 (in fractals).

Skill Bar

Weapon Variants

Unfortunately, it is awkward to cover healing, 威能 图标威能 and 迅捷 图标迅捷 with one set of weapons:

  • Staff is a strong source of healing, as well on-demand 稳固 图标稳固 and the only source of 活力 图标活力. The healing is strong enough that it's better to use our relic to cover missing boons rather than replace staff.
  • Torch can provide enough 威能 图标威能 to maintain 25 stacks without relying on a relic.
  • Warhorn is the only source that can maintain permanent 迅捷 图标迅捷, though 菲勃古物 图标菲勃古物 is near-permanent and can be topped up with 痛苦路径 图标痛苦路径.

On low-damage encounters, it is fine to skip Staff in favour of covering boons more easily. And if your quickness provider is covering 迅捷 图标迅捷 or some 威能 图标威能, you can skip Warhorn and Torch, respectively.

A full explanation of why the recommended setup was chosen can be found in the Usage section.

For the mainhand slot, 死亡恐惧 图标死亡恐惧 and 无尽生命 图标无尽生命 generate enough life force to use any weapon:

  • Pistol is chosen as standard as to interact with 午夜国王古物 图标午夜国王古物, and hence it also has the strongest CC.
  • Use Axe if vulnerability is lacking.
  • Use Dagger for extra life force.
  • Use Scepter for range, and also has the most convenient boon removal.

Axe, Dagger and Scepter also provide extra boon rip.

Skill Variants

Healing

  • 沙尘闪耀 图标沙尘闪耀 - Provides AoE barrier (and therefore more 敏捷 图标敏捷), but you lose out on a ranged res.

Utility Any of your utilities can be swapped out for extra utility, but make sure 威能 图标威能 is covered before swapping out 致命干燥 图标致命干燥:

Elite

  • 恐怖吐息 图标恐怖吐息 - if heavy AoE boonstrip is needed or for a little more 威能 图标威能. This is the recommended option when CC is not required.
  • 巫妖形态 图标巫妖形态 - for soloing Thaumanova heat room with your massive health pool.

Template Code

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Specializations

Trait Variants

Equipment

Relics

There are four good relic options: 群聚古物 图标群聚古物, 菲勃古物 图标菲勃古物, 奉献古物 图标奉献古物 and 午夜国王古物 图标午夜国王古物:

午夜国王古物 图标午夜国王古物 is chosen as the default because the others all rely on using your healing skill, which limits your ability to use it reactively. Though getting good use out of 午夜国王古物 图标午夜国王古物 involves using 夺魂印记 图标夺魂印记 off cooldown, which also limits your ability to use it reactively for 稳固 图标稳固.

Sigils

Consumables

Food

Utility

  • 富饶保养油 图标富饶保养油
  • 锐磨颅骨 图标锐磨颅骨 can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.

Usage

Default setup explanation

As stated before, Heal Scourge struggles to provide 威能 图标威能 and 迅捷 图标迅捷 at the same time. We don't really want to drop Staff, as it offers way more healing than we'd get from 群聚古物 图标群聚古物, so it's better to use our relic to provide one of the boons we lack. The other boon will be provided by our choice of oddhand weapon on the second set.

No setup is clearly better than the others, and the best option will depend on group and encounter. The reasons for the default setup here are as follows:

  • Given that it is one of your few burst heals and a resurrect, it is very helpful to be able to hold on to 鲜血法池 图标鲜血法池 rather than needing to use it off cooldown for boons. This leaves 午夜国王古物 图标午夜国王古物 as the best option and means we need to use Warhorn to cover 迅捷 图标迅捷.
  • As healing is reduced significantly when not on Staff, it greatly improves our flexibility to be able to camp it for longer periods. Torch requires swapping nearly off-cooldown to really benefit from the boons it provides, but Warhorn's 迅捷 图标迅捷 lasts for 30 seconds (with 100% boon duration). Not only that, but 痛苦路径 图标痛苦路径 can be used to top up the duration so that you can maintain it for over 60 seconds before needing to swap.
  • 迅捷 图标迅捷 is a relatively uncommon boon, especially from non-healers (which you presumably will be paired with). Meanwhile, it is uncommon to find a quickness support that doesn't provide any 威能 图标威能 to the group, so it is unlikely to matter if your personal generation is reduced by the lack of Torch.

Alacrity

Thanks to 沙漠强化 图标沙漠强化, every barrier you provide also grants 敏捷 图标敏捷. This means using 显形沙影 图标显形沙影, 黄沙瀑布 图标黄沙瀑布 and 沙暴帷幕 图标沙暴帷幕 off cooldown on your group.

Be aware that each of these skills applies barrier in a different way:

  • 显形沙影 图标显形沙影 provides barrier to five targets in a 300-unit radius of where you drop your shade.
  • 黄沙瀑布 图标黄沙瀑布 provides barrier to three targets in a 180-unit radius around you and each of your shades.
  • 沙暴帷幕 图标沙暴帷幕 pulses barrier three times to five targets in a 300-unit radius around you, THEN a final pulse to three targets in a 180-unit radius around you and each of your shades.

Healing

  • Your healing is divided between refreshing barriers on your allies and spamming Staff marks (via 鲜血输送 图标鲜血输送).
  • You lose a lot of your reactive healing when you switch off of Staff, so this is only really done to top up boons - try to have this coincide with moments of low pressure.
  • You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
  • Use 炫耀之柱 图标炫耀之柱 off cooldown when you're on stack, as 鲜血输送 图标鲜血输送 causes it to drop a healing mark underneath you.
  • Use 迅捷蝗群 图标迅捷蝗群 when on Warhorn to provide some minor healing.
  • 鲜血法池 图标鲜血法池 is a powerful pulsing heal that also provides 再生 图标再生 and revives downed allies.
  • Thanks to 沙砾碾磨 图标沙砾碾磨, each application of barrier removes one condition.

Might

Rotation example

We start on Pistol/Warhorn to provide initial 迅捷 图标迅捷 and two CCs to stack up 威能 图标威能 a bit faster.

  1. 显形沙影 图标显形沙影 - boon duration is important!
  2. 恶毒爆冲 图标恶毒爆冲 - 午夜国王古物 图标午夜国王古物 has a one-second cooldown on triggers, which means we need to slightly spread out CC
  3. 致命干燥 图标致命干燥 - the sooner the group gets 威能 图标威能, the better
  4. 末日哀嚎 图标末日哀嚎 - second 午夜国王古物 图标午夜国王古物 trigger
  5. 迅捷蝗群 图标迅捷蝗群
  6. Weapon Swap Weapon Swap

After this, the goal is to stay on staff for heals, spamming marks, shroud skills and utilities. Being familiar with what each skill does will help greatly, as many of them will be good for dealing with mechanics.

Look for opportunities to swap back to your other set when healing won't be as required - encounter knowledge is helpful to identify times when there won't be much pressure. Split phases are also an excellent time to swap and repeat the opener at the start of the next phase. It can also be very helpful to swap for extra CC.

While on your other set, you can lean on your other big heals to sustain the team:

CC

General Tips

  • Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
  • If lots of boonstrip is needed, remember that 黑暗契约 图标黑暗契约, 腐化盛宴 图标腐化盛宴 and 噬灵盛宴 图标噬灵盛宴 strip boons as well.