The community gave this build a rating, making it second-tier: Good
Focused on: Hybrid damage, Support and Sustain
Designed for: PvP Conquest
Expansions required: Path of Fire Builds
Difficulty: Easy
Beginner friendly This build is beginner friendly.
This build was last updated on September 25, 2025 and is up to date for the June 2, 2026 patch.
Overview
A high sustain condition PvP bunker Scourge build that's valued for its tankiness and versatility. It can do anything from stalling 1v1s, decapping with Fear chains, or supporting teamfights.
Skill Bar
Skill Variants
Utility
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腐化法池 - mainly an offensive option, but boon corruption always has inherent defensive value too (for example corrupting Might into Weakness). -
增益腐蚀 - burst CD that works great against other bunker builds. -
召唤血肉地虫 - mobility, escape tool, and minor source of Life Force gain. -
鬼灵影步 - stunbreak and great tool for kiting enemies. Also provides some mobility and cleansing.
Template Code
[&DQgTPjIaPD2iAAAAchYAAHQBAABAAQAAYBcAAAAAAAAAAAAAAAAAAAAAAAADWQA2AGYAAA==]Specializations
Equipment
Equipment Variants
Amulets
化身项链 - equally viable option.
Sigils
转移法印 - could replace one of the sigils on Dagger/Warhorn for improved group healing, but most of your healing is tied to Staff so it's not mandatory.
Relics
Usage
Elite specialization basics
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死亡之幕 is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free). -
显形沙影 adds a bit of range to the build and acts as a somewhat spammable source of barrier/cleansing/
活力 that doesn't cost anything. -
F2-5 skills go off around both the caster and active shades.
General
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Role: your role is rather flexible. The build can do anything from stalling capture points in 1v1s and decapping over time with
恐惧 to supporting allies in teamfights and softening up enemy bunkers with boon removal. -
Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing
鲜血印记 on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one. -
Using
显形沙影 near the start of every fight and aiming to maintain at least 1 active shade is highly recommended. Having an active shade gives you damage reduction and allows you to cover a larger area with your shade skills. -
Necromancer mobility is rather bad, so try to make use of the terrain with proper positioning. Make it hard for enemies to reach you especially ranged ones - pillars are your friend.
-
Consider using
痛苦路径 before your heal for the
稳固 while under heavy pressure. -
恐怖吐息 is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off. -
If taken
增益腐蚀 is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with
稳固 and
威能 stacks? Turn their boons against them, right into
恐惧 and
虚弱! It's also unblockable.
Support
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Your two specialities are barrier stacking and condition cleansing.
-
Applying a barrier cleanses conditions and grants
活力. -
显形沙影,
黄沙瀑布,
沙暴帷幕 and
沙尘闪耀 are your main sources of barrier sharing. -
鲜血输送 adds a support element to all of your Staff marks. Allies can now trigger the marks, and each mark has a unique positive effect on top of some healing.- Transfusion's effects also apply to trait procs, like the
鲜血印记 you create after dodging. - To get the most out of the marks, aim to hit both friend and foe with the same skill.
- There's a minor downside to this trait: you can no longer place marks beneath your feet preemptively! For example on other builds you could place a
夺魂印记 under yourself right before a Revenant or Thief would jump you with a teleport, interrupting their burst attempts. With Transfusion however the mark would be triggered by you the moment it's placed, leaving you open to attacks.
- Transfusion's effects also apply to trait procs, like the
-
沙暴帷幕 pulses barrier and
保护 to nearby allies for a couple of seconds, followed by a detonation that applies a larger amount of barrier while also corrupting boons on enemies. This skill only goes off around yourself and shades that were placed before the activation of this skill, so try to set up multiple shades in advance in order to cover a larger area. It's one of the strongest skills in the build both for defensive and offensive purposes so try to hit as many targets as possible, both friendly and hostile.- Try to share as many pulses with allies as possible, but enemies only really need to be in range of this skill for the final detonation.
黑暗契约 is an excellent tool for rooting an enemy into the final explosion.
-
邪恶恩惠 adds yet another group cleanse to the build.
Life Force management
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As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain. We're going to list all the sources and provide a few tips for getting the most out of them.
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All staff skills generate life force:
暗蚀抓攫 is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 4% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos on them for a substantial amount of free Life Force while bleeding out the enemy.- Marks are unblockable and generate 3% LF each.
鲜血印记 and
凛冬印记 can be used freely for just pressure and LF building, while
腐烂印记 and
夺魂印记 are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
-
无尽生命 passively stacks LF for you up to the 10% threshold except for when
沙暴帷幕 is active.
Related Builds
- Scourge - Blood Sage - slightly more offensive version, focusing more on condi damage rather than sustain and group utility.




















































